I was bored and decided to mess around on the character planner. I wanted to create a toon with decent dps and self sufficiency. Missing out on Tier 2 enhancements seems a bit odd but the were feats needed, I am considering rolling this one up.

This focuses on Halfling Dragonmarks and taking the enhancements to ranger devotion and even maximize. By going to level 10 I hit a third favored enemy with ranger and level 10 on fighter also gets me 6 feats and str 3 enhancements.

Code:
Character Plan by DDO Character Planner Version 3.08
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Level 20 Chaotic Neutral Halfling Male
(10 Fighter \ 10 Ranger) 
Hit Points: 342
Spell Points: 123 
BAB: 20\20\25\30\30
Fortitude: 18
Reflex: 15
Will: 10

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             16                 23                   26
Dexterity            16                 18                   18
Constitution         14                 16                   16
Intelligence          8                 10                   10
Wisdom               12                 14                   14
Charisma              8                  8                    8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               4                 15                   15
Bluff                -1                 -1                    2
Concentration         2                  3                    3
Diplomacy            -1                 -1                   -1
Disable Device       n/a                n/a                   n/a
Haggle               -1                 -1                   -1
Heal                  1                  2                    4
Hide                  7                 17                   19
Intimidate           -1                 -1                   -1
Jump                  7                 23                   25
Listen                1                  2                    4
Move Silently         7                 17                   19
Open Lock             n/a               n/a                   n/a
Perform              n/a               n/a                   n/a
Repair               -1                  0                    0
Search               -1                  0                    0
Spot                  5                 25                   25
Swim                  3                  8                    8
Tumble                4                  5                    5
Use Magic Device     n/a               n/a                   n/a

Level 1 (Ranger)
Skill: Balance (+1)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Least Dragonmark of Healing
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy


Level 2 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency


Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Spring Attack


Level 5 (Ranger)
Skill: Balance (+2)
Skill: Hide (+1)
Feat: (Automatic) Diehard


Level 6 (Ranger)
Skill: Move Silently (+1)
Skill: Spot (+4)
Feat: (Selected) Lesser Dragonmark of Healing
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 8 (Ranger)
Ability Raise: STR
Skill: Hide (+2)
Skill: Move Silently (+3)
Skill: Spot (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 9 (Fighter)
Skill: Balance (+1)
Feat: (Selected) Greater Dragonmark of Healing


Level 10 (Fighter)
Skill: Jump (+2)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 11 (Fighter)
Skill: Balance (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Jump (+2)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons


Level 13 (Fighter)
Skill: Balance (+1)


Level 14 (Fighter)
Skill: Jump (+2)
Feat: (Fighter Bonus) Power Attack


Level 15 (Fighter)
Skill: Balance (+1)
Feat: (Selected) Toughness


Level 16 (Fighter)
Ability Raise: STR
Skill: Jump (+2)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 17 (Ranger)
Skill: Balance (+1)
Skill: Spot (+4)
Feat: (Automatic) Improved Wild Empathy


Level 18 (Ranger)
Skill: Spot (+6)
Feat: (Selected) Maximize Spell
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II


Level 19 (Ranger)
Skill: Balance (+1)
Skill: Hide (+2)
Skill: Move Silently (+1)
Skill: Spot (+1)
Feat: (Automatic) Evasion


Level 20 (Ranger)
Ability Raise: STR
Skill: Hide (+2)
Skill: Move Silently (+3)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Kensei Scimitar Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Scimitar Specialization I
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Luck (Will) I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV