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  1. #1
    Community Member Alanim's Avatar
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    Sep 2009
    Posts
    309

    Default Deepwood Sniper II and III

    Deepwood Sniper II

    Usage: Passive
    Cost: 2 Action Points
    Prerequisite: Deepwood Sniper I, 34 Action Points spent.
    Effect: +2 to hit while using bows. +1 bonus to Move Silently, Spot, and Hide. Also grants the ability to take an aimed 'Piercing Shot' with a bonus to hit, ability to bypass damage resistance, and fortitude.

    Piercing Shot

    Usage: Active
    Cost:0 Action Points
    Cooldown: 10 seconds
    Effect: Performs a ranged attack with a +4 bonus to hit, bypasses 10 points of damage resistance, and ignores half of the targets fortitude.

    Deepwood Sniper III

    Usage: Passive
    Cost: 4 Action Points
    Prerequisite: Deepwood Sniper II, 56 Action Points spent.
    Effect: +2 to hit while using bows, bringing the total up to +4. +1 bonus to Move Silently, Spot, and Hide. Also grants the ability to take an aimed 'Debilitating Shot' with a bonus to hit, ability to lower Strength and Constitution, and slow the target.

    Debilitating Shot

    Usage: Active
    Cost: 0 Action Points
    Cooldown: 20 seconds
    Effect: Effect: Performs a ranged attack with a +4 bonus to hit, rolls 1d4 of Strength and Constitution damage on successful hit, and has a chance to slow the target.


    That's my suggestion for the Deepwood Sniper enhancement line, opinions? I was trying my best to make it useful but not overpowered, and to take into account Manyshot, but Debilitating Shot might be a bit overboard while using manyshot(which is why it gets a 20 second timer)
    Last edited by Alanim; 01-31-2010 at 12:29 AM.

  2. #2
    Community Member AestorTheKnight's Avatar
    Join Date
    Dec 2009
    Posts
    744

    Default Just a quick reply.

    Hi! just my immediate rhoughts

    These abilities you have described for Deepwood Sniper II and III are WAY underpowered compared to other PrE Lines. If these were the abilities of Deepwood Sniper II and III, i personally would never take it. I also think that the abilities you have described are not that exciting or fitting to the concept of a Deepwood Sniper.

    Sorry to be blunt. But thats just my oppinion.

    If you do an extensive search of the Suggestions Forum you will find a few older Threads that suggested abilities for Deepwood sniper II and III that were both exciting conceptually and at a level of power respectable for a Tier II and III PrE. Have a look for them if you can be bothered, they are worth the read.

    Thanks for you post though, and i too hope the Devs add Deepwood Sniper II and III soon. Although i hope these wont be the abilities granted with it

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