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  1. #8
    Community Member Phidius's Avatar
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    Mar 2006
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    Default Post Update 9 Build plans

    Right before Update 9 came out, I burned a heart to respec Precious as an Enchantment Archmage. I got to have fun with it before they nerfed the Enchantment side, but now I want to learn from my mistakes.

    1. Get on the bandwagon early - if you wait, you won't be able to enjoy it before it gets nerfed.
    2. Flexibility has a power all it's own - specifically, dodging nerfs.

    Pale Masters have been OP for quite a while now, so it's too late to get on the bandwagon early. However, for me early is relative - my apologies in advance if they decide to nerf PM right away. Just in case they do, I've included the ability to switch back to Archmage.

    I thought about TRing for the extra spell penetration, but I'm pretty close to the end of my rope with DDO so I'm just going to use the last of the Hearts I've been hoarding.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Precious Update9
    Level 20 Lawful Neutral Warforged Male
    (2 Rogue \ 18 Wizard) 
    Hit Points: 451 = 12(Rog) + 72(Wiz) + 20(Heroic) + 10(Draconic) + 200(Con) + 22(Toughness) + 40(Enhancement) + 30(GFL) + 45(Greensteel)
    Spell Points: 1738 = 930 (wiz) + 80 (magical training) + 378 (int) + 200 (archmagi) + 50 (spell power) + 100 (greater spell power)
    BAB: 10\10\15\20
    Fortitude: 28 = 0 (rog) + 6 (wiz) + 10 (con) + 5 (resist) + 4 (GH) + 1 (alchemical) + 2 (luck)
    Reflex: 36 = 3 (rog) + 6 (wiz) + 14 (int) + 5 (resist) + 4 (GH) + 1 (alchemical) + 2 (luck) + 1 (haste)
    Will: 27 = 0 (rog) + 11 (wiz) + 3 (wis) + 5 (resist) + 4 (GH) + 1 (alchemical) + 2 (luck) + 1 (rage)
    
    Abilities(34 Point)
    
    Strength             28 = 15 (base) + 3 (tome) + 2 (exceptional) + 6 (item) + 2 (rage)
    Dexterity            12/18 = 8 (base) + 3 (tome) + 1 (class) = 12 + 6 (item) = 18
    Constitution         30 = 18 (base) + 2 (tome) + 2 (race) + 6 (item) + 2 (rage)
    Intelligence         38 = 18 (base) + 5 (levels) + 3 (tome) + 3 (class) + 3 (exceptional) + 6 (item)
    Wisdom               14 = 6 (base) + 2 (tome) + 6 (item)
    Charisma             14 = 6 (base) + 3 (tome) + 1 (exceptional) + 4 (spell)
    
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Intelligence used at level 7
    +3 Tome of Intelligence used at level 11
    
    
    Gear
    
    Head: GS Min2 (10HP + 15HP + 20HP)
    Necklace: Torc, Amrath Sup Pot VI & WizVI, GS (Neg/Neg/Neg Int skills)
    Trinket: Head of Good Fortune, Shimmering Arrowhead, Mummified Bat
    Cloak: Stormreaver's Napkin
    Belt: Belt of the Defender of Siberys(Con +6, GFL), PM Belt (swap after buffing)
    Ring1: Sanura's Band (Except Int +1, Except Int +2), Open Lock +15, Ring of Shadows
    Ring2: Band of Siberys (Str +6, Defender of Siberys, Exceptional Charisma +1, +2 Excpt Str)
    Gloves: 7-Finger Gloves, Dex + 6
    Boots: Boots of the Innocent, Hobnail Boots, Kundarak Delving
    Bracers: GS Concordant Opposition (Wiz VI, Spell Power +50, Spell Power +100)
    Armor: Docent of Defiance, DT Docent w/ Greater Spell Pen VIII
    Goggles: Tharne's Goggles, Disable + 15, Visor of Concentration, multiple Fleshrender, multiple Divine Power clickies
    
    
    Skills
    
    Balance               25/40 = 14 (ranks) + 1 (dex) + 4 (APs) + 4 (GH) + 2 (luck) = 25 + 15 (boots)
    Bluff                 13 = 4 (ranks) + 3 (cha) + 4 (GH) + 2 (luck)
    Concentration         44/54 = 22 (ranks) + 10 (con) + 6 (con skills) + 4 (GH) + 2 (luck) = 43 + 10 (goggles)
    Diplomacy             13 = 4 (ranks) + 3 (cha) + 4 (GH) + 2 (luck)
    Disable Device        76: 23(ranks) + 14(int) + 4(GH) + 15(Goggles) + 2(HoGF) + 2(Skill Boost) + 7(+5 Tools) + 6(GS Excpt Int) + 3(Bracers)
    Hide                  21 = 4 (ranks) + 1 (dex) + 4 (GH) + 2 (luck) + 10 (ring)
    Jump                  45 = 0 (ranks) + 9 (str) + 30 (spell) + 4 (GH) + 2 (luck) + 10 (ring)
    Move Silently         21 = 4 (ranks) + 1 (dex) + 4 (GH) + 2 (luck)
    Open Lock             38 = 4 (ranks) + 4 (dex) + 4 (GH) + 15 (Ring) + 2 (Skill Boost) + 7 (+5 Tools) + 2 (luck)
    Search                67 = 23 (ranks) + 14 (int) + 4 (GH) + 15 (Goggles) + 2 (luck) + 2 (Skill Boost) + 6 (GS Exceptional Int) + 1 (Find Traps scroll)
    Spot                  37 = 14 (ranks) + 2 (wis) + 4 (GH) + 15 (Goggles) + 2 (luck)
    Swim                  18 = 3 (ranks) + 9 (str) + 4 (GH) + 2 (luck)
    Tumble                8 = 1 (ranks) + 1 (dex) + 4 (GH) + 2 (luck)
    Use Magic Device      39 = 23 (ranks) + 2 (chr) + 5 (Exc Chr Skills) + 4 (GH) + 5 (7-Finger)
    
    
    
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Wizard
    
    
    Level 2 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 3 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 9 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+8)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Quicken Spell
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 13 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Balance I
    Enhancement: Glacial Spellcasting I
    Enhancement: Combustive Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Flame I
    Enhancement: Acid Manipulation I
    Enhancement: Frost Manipulation I
    Enhancement: Storm Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Combat Training I
    Enhancement: Warforged Combat Training II
    Enhancement: Warforged Combat Training III
    17 AP remaining for either Archmage or Pale Master

    Code:
    Archmage
    
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Force Manipulation I
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    Enhancement: Repair Manipulation III
    Enhancement: Repair Manipulation IV
    Enhancement: Repair Manipulation V
    Enhancement: Repair Manipulation VI
    Enhancement: Repair Manipulation VII
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Archmage Spell Mastery I: Necromancy
    Enhancement: Archmage Spell Mastery II: Necromancy
    Code:
    Pale Master
    
    
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    Enhancement: Shroud of the Vampire
    Enhancement: Shroud of the Wraith
    Enhancement: Shroud of the Zombie
    
    2 points left over...
    I left my USB cable at home, so I can't log in from a conference room at lunch today... there's time to point out holes in my plans
    Last edited by Phidius; 06-02-2011 at 08:54 AM.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

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