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  1. #81
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by TechNoFear View Post
    Or is it that your DPS calculator has an error, that any Str added by BS (and other effects) is not multiplied by 1.5 for using a THW? Would explain why you have 88 and not 89.
    Indeed. And I cba to fix it as bladesworn is implemented in a less than perfect way, gonna redo the whole bladesworn when I get some time over.

    1 damage however, does not make any significant difference. It's 5 DPS.
    It doesn't change anything.

    Why are you still here?

  2. #82
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    Quote Originally Posted by Aaxeyu View Post
    Indeed. And I cba to fix it as bladesworn is implemented in a less than perfect way, gonna redo the whole bladesworn when I get some time over.

    1 damage however, does not make any significant difference. It's 5 DPS.
    It doesn't change anything.
    Not easy to get you to check your calculations is it?
    I have to interpret your values, eliminate all other possibilities one by one (with little to no help from you) before I can actually spot the error and get you to fix it.

    The difference between the fighter and paladin is ~6 DPS.
    You forgot each DS and ES, which will add more than enough so the paladin has a higher 1 min DPS than the fighter.

    Also if the Str's had been different then the 'rounding error' would have occured (The error I mentioned was not that you rounded, but that you rounded each number individually, where the game adds all then rounds. Sorry I failed to make that clear enough for you to understand.)

    floor(((40-10)/2)*1.5)) + floor(((2/2)*1.5)) != floor(((40+2-10)/2)*1.5)

    [The floor() function rounds down to the nearest integer.]
    Last edited by TechNoFear; 02-06-2010 at 02:38 AM.
    Jesus saves but only Buddha makes incremental backups.

  3. #83
    Community Member Aaxeyu's Avatar
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    Quote Originally Posted by TechNoFear View Post
    The difference between the fighter and paladin is ~6 DPS.
    You forgot each DS and ES, which will add more than enough so the paladin has a higher 1 min DPS than the fighter.
    It's 5 DPS, and it's not enough to bring the paladin over the fighters DPS, even at the extremely biased 1 mintue calc. I'm sorry, but you lose.

    Quote Originally Posted by TechNoFear View Post
    Also if the Str's had been different then the 'rounding error' would have occured (The error I mentioned was not that you rounded, but that you rounded each number individually, where the game adds all then rounds. Sorry I failed to make that clear enough for you to understand.)
    Last edited by Tarrant; 02-09-2010 at 10:10 AM.

  4. #84
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    Quote Originally Posted by Aaxeyu View Post
    You never asked for help.
    But I thought you did in the OP.

    Quote Originally Posted by Aaxeyu View Post
    Let me know I i screwed up somewhere or if you want me to calc another class/multiclass.
    I wanted some questions answered and got abuse in response.

    You do not treat people with any respect and then wonder why no one treats you with respect.

    Quote Originally Posted by Aaxeyu View Post
    It's 5 DPS, and it's not enough to bring the paladin over the fighters DPS,
    Each error brings us closer to the truth and the truth will set you free....

    Now there is less than 1 DPS difference between a paladin and fighter over 1 min. If we run the changes for DS and ES there will be none.

    Quote Originally Posted by Aaxeyu View Post
    even at the extremely biased 1 mintue calc
    Why was your attitude different when I said 5 min was biased?

    Which was my point; the time period we use is biased to one class or other.

    Short periods favor the paladin where >1min to 5 mins is the fighters optimum.
    Last edited by TechNoFear; 02-06-2010 at 09:52 AM.
    Jesus saves but only Buddha makes incremental backups.

  5. #85
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by TechNoFear View Post
    Why was your attitude different when I said 5 min was biased?
    It's biased because a 1 min fights isn't resonable, as said by a LOT of posters when we first started doing calcs, whilst 5 minutes is more than resonable.

    You can make a case for both, but 1 min calcs are more biased to paladins than 5 mins are to fighters. It's as if comparing a 20 sec fight with a fighter to a 20 sec fight with a barbarian. Ie, incredibly biased.
    Last edited by Absolute-Omniscience; 02-06-2010 at 02:28 PM.
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  6. #86
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    Quote Originally Posted by Absolute-Omniscience View Post
    It's biased because a 1 min fights isn't resonable, as said by a LOT of posters when we first started doing calcs, whilst 5 minutes is more than resonable.
    Unless you are a paladin with an epic Silvered SOS you will not be using a SOS against a boss (because of the DR).

