I have low rogue skills, so i am not sure i should be part rogue. Search= 23, Disable trap= N/A. but if i had 2 lvls of fighter, i could get an extra 2 feats. which should i choose?
I have low rogue skills, so i am not sure i should be part rogue. Search= 23, Disable trap= N/A. but if i had 2 lvls of fighter, i could get an extra 2 feats. which should i choose?
It's tough to plan out a multiclass on an existing toon, as you might be tempted to make less-optimal choices because of previous leveling decisions.
I recommend deciding exactly what you want from your build (evasion? combat feats? trap skills?), then using a Reincarnation +X to fix whatever problems might exist.
For example, a Search of 23 with Disable Device = N/A is a waste of skill points into Search. Search is only used to 1) find traps (no point if you can't disable them), or 2) find secret doors (a level 1 spell and level 6 spell find them automatically).
For the record, I'm a huge fan of the 17 Wiz/2 Rog/1 Ftr battle caster. Once Mod3 hits, I'm going to TR Precious into one.
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
Hmmm well, i think im gonna go with Wiz18/fghter 2. Extra 2 feats, nice combat ability, etc. The only problemo is that my STR is only 17 right now. Ill probably use a +2 tome.
Last edited by Phidius; 01-31-2010 at 12:54 AM. Reason: forgot this is for an existing wiz/fighter
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
wiz18/rogue2
When greater reincarnation comes out, respec your lvls. It is not hard to have max disable/search on a wizard especially with 2 rogue lvls.
Lava Diving Free Companion
Boliard • Orland • Bace • Falion • Racas • Gimak • Augite • Bitterpill • Lutav • Fanion • BellJar • Anoni • Debussy
Wiz 17/2monk/1rogue is what I am considering for my TR.
2 feats like fighter splash
rogue skills/evasion same as rogue splash
ability to use kamas/handwraps/stances
wis bonus to ac(able to hit 70+ if you try)
I already have most of the items anyway, just waiting to see if PM will be worthwhile.
I have this build up to 10/1/2 36 pt halfling on Cannith ATM. Non vorp dps is his worst catagory....traps, ac, spells both pen and DC, healing are all very very good. Very pleased with this build......constantly tease myself at every level up with thoughts of just one more monk level.....have avoided this far....starting stats for me were 12 16 14 16 14 10 level ups into int. Evasion reflex is holding so far, with level 16 pushing to low 30's (+5 resistance robes)
Varr's all over. Cannith Varr getting the love currently.
Your skills are lacking, as was mentioned above. With my 1/7 Rogue/Wizard, I am able to search and disable traps that most pure rogues cannot.
I don't think that is fair, but, it is what it is.
I am intrigued by the 17/2/1 Wizzy/Monk/Rogue route.
What are you actually getting with the 2 levels of monk that you cannot with 2 levels of Rogue?
I know the handwraps... but how are you getting the AC for one, and what other incentive is there?
In PnP, the Rogue/monk/caster (rays) is one of the most effective builds out there. Part of this is because of synergy rules in PnP. However, none of these apply to MMO. I can explain more if you want but I do not wish to derail the thread.
Rogue 1 will get you DD, OL, etc. With the Monk's saves, this is largely not needed but still nice in order to max out XP when soloing (like in stopping the Sahuagin, I miss out on +10% xp because I can't disarm 1 trap!!). Also, you still get SA. This not much but since you already miss out on capstone, one more level matters little.
With a high Int - hence Wiz as opposed to Cle - you can keep you skills close to max. Throw in Cat's Grace, etc. and you can easily keep up with a straight Rogue in this key area.
Also, rogue can wear light armor. Since you are taking Monk for Wis AC and evasion - both which work with armor - you can jettison Mage Armor at higher levels. +3 Chain Shirt SHOULD give you +7 to AC with only a 5% SF (compendium states otherwise but...). So, you could have a wiz with a 28 AC - using only 3 items (+2 tome to Dex, Shield Spell, +3 Chain Shirt) and 4 stat levels to Dex - without any problem.
handwraps, vorp kamas, and most importanly the useable ac is what monk does for me. it is not overwhelming...........but at level 13 i run with 50 ac most of the time, and plan on 62-65 ac when fully tweeked. good for most all normal content, and does allow for the bad melee low hp to stretch the mana bar. Without the ac, the build breaks for my play style.
