Not near enough time to do the going for broke item grind raiding thing.

Just want a build that will let me enjoy the game and still be able to take on content at the higher levels.

And so I present for consideration my Elvin battle cleric. I chose elf because I wanted to play one.
It also allowed me to take advantage of the scimitar enhancements for the nice threat range.

Please keep in mind. Not an end game raiding build.

Code:
Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page

Level 20 Lawful Good Elf Male
(6 Fighter \ 3 Rogue \ 11 Cleric) 
Hit Points: 288
Spell Points: 545 
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 13
Will: 12

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             18                 25                   27
Dexterity            16                 18                   21
Constitution         12                 14                   14
Intelligence         10                 12                   12
Wisdom               10                 12                   14
Charisma              8                 10                   11

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               7                 10                   10
Bluff                -1                  0                    1
Concentration         1                 20                   20
Diplomacy            -1                  0                    0
Disable Device        4                 12                   12
Haggle               -1                  0                    0
Heal                  0                  2                    2
Hide                  3                  5                    5
Intimidate           -1                  3                    3
Jump                  8                 12                   12
Listen                0                  2                    4
Move Silently         3                  5                    5
Open Lock             7                  9                    9
Perform              n/a                n/a                   n/a
Repair                0                  1                    1
Search                4                  5                    7
Spot                  4                  6                    8
Swim                  4                  8                    8
Tumble                7                  9                    9
Use Magic Device      3                 23                   23

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Two Weapon Fighting


Level 2 (Cleric)
Skill: Use Magic Device (+1)
Enhancement: Valenar Elf Melee Damage I
Enhancement: Follower of the Undying Court
Enhancement: Cleric Energy of the Zealot I


Level 3 (Fighter)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Elven Dexterity I
Enhancement: Fighter Critical Accuracy I
Enhancement: Cleric Life Magic I


Level 4 (Fighter)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Dodge
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strength I


Level 5 (Fighter)
Skill: Use Magic Device (+1)
Enhancement: Fighter Attack Boost I
Enhancement: Valenar Elf Melee Attack I


Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II


Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Valenar Elf Melee Damage II


Level 8 (Fighter)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Power Attack
Enhancement: Kensei Scimitar Mastery I
Enhancement: Fighter Kensei I


Level 9 (Cleric)
Skill: Concentration (+3)
Feat: (Selected) Extend Spell
Enhancement: Fighter Strength II


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Enhancement: Elven Dexterity II


Level 11 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+5)
Skill: Use Magic Device (+3)
Enhancement: Racial Toughness I
Enhancement: Cleric Wisdom I
Enhancement: Fighter Toughness I


Level 12 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Cleric Charisma I
Enhancement: Rogue Dexterity I


Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness II


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Divine Light I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Wand and Scroll Mastery I


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Undying Call


Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Enhancement: Cleric Wisdom II


Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Enhancement: Valenar Elf Melee Attack II


Level 18 (Cleric)
Skill: Concentration (+3)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Cleric Life Magic II
Enhancement: Cleric Wand and Scroll Mastery II


Level 19 (Cleric)
Skill: Concentration (+3)
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Divine Light II


Level 20 (Rogue)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+2)
Skill: Use Magic Device (+3)
Enhancement: Fighter Armor Mastery I
Enhancement: Cleric Divine Cleansing II