I have a bud playing DDO and he wants to add some rogue skills to his priest. He only wants the spot,Disable device, open lock type stuff. He asked me to run up a build. The only thing is that I have been playing about 5 months and normally stick to single class characters.

I would like to get some opinions on this build and recommendations on making it better at a 28pt build. My bud does not have anything unlocked so he is stuck with the basice for now, or I would have recommended some of the 32pt builds I have seen.

Here is the build.

Code:
Character Plan by DDO Character Planner Version 3.18
DDO Character Planner Home Page

Spazzy 
Level 20 Chaotic Good Human Male
(2 Rogue \ 18 Cleric) 
Hit Points: 228
Spell Points: 1492 
BAB: 14\14\19\24
Fortitude: 11
Reflex: 13
Will: 17

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(28 Point)       (Level 1)          (Level 20)           (Level 20)
Strength              8                  8                    8
Dexterity            12                 13                   14
Constitution         10                 10                   11
Intelligence         14                 16                   17
Wisdom               18                 20                   23
Charisma              8                  8                    8

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               5                  6                    6
Bluff                 0                  0                    0
Concentration         2                 16                   20
Diplomacy             0                  0                    0
Disable Device        6                 19                   20
Haggle                3                  3                    3
Heal                  4                  6                    6
Hide                  1                  2                    2
Intimidate            0                  0                    0
Jump                  3                  4                    4
Listen                4                  6                    6
Move Silently         1                  2                    2
Open Lock             5                 17.5                 18.5
Perform              n/a               n/a                   n/a
Repair                2                  3                    3
Search                6                 16                   17
Spot                  8                 13.5                 14.5
Swim                  3                  3                    3
Tumble                2                  3                    3
Use Magic Device      3                 22                   22

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+1)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Intimidate (+1)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Lightning Reflexes
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I


Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Turn Undead
Enhancement: Cleric Concentration I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Human Versatility I
Enhancement: Cleric Wisdom I


Level 4 (Cleric)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Rogue Improved Trap Sense I


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Enhancement: Human Adaptability Constitution I
Enhancement: Cleric Concentration II
Enhancement: Cleric Life Magic II


Level 6 (Cleric)
Skill: Disable Device (+0.5)
Skill: Jump (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Enhancement: Racial Toughness II
Enhancement: Cleric Energy of the Zealot II


Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Jump (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Enhancement: Cleric Wisdom II


Level 8 (Cleric)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Life Magic III


Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Enhancement: Racial Toughness III


Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Enhancement: Cleric Energy of the Zealot III


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility IV


Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Mental Toughness


Level 13 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+6)
Feat: (Automatic) Evasion
Enhancement: Cleric Wisdom III


Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Life Magic IV
Enhancement: Rogue Dexterity I


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Energy of the Zealot IV


Level 16 (Cleric)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Concentration III


Level 17 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Greater Adaptability Intelligence I


Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Concentration IV


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Improved Spell Penetration I


Level 20 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Cleric Improved Spell Penetration II