I was reading a thread and they were saying how there was a way for a wf monk to heal otself after every battle, is this actually possible?(im asking if the monk has a special ability to heal)
I was reading a thread and they were saying how there was a way for a wf monk to heal otself after every battle, is this actually possible?(im asking if the monk has a special ability to heal)
wholeness of body repairs WF same as it heals fleshies.
All monks get a feat at level 7 called Wholeness of body. You sit down and meditate for 30 seconds. As long as you are uninterrupted you get 4+(WIS modifier) hp back every 2 seconds. That's 15(4+(WIS MOD)). If your WIS is a 20, your WIS MOD is going to be 5, so the calculation would be 15(4+5) = 15(9) = 130hp. This costs 10 ki and has a lengthy cooldown, but theoretically with enough time, you can heal 130hp for free in between each fight with a moderate WIS. If your WIS is higher, you can heal much more!
"Isn't it enough to know that I ruined a pony making a gift for you?" -JC
I don't think your calculation is correct.
I heal 26 HP a tick with 30 wisdom (+10 modifier), and 30% healing amplification from enhancements.
If the calculation was 4+wisdom modifier, I'd be getting 14 +30% per tick, which would be
18, not 26.
Also, the cooldown on the ability is three minutes. it's pretty easy to have it available between fights when you get hurt.
So I have 28 wisdom, and thus heal 4+9, but every tick is for 22, and I only have the 20% extra healing from my enhancements, which means I should only heal around 17-18 at most every tick, so I ask where are you getting you heal 4+wisdom mod for your figure?
I think the way you calculate it is wis mod+half monk lvl*healing amp(then)+2=total hp back per tick
I could be wrong on this though. I do know that it does have something to do with your monk lvl though.
because this is my break down on my monk right now.
LvL 16 human monk windstance wis mod 8 with 50% healing amp which comes out to 26 hp per tick which is what I get in game.
Ok thanks, can someone point me in the direction of a good build/guide?
Lyeman posted some good starting stats for various races in this thread:
http://forums.ddo.com/showthread.php?t=226975
And here is Mobeius' monk guide thread:
http://forums.ddo.com/showthread.php...ght=monk+guide
Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.
My monk with 34 wis heals for 28 hp a tick. +12 mod. That fits within a mod x 2 + 4 formulae...
Ok so as far as the races go, how are the human and halfings compaired? It seems that halflings have higher saves, but ive been told that humans are a midle ground for dps and survivability. Is that true?
There are about a million threads on monks and race. One of the big benefits to humans is that they can increase two different stats by 1 with their enhancements, as opposed to halflings who can increase dex by two. This makes it much easier to juggle equipment and stay with even stat numbers on humans. Halfings have the halfling guile enhancement line which has great synergy with the monk class and is the main reason that people tend to make halfling monks. Humans don't have anything quite as awesome seeming as that, but they are well rounded and can make very good monks as well.
Ok and i just want to get a confermation on where i put my lvl stat points at, the guides ive seen for halfling monks say to put them in wisdom, is this right?
Ok, does the monk stay survivable through end game? I mean the monks at mid-low lvl ive played with can run through elite traps and barely get hit, can i expect to maintain that? Also how can i up my dps?
That depends on what kind of a monk you plan on making.
Str based DPS = raise Str --> more damage per hit
Dex based finesse build = raise Dex (most will not recommend this unless halfling) --> better AC & adds to hit
Tactics based + AC = raise Wis --> DCs for stuns & AC & monk stuff like meditation and WoB
Lots of choices on how to build a monk, which is why there are lots of conflicting ideas.
Survivability is not the problem with halfling monks; especially if you drop your points into DEX, you will be extremely hard to kill on anything except elite/epic upper level quests.
You can up your DPS by taking the sneak attack enhancements; note that these do not work on everything (e.g. undead are immune).
That being said, this will not make a good end game raiding character; the survivability drops off for everyone, and the lack of DPS will really start to show.
Ok how do i make a more well rounded monk that wont b gimped end game but still will still be hard to kill, i obviously understand that you cant have both dps and uber survivability, but im looking somewhere in the midle, closer to dps.
Ok im curious could the human play the same
role as the elf, or does the elf have a special ability like the halflingd
Ok lyeman i recently came accross your stat guides they were provided up to, can you give me a quick explanation about what you mean by put lvl stats here, class stats here and race stats here? That confuses me a bit. Also will the elf be good for end game? I realise it wont b as good as the wf but i would like a more well rounded race than the wf so if i do decide to solo everynow and then it will be possible.
Elf
STR 16 <--level points here
DEX 16 <--racial points here
CON 12
INT 8
WIS 16 <--class points here
CHA 8
Feats: Toughness, Stunning Blow, Power Attack, xTWF, xTHF, Improved Critical: Bludgeoning
High AC, good DPS, good DCs on moves