Ok, first: He should be True Neutral. There aren't many reasons to be Good/Lawful/Chaotic and SO many reasons not to be, especially with a Rogue splash (since you'll have UMD).
Second: The two major skills for trapping are Search and Disable Device. Your Spot and DD do you no good if you can't find the trap.
Third: All ability points into WIS!
Fourth: CON should be 14+!
Fifth: No reason to have any DEX at all. Only Open Lock is based on that, and that skill is ridiculously easy. 8 DEX.
Sixth: If a skill has x.5 ranks in it, the game counts it as x ranks in it since it always truncates.
How would this do for your friend? It needs a +2 INT tome, but those can be purchased from the DDO store.
Code:
Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page
Level 20 True Neutral Human Male
(2 Rogue \ 18 Cleric)
Hit Points: 258
Spell Points: 1381
BAB: 14\14\19\24
Fortitude: 13
Reflex: 8
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 8 8 8
Constitution 14 14 14
Intelligence 14 16 16
Wisdom 18 23 26
Charisma 8 8 8
Tomes Used
+2 Tome of Intelligence used at level 10
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 3 3
Bluff -1 -1 -1
Concentration 4 13 15
Diplomacy -1 -1 -1
Disable Device 6 26 27
Haggle 3 3 3
Heal 4 8 8
Hide 1 1 1
Intimidate -1 -1 -1
Jump 3 3 3
Listen 4 8 8
Move Silently 1 1 1
Open Lock 3 3 3
Perform n/a n/a n/a
Repair 2 3 3
Search 6 26 26
Spot 8 12 12
Swim -1 -1 -1
Tumble 3 3 3
Use Magic Device 3 22 25
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+2)
Skill: Jump (+4)
Skill: Move Silently (+2)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Empower Spell
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 4 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Spell (2): Aid
Spell (2): Bear's Endurance
Spell (2): Bull's Strength
Spell (2): Close Wounds
Spell (2): Cure Moderate Wounds
Spell (2): Deific Vengance
Spell (2): Eagle's Spendor
Spell (2): Find Traps
Spell (2): Hold Person
Spell (2): Inflict Moderate Wounds
Spell (2): Lesser Restoration
Spell (2): Owl's Wisdom
Spell (2): Remove Paralysis
Spell (2): Resist Energy
Spell (2): Seek Eternal Rest
Spell (2): Soundburst
Spell (2): Spawn Screen
Spell (2): Summon Monster II
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Mental Toughness
Spell (3): Bestow Curse
Spell (3): Blindness
Spell (3): Contagion
Spell (3): Cure Serious Wounds
Spell (3): Dispel Magic
Spell (3): Glyph of Warding
Spell (3): Inflict Serious Wounds
Spell (3): Magic Circle Against Evil
Spell (3): Mass Aid
Spell (3): Prayer
Spell (3): Protection From Energy
Spell (3): Remove Blindness
Spell (3): Remove Curse
Spell (3): Remove Disease
Spell (3): Searing Light
Spell (3): Summon Monster III
Spell (3): Water Breathing
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Spell (4): Chaos Hammer
Spell (4): Cure Critical Wounds
Spell (4): Deathward
Spell (4): Dismissal
Spell (4): Divine Power
Spell (4): Freedom of Movement
Spell (4): Holy Smite
Spell (4): Inflict Critical Wounds
Spell (4): Mass Shield of Faith
Spell (4): Neutralize Poison
Spell (4): Order's Wrath
Spell (4): Poison
Spell (4): Recitation
Spell (4): Restoration
Spell (4): Summon Monster IV
Spell (4): Symbol of Flame
Spell (4): Unholy Blight
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Quicken Spell
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Spell (5): Break Enchantment
Spell (5): Flame Strike
Spell (5): Greater Command
Spell (5): Mass Cure Light Wounds
Spell (5): Mass Inflict Light Wounds
Spell (5): Protection From Elements
Spell (5): Raise Dead
Spell (5): Slay Living
Spell (5): Spell Resistance
Spell (5): Stalwart Pact
Spell (5): Summon Monster V
Spell (5): Symbol of Pain
Spell (5): True Seeing
Level 11 (Rogue)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+10)
Feat: (Automatic) Evasion
Level 12 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Level 13 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (6): Banishment
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Create Undead
Spell (6): Greater Dispel Magic
Spell (6): Greater Glyph of Warding
Spell (6): Harm
Spell (6): Heal
Spell (6): Heroes Feast
Spell (6): Mass Bear's Endurance
Spell (6): Mass Bull's Strength
Spell (6): Mass Cure Moderate Wounds
Spell (6): Mass Eagle's Spendor
Spell (6): Mass Inflict Moderate Wounds
Spell (6): Mass Owl's Wisdom
Spell (6): Summon Monster VI
Spell (6): Symbol of Fear
Spell (6): Symbol of Persuasion
Spell (6): Undead to Death
Spell (6): Word of Recall
Level 14 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 15 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Spell (7): Destruction
Spell (7): Greater Restoration
Spell (7): Mass Cure Serious Wounds
Spell (7): Mass Inflict Serious Wounds
Spell (7): Mass Restoration
Spell (7): Mass Spell Resistance
Spell (7): Protection From Elements, Mass
Spell (7): Resurrection
Spell (7): Summon Monster VII
Spell (7): Symbol of Stunning
Spell (7): Symbol of Weakness
Level 16 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 17 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (8): Death Pact
Spell (8): Firestorm
Spell (8): Mass Cure Critical Wounds
Spell (8): Mass Death Ward
Spell (8): Mass Inflict Critical Wounds
Spell (8): Summon Monster VIII
Spell (8): Symbol of Death
Level 18 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Level 19 (Cleric)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (9): Energy Drain
Spell (9): Implosion
Spell (9): Mass Heal
Spell (9): Summon Monster IX
Spell (9): True Resurrection
Level 20 (Cleric)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Concentration I
Enhancement: Cleric Concentration II
Enhancement: Rogue Disable Device I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV
It should still be able to get off some nice Blade Barriers this way.