This build simply requires all your best loot........if you dont have it all, play a less spread out build........it is so so gear dependant.
Varr's all over. Cannith Varr getting the love currently.
I like a lot of these ideas and they are all workable.
However, I have no idea why anyone would even consider running a race other than Warforged for these characters. I mean halfing? You'll give up unlimited self healing and near immortality for what...plus 1 to hit and plus 1 to AC?
Battlemages rock the casbah but they gotta be WF...really.
V
Dragonmark of healing? For me its Drow, they are my favorite race, and Arcane Trickster rogue/wiz Drow is always my main Pnp and Dnd game build. I do have a 2monk/2pal/16 sorc forged, fun but a different play style.
My rough draft of my TR battlemage, current version is 13wiz/6rogue/1fighter, but could not come up with a good melee build I liked. Tempest with monk splash makes me lose rogue skills, which I want. Tempest with rogue splash didn't have enough feats for what I want to do. So went more caster with option of fighting.
drow 17wiz/2monk/1ro LN
Wizardx2 past life
[18/26]8str +4tome+7item+1litany+2rage+4madstone+2yugo-2stance
[32]16dex +4tome+7item+1litany+2enh+2yugo
[22/36]11con +4tome+6item+1litany+4lich+2yugo+8madstone
[42/48]20int +5levels+4tome+1litany+9ring+3enh+4lich+2yugo pot(+1 staff?)
[32]13wis +4tome+1litany+9item+1enh+2stance+2yugo
10cha
Feats:
extend, heighten, empower, maximize
toughness, finesse, mt, sp/gsp, sf and gsf necro
ce, dodge
AC:
10 base
4 deflection
5 icy with alchemical
3 natural
3 chattering ring
5 expertise
8 bracers
4 shield spell
1 haste
11 dex
11 wis
1 centered
4 insight
1 dodge
71
6 aura
2 recitation
4 song
2 barkskin
2 blocking
87
Attack:
20 bab(Divine power clicky, Tensers, Madstone)
5 weapon
1 haste
4 greater heroism
11 dex
2 elf
-5 ce
-4/8 twf rapier+ss/kamas
34/30 self buffed
2 recitation
7 bard
43/39 raid
Hps:
20 base
10 draconic vitality
45 shroud
30 gfl
22 toughness
20 minos legens
20 Drow toughness
10 palemaster II
120 con
68 wizard
6 rogue
16 monk
20 yugo pot
407
140 fully buffed con
547
saves: 24/32/34
0/2/0ro, 3/3/3m, 5/5/10w, 3/3/3r, 4/5/4s, 1/1/1al, 6/11/11s, 2/2/2st
Skills:
max: dd/sea/conc/ol/umd
high: spot/jump
what I can: h/ms/b
10+9+2lich+19int+2item+2feats=44dc 32 sp
epic torc greater sp 8, +6 con
goggles co 5 cha skills, spirit sight necro/ench +2 +stat, tharnes
bracers of deftness 8ac 11 tumble mobility +gfl
*chattering ring, archmagi/palemaster +9int
*icy/abbot shroud/*dt greater pot vii/res5/pro5
*napkin +6 int, +1 focus/*+6 cha
*minos legens
*seven fingered gloves/gloves of the falcon +7dex +6 str +1 str
litany
belt archmage belt archmagi crit 5%, palemaster?
boots co +45 hps +6wis 5con/1str
kama +3 wis earth or water, kama +4 insight, staff of inner sight +7int +2luck +x
*light II rapier 4 insight
Already have * items and plenty of other raid loot. Also kamas, handwraps, and trapsmithing items. Working on tharnes, torc, and shroud items now.
Last edited by Xyfiel; 02-01-2010 at 08:26 PM.