I'd be a fat dwarf in my parent's basement playing some MMO about humans who actually have a life.
XD
I'd be a fat dwarf in my parent's basement playing some MMO about humans who actually have a life.
XD
Based on this...
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXX (10)
Chaos --- XX (2)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXX (4)
Class:
Barbarian - (-23)
Bard ------ (-27)
Cleric ---- (0)
Druid ----- (-17)
Fighter --- (0)
Monk ------ (0)
Paladin --- XXXXXX (6)
Ranger ---- XX (2)
Rogue ----- (-6)
Sorcerer -- XX (2)
Wizard ---- (0)
Lawful Good Human Paladin (5th Level)
Ability Scores:
Strength- 18
Dexterity- 15
Constitution- 17
Intelligence- 16
Wisdom- 17
Charisma- 17
Asking fellow gamers in RL and comparing and averaging gets me
STR-18
Dex-14
Con-16
INT-17
WIS-16
CHA-18
Using Chonas' method
STR-18
Dex-13
CON-15
INT-18
WIS-14
CHA-16
All fairly close, so I will take it!!! ;-)
Ability Scores:
Strength- 18
Dexterity- 16
Constitution- 15
Intelligence- 15
Wisdom- 18
Charisma- 18
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
fun little link, more of a fighter though or pally if i didn't have to lawful.
Maktruck 12F/6M/2P Legendary D...
Heh.. id say it affects charisma more, since bluff (and maybe diploacy) is pretty much what you learn in philosphy classes, least the ones i have taken. BTW Gilbert Ryle's "The concept of mind" is a great philosophy book if yer interested in such things.
Many years ago (highschool,early 90s) there was a webpage that would roll up your stats for a DnD character. It might have been on a BBS.
Seeing as 10 is average for every stat to a normal person, im wondering how so many ddo players arent breaking their keyboards with their 18 strengths, or solving the cold fusion/unified string theory/global(warming/food/population) debates with their massive int's...
My stats would probably be:
STR - 12. im not a bodybuilder, but my job keeps me in decent shape.
DEX - 14 spend my time working climbing around on roofs and inside HVAC equipment
CON - 18 im allergic to painkillers, so have developed a massive pain tolerance over the years.
INT - 14 this one is hard, as i have spent the last 20 years killing off my braincells.
WIS - 10 im sure i would have made better choices in my life if i was wise.
CHA - 6 Being misanthropic this wouldnt be very high, i do receive a +10 bonus when drunk tho!
My alignment is probably chaotic evil, as many times i wish i had gotten a degree in microbiology instead of anthropology so that i could create the virus that destroys the human race.
Class.. id say monk, since i have spent more than half my life training in various martial arts. My alignment would restrict that tho, so barbarian i guess!
My table top group did this once as well, assigning each others stats. These are roughly what they gave me if I remember right. The class / skills etc chosen by myself, come from the fact that I was an army medic. I took ranged wpn focus - for firearms - but obviously they are not in this game. I am also a qualified sword fencing coach, my melee weapons would be rapier, knife, short sword, clubs and maces, in that order.
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Blacksaber the first Level 1 Chaotic Good Human Male (1 Ranger) Hit Points: 30 Spell Points: 0 BAB: 1\1 Fortitude: 4 Reflex: 3 Will: 1 Ending Abilities Base Stats (28 Point) (Level 1) Strength 12 Dexterity 12 Constitution 14 Intelligence 14 Wisdom 12 Charisma 12 Ending Base Skills Skills (Level 1) Balance 2 Bluff 2 Concentration 6 Diplomacy 2 Disable Device 3 Haggle 1 Heal 5 Hide 5 Intimidate 1 Jump 3 Listen 2 Move Silently 5 Open Lock n/a Perform n/a Repair 3 Search 5 Spot 3 Swim 3 Tumble n/a Use Magic Device n/a Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Human Feat: (Human Bonus) Self Sufficient Feat: (Selected) Weapon Focus: Ranged Weapons Enhancement: Human Versatility I Enhancement: Improved Heal I Enhancement: Improved Move Silently I Enhancement: Ranger Devotion I
Thelanis;
Hrm..I have no idea what class I would be.. Stats are pretty easy though.
Str 12
Dex 12
Con 9
Int 10
Wis 14
Cha 14
Probably Chaotic Goodish in alignment.
LOL....Had something similar to this in another game, NWN. Being a player run world you of course had player run DMs running around unseen. My brother and I played a couple of halfling rogues with the last name of Squirrel, hence the Squirrel Brothers were born.
Long story short, we ended up getting quite a reputation for sneaking past others in a dungeon and looting the chests before they could get to them. Now imagine gaming late at night, your sneaking down a hallway towards some tasty loot when all of a sudden...BAM!!!! There is a loud noise and your dead. Since the DMs could sneak around behind the scenes they would occasionally find us on loot runs and kill us out of the blue for fun. They'd always rez us right after but it would be a bit before my heart stopped racing.
... a soldier,
Full of strange oaths, and bearded like the pard,
Jealous in honor, sudden and quick in quarrel,
Seeking the bubble reputation,
Even in the dragon's mouth.
I'd be...TRISSA! Lawful Good Cleric! Look! I rolled myself up already.
+The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!
First thing I thought of was Coyle because I know alot of people that would rather knock me out than deal with me. But after careful consideration I found that I would actually be a soul stone at the bottom of a pool of deep lava. The reason being that I tend to just jump in feet first only to end up getting burned.
