Normally I try to stay out of this kind of debate, but this is some of the worst advice I've seen in some time..
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Originally Posted by
LAWPRE
IMO - I do not like negative stats. So, without a good reason, I tend to avoid them. I do not see the extra +1 to Int as reason enough to skimp on Wis as this stat governs Will sv. So, I would have my stats distributed thusly:
Str 14 (6 pts spent)
Dex 14 (4 pts spent)
Con 12 (6 pts spent)
Int 18 (10 points spent)
Wis 10 (2 points spent)
Cha 10 (0 pts spent)
The basic idea here is to AVOID combat but have some fall back when you do. Dex is needed as - especially with Mage Armor and Shield - you will seldom get hit. You CAN wear armor (and negate the need for Dex in order to increase Con) but you will incur some sort of spell failure. Make sure that you take insightful relflexes at 1st level and Extend as your free Wizard Feat or extend spell as quick as possible after that (3rd?). Additionally, you will want Shield, Mage Armor and Magic Missile as you first level spell choices. Nic's Cold Ray does more damage but you have to get closer to use it.
Using this stat breakdown and assuming that you have infinite resources/time to acquire the 'good' AC gear, here's what you're looking at for AC:
Code:
Stndg Sbuff Raid Max
AC 48 52 65
Base 10 10 10
Armor Bracers 8 8 8
Shield Spell 4 4 4
Dex Bonus* 9 9 9
Barkskin Potion 3 5
Recitation 2
Protection Item 5 5 5
Paladin Aura 5
Haste ON 1 1
Chattering Ring 3 3 3
Icy Raiment 4 4 4
Alchemical 1 1 1
Insight Bonus 4 4 4
*(14 base + 3tome +2 Drow Dexterity +9 item = 28DEX / +9 modifier)
A 52 self-buffed AC will require 4 equipment slots - most of which are non-trivial to acquire, as well as +3 exceptional DEX (either on a weapon (impractical) or ToD ring) and 6 action points spent on elven dexterity. Realistically, a 52ac stops being useful about the time you start hitting GiantHold - and by the time you have access to that AC, you're well past GH.
Additionally, this is at a cost of 2 off your max INT (aka 1 DC, 1 Spell Pen, 50 or so spell points and 20 skill points over the life of the character) The primary reason for going drow over warforged would be for the max INT to be able to cap out your Spell Pen checks and spell DCs.
Once you leave Korthos and the Harbor that 14 STR is pretty much worthless - even with Bulls Strength, you'll find yourself whiffing more often than not at the 6+ level range. Assuming a +2 tome and +6 str item (at lvl13), you're only looking at a 22 STR.
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Originally Posted by
LAWPRE
Also, you could do it this way and still max out Int:
Str 10 (2 pts spent)
Dex 10 (0 points spent)
Con 14 (10 pts spent)
Int 20 (16 points spent)
Wis 10 (2 pts spent)
Cha 8 (-2 pts spent)
However, with this build Mage Armor and Shield become a MUST (as you have to rely on these spells for your AC). Also, Bull's Str becomes the 2nd level spell of choice as you need it to increase your Str. At this point, Extend becomes your free wizard feat (taken ast 2nd level) and Insightful Reflexes become your 1st level feat. I would take Dodge at 3rd level in order to buff up your AC a little.
This is a better stat breakdown, although it's impossible to have -2 points in Cha -- WIS and CHA would both be 10.
See above for advice regarding your advice .. The only good thing I see there is you recommending Insightful Reflexes.