I have been thinking about what to reincarnate my fighter into for a while. I have thought about 12/6/2 builds, 18/2 fighter/rogue and some ideas with Barbarian.
The more interesting one for me though, and that has DPS, UMD for scroll healing and raise dead, and self buffage with spells is a Paladin with Rogue splash.
To pump charisma for Divine Might IV I decided against twf (and to play with thf for a change) and dumped dex...but will still have +30 ref with a haste and GH.
I feel this offers a lot over my current Kensai Dwarf fighter, such as a UMD of 41, self buffing with SP, high saves all around and evasion. While still having a +8 dmg clicky and the awesome burst DPS of a KotC Paladin.
It should also be a lot more fun and easier to solo quests.
So any and all feedback is welcome on how I may improve the build, switch feats around etc.
One question is Concentration...sshould I keep it or lose it?
I plan on starting with Carnifex at level 4, then Falchions at level 6 (I have some decent elemental of pure good).
Code:
Character Plan by DDO Character Planner Version 3.18
DDO Character Planner Home Page
Felgor
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Rogue)
Hit Points: 354
Spell Points: 245
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 18
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 8 10
Constitution 15 18
Intelligence 8 10
Wisdom 8 10
Charisma 18 20
Tomes Used
+1 Tome of Constitution used at level 3 (in the bank)
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7 (in a friends bank :D)
+2 Tome of Wisdom used at level 7 (in the bank)
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11 (in the bank)
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff 4 5
Concentration 4 26
Diplomacy 4 5
Disable Device n/a n/a
Haggle 4 5
Heal -1 0
Hide -1 0
Intimidate 4 5
Jump 7 15
Listen 3 4
Move Silently -1 0
Open Lock 3 4
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 4
Swim 3 7
Tumble 3 4
Use Magic Device 8 28
Level 1 (Rogue)
Feat: (Human Bonus) Force of Personality
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Two Handed Fighting
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Toughness
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Extend Spell
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Rogue)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Power Attack
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Greater Two Handed Fighting
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Rogue Haste Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Divine Sacrifice III
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Knight of the Chalice III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Divine Might IV
Enhancement: Paladin Extra Turning I
Gear I have:
Leviks Bracers = 30str
Spectral Gloves = 15 Dex, +2 hit, ghost touch
Boots of the Innocent/Madstone = 15% striding and +5 resistance. Madstone for some boss fights..maybe.
Minos = +20hp, Heavy Fort
Veriks Necklace = +2 action boosts, +6 con
Greater False life belt = +30 HP (have poison and disease immunity belts which are moot...)
Breastplate of destruction = Until I get DT robes or light armour
Rings = Free slots as I had disease immunity and solid fog, obviously a ToD ring can fit in here and a +6 wis ring
Cloak = Soon to be crafted air guard SP cloak, with +6cha skills
Bloodstone
Tharnes Goggles
Apart from crafting a GS falchion, and GS hp item, the gear I have should be fine, but any thoughts are most welcome. ToD ring is a given, eventually!
Self Buffed Saves (GH and +5 resistance)
Fortitude: 36
Reflex: 29
Will: 32
To Hit +37/+32 w/PA (gloves, +5 falchion, +6str item, fighter past life) - Missing anything?
AC - Not going to bother, but in Breastplate of Destruction: AC 28 haha
HP - 460-500
Thank you in advance, sorry for the long post!