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Thread: Duracell

  1. #1
    Community Member Bosco's Avatar
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    Jul 2006
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    Default Duracell

    I was bored and decided to mess around on the character planner. I wanted to create a toon with decent dps and self sufficiency. Missing out on Tier 2 enhancements seems a bit odd but the were feats needed, I am considering rolling this one up.

    This focuses on Halfling Dragonmarks and taking the enhancements to ranger devotion and even maximize. By going to level 10 I hit a third favored enemy with ranger and level 10 on fighter also gets me 6 feats and str 3 enhancements.

    Code:
    Character Plan by DDO Character Planner Version 3.08
    DDO Character Planner Home Page
    
    Level 20 Chaotic Neutral Halfling Male
    (10 Fighter \ 10 Ranger) 
    Hit Points: 342
    Spell Points: 123 
    BAB: 20\20\25\30\30
    Fortitude: 18
    Reflex: 15
    Will: 10
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 23                   26
    Dexterity            16                 18                   18
    Constitution         14                 16                   16
    Intelligence          8                 10                   10
    Wisdom               12                 14                   14
    Charisma              8                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               4                 15                   15
    Bluff                -1                 -1                    2
    Concentration         2                  3                    3
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a                n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  1                  2                    4
    Hide                  7                 17                   19
    Intimidate           -1                 -1                   -1
    Jump                  7                 23                   25
    Listen                1                  2                    4
    Move Silently         7                 17                   19
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  5                 25                   25
    Swim                  3                  8                    8
    Tumble                4                  5                    5
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Ranger)
    Skill: Balance (+1)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Ranger)
    Skill: Balance (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 3 (Fighter)
    Skill: Jump (+1)
    Feat: (Selected) Dodge
    Feat: (Fighter Bonus) Mobility
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Spring Attack
    
    
    Level 5 (Ranger)
    Skill: Balance (+2)
    Skill: Hide (+1)
    Feat: (Automatic) Diehard
    
    
    Level 6 (Ranger)
    Skill: Move Silently (+1)
    Skill: Spot (+4)
    Feat: (Selected) Lesser Dragonmark of Healing
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 7 (Ranger)
    Skill: Balance (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Hide (+2)
    Skill: Move Silently (+3)
    Skill: Spot (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 9 (Fighter)
    Skill: Balance (+1)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 10 (Fighter)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 11 (Fighter)
    Skill: Balance (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    Skill: Balance (+1)
    
    
    Level 14 (Fighter)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 15 (Fighter)
    Skill: Balance (+1)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 17 (Ranger)
    Skill: Balance (+1)
    Skill: Spot (+4)
    Feat: (Automatic) Improved Wild Empathy
    
    
    Level 18 (Ranger)
    Skill: Spot (+6)
    Feat: (Selected) Maximize Spell
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Hold Animal
    Spell (2): Mass Camouflage
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Snare
    Spell (2): Spike Growth
    Spell (2): Summon Nature's Ally II
    
    
    Level 19 (Ranger)
    Skill: Balance (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Evasion
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Hide (+2)
    Skill: Move Silently (+3)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Kensei Scimitar Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Scimitar Specialization I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Luck (Will) I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Devotion IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV

  2. #2
    Community Member AylinIsAwesome's Avatar
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    Oct 2009
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    Default

    To be honest, it's extremely odd to me to see a build with Ranger in it that doesn't have 20, 18, 11, 6 or 1 levels of it.

    It seems that the things you get from levels 6-10 of Ranger is an extra Favoured Enemy, Favoured Damage 3 and Ranger Devotion 3 and 4. In my opinion, you'd get a lot more out of taking Fighter up to 12, so you can get the +8 STR from Kensei 2, leaving Ranger at 6 (taking probably Undead as a Favoured Enemy at first, then later switching for Construct with the other one being Evil Outsider [and if you have the funds, giants for the time you're in Gianthold]). For the last two levels I'd say Rogue, since then you'd get Evasion which will help with survivability and give you the possibility of getting full ranks in UMD. Similar to the Monster, I know... But you'd have a UMD score it'd never be able to match.

    For increasing the power of your dragonmarks, perhaps ardor potions would work? Or devotion/potency items? I don't play Halflings, so I don't know if they'll also work that way.

  3. #3
    Community Member
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    Jun 2009
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    335

    Default

    Ranger12/Fighter6/Monk2 gives you more.

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