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  1. #1
    Community Member nelyn's Avatar
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    Default 28PT Clogue

    I have a bud playing DDO and he wants to add some rogue skills to his priest. He only wants the spot,Disable device, open lock type stuff. He asked me to run up a build. The only thing is that I have been playing about 5 months and normally stick to single class characters.

    I would like to get some opinions on this build and recommendations on making it better at a 28pt build. My bud does not have anything unlocked so he is stuck with the basice for now, or I would have recommended some of the 32pt builds I have seen.

    Here is the build.

    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    Spazzy 
    Level 20 Chaotic Good Human Male
    (2 Rogue \ 18 Cleric) 
    Hit Points: 228
    Spell Points: 1492 
    BAB: 14\14\19\24
    Fortitude: 11
    Reflex: 13
    Will: 17
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                  8                    8
    Dexterity            12                 13                   14
    Constitution         10                 10                   11
    Intelligence         14                 16                   17
    Wisdom               18                 20                   23
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                  6                    6
    Bluff                 0                  0                    0
    Concentration         2                 16                   20
    Diplomacy             0                  0                    0
    Disable Device        6                 19                   20
    Haggle                3                  3                    3
    Heal                  4                  6                    6
    Hide                  1                  2                    2
    Intimidate            0                  0                    0
    Jump                  3                  4                    4
    Listen                4                  6                    6
    Move Silently         1                  2                    2
    Open Lock             5                 17.5                 18.5
    Perform              n/a               n/a                   n/a
    Repair                2                  3                    3
    Search                6                 16                   17
    Spot                  8                 13.5                 14.5
    Swim                  3                  3                    3
    Tumble                2                  3                    3
    Use Magic Device      3                 22                   22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+1)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Intimidate (+1)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Lightning Reflexes
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Human Versatility I
    Enhancement: Cleric Wisdom I
    
    
    Level 4 (Cleric)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Cleric Concentration II
    Enhancement: Cleric Life Magic II
    
    
    Level 6 (Cleric)
    Skill: Disable Device (+0.5)
    Skill: Jump (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    Enhancement: Racial Toughness II
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Jump (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Enhancement: Cleric Wisdom II
    
    
    Level 8 (Cleric)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Cleric Life Magic III
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Enhancement: Racial Toughness III
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Human Versatility III
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Human Versatility IV
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+6)
    Feat: (Automatic) Evasion
    Enhancement: Cleric Wisdom III
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Cleric Life Magic IV
    Enhancement: Rogue Dexterity I
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 16 (Cleric)
    Ability Raise: DEX
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Cleric Concentration III
    
    
    Level 17 (Cleric)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Human Greater Adaptability Intelligence I
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Concentration IV
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Cleric Improved Spell Penetration I
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Cold Trap Lore I
    Enhancement: Rogue Electric Trap Lore I
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Cleric Improved Spell Penetration II

  2. #2
    Community Member AylinIsAwesome's Avatar
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    Ok, first: He should be True Neutral. There aren't many reasons to be Good/Lawful/Chaotic and SO many reasons not to be, especially with a Rogue splash (since you'll have UMD).

    Second: The two major skills for trapping are Search and Disable Device. Your Spot and DD do you no good if you can't find the trap.

    Third: All ability points into WIS!

    Fourth: CON should be 14+!

    Fifth: No reason to have any DEX at all. Only Open Lock is based on that, and that skill is ridiculously easy. 8 DEX.

    Sixth: If a skill has x.5 ranks in it, the game counts it as x ranks in it since it always truncates.


    How would this do for your friend? It needs a +2 INT tome, but those can be purchased from the DDO store.