True Neutral Human Druid/Wizard (3rd/2nd Level)
Ability Scores:
Strength- 9
Dexterity- 17
Constitution- 11
Intelligence- 16
Wisdom- 14
Charisma- 13
True Neutral Human Bard/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 13
Intelligence- 18
Wisdom- 18
Charisma- 18
prolly something like this, my builder gimped me.
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page me Level 20 True Neutral Human Male (7 Barbarian / 7 Ranger / 6 Bard) Hit Points: 422 Spell Points: 276 BAB: 18/18/23/2828 Fortitude: 18 Reflex: 17 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 12 12 Dexterity 8 8 Constitution 12 20 Intelligence 18 19 Wisdom 12 12 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance -1 -1 Bluff 1 24 Concentration 1 5 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 1 1 Hide -1 -1 Intimidate -1 3 Jump 1 1 Listen 1 1 Move Silently 1 24 Open Lock n/a n/a Perform n/a 22 Repair 4 4 Search 4 4 Spot 3 26 Swim 5 24 Tumble n/a n/a Use Magic Device 1 22 Level 1 (Barbarian) Feat: (Human Bonus) Insightful Reflexes Feat: (Selected) Toughness Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Human Level 3 (Bard) Feat: (Selected) Bullheaded Level 4 (Barbarian) Level 5 (Ranger) Level 6 (Bard) Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow Level 7 (Barbarian) Level 8 (Ranger) Level 9 (Bard) Feat: (Selected) Luck of Heroes Level 10 (Barbarian) Level 11 (Ranger) Level 12 (Bard) Feat: (Selected) Resilience Level 13 (Barbarian) Level 14 (Ranger) Feat: (Favored Enemy) Favored Enemy: Vermin Level 15 (Bard) Feat: (Selected) Toughness Level 16 (Barbarian) Level 17 (Ranger) Level 18 (Bard) Feat: (Selected) Toughness Level 19 (Barbarian) Level 20 (Ranger) Enhancement: Barbarian Improved Damage Reduction I Enhancement: Barbarian Improved Damage Reduction II Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Extra Rage II Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Hardy Rage II Enhancement: Barbarian Power Rage I Enhancement: Barbarian Power Rage II Enhancement: Human Adaptability Constitution I Enhancement: Human Greater Adaptability Intelligence I Enhancement: Human Imprroved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Ranger Extra Empathy I Enhancement: Ranger Extra Empathy II Enhancement: Ranger Extra Empathy III Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Defense II Enhancement: Ranger Favored Resistance I Enhancement: Barbarian Resist Disease I Enhancement: Barbarian Resist Disease II Enhancement: Barbarian Resist Poison I Enhancement: Barbarian Resist Poison II Enhancement: Improved Bluff I Enhancement: Improved Bluff II Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Improved Move Silently I Enhancement: Improved Move Silently II Enhancement: Improved Spot I Enhancement: Improved Spot II Enhancement: Ranger Energy of the Wild I Enhancement: Barbarian Constitution I Enhancement: Barbarian Constitution II Enhancement: Barbarian Toughness I Enhancement: Barbarian Toughness II Enhancement: Barbarian Toughness III Enhancement: Barbarian Improved Trap Sense I Enhancement: Barbarian Improved Trap Sense II
You Are A:
Lawful Good Human Wizard (1st Level)
Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 12
Intelligence- 17
Wisdom- 13
Charisma- 13
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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Looks about right. I would've guesstimated slightly lower Dex and maybe Int. Figured it'd be wizards, only other class that even had the potential was Sorcerer. Pretty average so Human is not surprising. Elf was one point behind, which would've been my only other guess. As for alignment, I would've said Chaotic Good, maybe Neutral Good, which were 2 and 1 point behind LG respectively.
.:[Aluatris Songsteel - 18 Bard | Elorick - 18 Monk | Daevian - 8 Wizard]:.
.:[Roleplayer and proud member of the Fellowship of the Golden Night on Thelanis ]:.
Orc warlord
str 20 (6'6 260 pounds meso,run,lift,fitness..)
con 18 - never get sick,extreme resilient to cold, thick skin.
dex 10 - (its decent)
wis 8 - meh..
int 6 - probably higher but i stopped caring for a year now,
unlike popular believe, people are not their iq .
cha 6 (unless you like big green brutes then +10)
feats : titans grip,thf,pa,brawler,
penalties : -20 on search and spot..
I would be an assassin with huge amounts of str and hp.
And I would rock a mohawk.
You Are A:
Neutral Good Human Wizard/Sorcerer (3rd/2nd Level)
Ability Scores:
Strength- 15
Dexterity- 15
Constitution- 13
Intelligence- 19
Wisdom- 15
Charisma- 17
Forming group for Misery's Peak.. Errr I mean work!
I would be.. HIM:
Anyone who disagrees is a Terrorist...
Cthulhu 2020 Never settle for the lesser evil...
Zach Estel -- Lv1 Chaotic Good Cleric
12 Strength
08 Dexterity
16 Constitution
14 Intelligence
16 Wisdom
08 Charisma
Quomodo cecidisti de cælo, Lucifer, qui mane oriebaris. corruisti in terram, qui vulnerabas gentes.
Qui dicebas in corde tuo: In cælum conscendam, super astra Dei exaltabo solium meum.