I have a bud playing DDO and he wants to add some rogue skills to his priest. He only wants the spot,Disable device, open lock type stuff. He asked me to run up a build. The only thing is that I have been playing about 5 months and normally stick to single class characters.
I would like to get some opinions on this build and recommendations on making it better at a 28pt build. My bud does not have anything unlocked so he is stuck with the basice for now, or I would have recommended some of the 32pt builds I have seen.
Here is the build.
Code:
Character Plan by DDO Character Planner Version 3.18
DDO Character Planner Home Page
Spazzy
Level 20 Chaotic Good Human Male
(2 Rogue \ 18 Cleric)
Hit Points: 228
Spell Points: 1492
BAB: 14\14\19\24
Fortitude: 11
Reflex: 13
Will: 17
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 12 13 14
Constitution 10 10 11
Intelligence 14 16 17
Wisdom 18 20 23
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 6 6
Bluff 0 0 0
Concentration 2 16 20
Diplomacy 0 0 0
Disable Device 6 19 20
Haggle 3 3 3
Heal 4 6 6
Hide 1 2 2
Intimidate 0 0 0
Jump 3 4 4
Listen 4 6 6
Move Silently 1 2 2
Open Lock 5 17.5 18.5
Perform n/a n/a n/a
Repair 2 3 3
Search 6 16 17
Spot 8 13.5 14.5
Swim 3 3 3
Tumble 2 3 3
Use Magic Device 3 22 22
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+1)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Intimidate (+1)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Lightning Reflexes
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Rogue Spot I
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Turn Undead
Enhancement: Cleric Concentration I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Human Versatility I
Enhancement: Cleric Wisdom I
Level 4 (Cleric)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Rogue Improved Trap Sense I
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Enhancement: Human Adaptability Constitution I
Enhancement: Cleric Concentration II
Enhancement: Cleric Life Magic II
Level 6 (Cleric)
Skill: Disable Device (+0.5)
Skill: Jump (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Enhancement: Racial Toughness II
Enhancement: Cleric Energy of the Zealot II
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Jump (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Enhancement: Cleric Wisdom II
Level 8 (Cleric)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Life Magic III
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Enhancement: Racial Toughness III
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Enhancement: Cleric Energy of the Zealot III
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility IV
Level 12 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Mental Toughness
Level 13 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+6)
Feat: (Automatic) Evasion
Enhancement: Cleric Wisdom III
Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Life Magic IV
Enhancement: Rogue Dexterity I
Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Enhancement: Cleric Energy of the Zealot IV
Level 16 (Cleric)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Concentration III
Level 17 (Cleric)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Human Greater Adaptability Intelligence I
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Concentration IV
Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Cleric Improved Spell Penetration I
Level 20 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+0.5)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Cold Trap Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Cleric Improved Spell Penetration II