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (2 Rogue \ 18 Cleric) 
    Hit Points: 258
    Spell Points: 1381 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 8
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                  8                    8
    Dexterity             8                  8                    8
    Constitution         14                 14                   14
    Intelligence         14                 16                   16
    Wisdom               18                 23                   26
    Charisma              8                  8                    8
    
    Tomes Used
    +2 Tome of Intelligence used at level 10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  3                    3
    Bluff                -1                 -1                   -1
    Concentration         4                 13                   15
    Diplomacy            -1                 -1                   -1
    Disable Device        6                 26                   27
    Haggle                3                  3                    3
    Heal                  4                  8                    8
    Hide                  1                  1                    1
    Intimidate           -1                 -1                   -1
    Jump                  3                  3                    3
    Listen                4                  8                    8
    Move Silently         1                  1                    1
    Open Lock             3                  3                    3
    Perform              n/a               n/a                   n/a
    Repair                2                  3                    3
    Search                6                 26                   26
    Spot                  8                 12                   12
    Swim                 -1                 -1                   -1
    Tumble                3                  3                    3
    Use Magic Device      3                 22                   25
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+2)
    Skill: Jump (+4)
    Skill: Move Silently (+2)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Human Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection From Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    
    
    Level 3 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Empower Spell
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengance
    Spell (2): Eagle's Spendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Lesser Restoration
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    
    
    Level 5 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Mental Toughness
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Mass Aid
    Spell (3): Prayer
    Spell (3): Protection From Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Deathward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Mass Shield of Faith
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Spell (5): Break Enchantment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Mass Cure Light Wounds
    Spell (5): Mass Inflict Light Wounds
    Spell (5): Protection From Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+10)
    Feat: (Automatic) Evasion
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 13 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (6): Banishment
    Spell (6): Blade Barrier
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Mass Bear's Endurance
    Spell (6): Mass Bull's Strength
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Mass Eagle's Spendor
    Spell (6): Mass Inflict Moderate Wounds
    Spell (6): Mass Owl's Wisdom
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undead to Death
    Spell (6): Word of Recall
    
    
    Level 14 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    Spell (7): Destruction
    Spell (7): Greater Restoration
    Spell (7): Mass Cure Serious Wounds
    Spell (7): Mass Inflict Serious Wounds
    Spell (7): Mass Restoration
    Spell (7): Mass Spell Resistance
    Spell (7): Protection From Elements, Mass
    Spell (7): Resurrection
    Spell (7): Summon Monster VII
    Spell (7): Symbol of Stunning
    Spell (7): Symbol of Weakness
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (8): Death Pact
    Spell (8): Firestorm
    Spell (8): Mass Cure Critical Wounds
    Spell (8): Mass Death Ward
    Spell (8): Mass Inflict Critical Wounds
    Spell (8): Summon Monster VIII
    Spell (8): Symbol of Death
    
    
    Level 18 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Cleric)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (9): Energy Drain
    Spell (9): Implosion
    Spell (9): Mass Heal
    Spell (9): Summon Monster IX
    Spell (9): True Resurrection
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Concentration II
    Enhancement: Rogue Disable Device I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Improved Spell Penetration III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    Enhancement: Cleric Wand and Scroll Mastery IV
    It should still be able to get off some nice Blade Barriers this way.

  3. #3
    Community Member nelyn's Avatar
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    This looks Very good. I appreciate you making the effort to do the full build with the planner.

    I will go over this with him, and might even roll one myself. I imagine it would be fun running with two of these in the lower level dungeons then getting into groups for the higher content.

    Again, thanks.

  4. #4
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by nelyn View Post
    This looks Very good. I appreciate you making the effort to do the full build with the planner.

    I will go over this with him, and might even roll one myself. I imagine it would be fun running with two of these in the lower level dungeons then getting into groups for the higher content.

    Again, thanks.
    No problem.

  5. #5
    Community Member LAWPRE's Avatar
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    Default slight disagreement

    IMO - I would take Rogue 2 at 3rd level. Early on, you need evasion for the less squishy factor. This means less sp spent on healing.

  6. #6
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by LAWPRE View Post
    IMO - I would take Rogue 2 at 3rd level. Early on, you need evasion for the less squishy factor. This means less sp spent on healing.
    I threw it in late because taking it at level 3 would have been a waste of skill points.

    He'll be able to get by without Evasion for many levels; many characters do.
    Last edited by AylinIsAwesome; 02-01-2010 at 08:09 PM.

  7. #7
    Founder Gol's Avatar
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    Quote Originally Posted by LAWPRE View Post
    IMO - I would take Rogue 2 at 3rd level. Early on, you need evasion for the less squishy factor. This means less sp spent on healing.
    Disagree. Wear heavy armor and don't splash Rogue 2 until at least level 11 after you can res, but preferably until level 13 and you have Heal.

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