    I can't think of any non boss fight that lasts more than a few seconds let alone a whole minute (in which a fighter would use the SOS).

    Got a few examples?
    Jesus saves but only Buddha makes incremental backups.

  7. #87
    Community Member Absolute-Omniscience's Avatar
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    Quote Originally Posted by TechNoFear View Post
    Unless you are a paladin with an epic Silvered SOS you will not be using a SOS against a boss (because of the DR).

    I can't think of any non boss fight that lasts more than a few seconds let alone a whole minute (in which a fighter would use the SOS).

    Got a few examples?
    Even against 10-20 dr the sos deals more damage than a mineral. Anyhoo, there is no such fight, but there are certinally quests where you go 1+ mins between the shrines. Counting it "there's only X fights between them" would benefit the fighter even more, as in a real quest you go at maybe 80% haste boost efficiency in the fights, as they rarely last longer than 20 seconds, and they're often less than 10 fights between the shrines if you're an able rusher.
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  8. #88
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    Quote Originally Posted by Absolute-Omniscience View Post
    Even against 10-20 dr the sos deals more damage than a mineral.
    I was wrong about using a SOS against a boss like Harry.

    I ran some numbers based on Shroud normal (15 DR + 50% fort) and got the following results.

    All assuming;

    50% fort,
    same character and buffs (inc ImpCrit),
    GS Min2 Falcion: [2D6 15%/x2 Holy, Acid burst, Good Blast, Slicing, beats DR]
    GS Min2 Grt Sword: [3D6 10%/x2 Holy, Acid burst, Good Blast, Slicing, beats DR]
    SOS [+10 4D6 15%/x4]
    Using 'twitch' style so 50% attacks get glances.
    Effects proc on glances 15% of the time.

    The rows are the 'extra' damage the character gets from abilities and buffs (song, kensai, spells, etc) that is added to Str damage when calc a crit.
    The columns are the different DRs.
    The results are the Str required to make the Epic SOS a better choice than a Min2.

    Code:
    Falcion
    			15 DR	20 DR	25 DR
    20 extra 		43	61	78
    30 extra 		37	54	72
    40 extra 		30	47	65
    			
    Grt Sword			
    			15 DR	20 DR	25 DR
    20 extra 		33	46	59
    30 extra 		27	39	52
    40 extra 		20	33	45
    20 extra is very low for a DPS, possibly only after a death or 2.
    30 extra is just a median.
    40 is approx I would expect from a character with both an Epic SOS and MIn2 GS Falcion/Grt Sword in a raid party.
    Last edited by TechNoFear; 02-08-2010 at 01:02 AM.
    Jesus saves but only Buddha makes incremental backups.

  9. #89
    Community Member Hydro's Avatar
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    Quote Originally Posted by TechNoFear View Post
    I was wrong about using a SOS against a boss like Harry.

    I ran some numbers based on Shroud normal (15 DR + 50% fort) and got the following results.

    All assuming;

    50% fort,
    same character and buffs (inc ImpCrit),
    GS Min2 Falcion: [2D6 15%/x2 Holy, Acid burst, Good Blast, Slicing, beats DR]
    GS Min2 Grt Sword: [3D6 10%/x2 Holy, Acid burst, Good Blast, Slicing, beats DR]
    SOS [+10 4D6 15%/x4]
    Using 'twitch' style so 50% attacks get glances.
    Effects proc on glances 15% of the time.

    The rows are the 'extra' damage the character gets from abilities and buffs (song, kensai, spells, etc) that is added to Str damage when calc a crit.
    The columns are the different DRs.
    The results are the Str required to make the Epic SOS a better choice than a Min2.

    Code:
    Falcion
    			15 DR	20 DR	25 DR
    20 extra 		43	61	78
    30 extra 		37	54	72
    40 extra 		30	47	65
    			
    Grt Sword			
    			15 DR	20 DR	25 DR
    20 extra 		33	46	59
    30 extra 		27	39	52
    40 extra 		20	33	45
    20 extra is very low for a DPS, possibly only after a death or 2.
    30 extra is just a median.
    40 is approx I would expect from a character with both an Epic SOS and MIn2 GS Falcion/Grt Sword in a raid party.
    I am sorry but I dont get your chart for a barb with lets say 60 STR what DR does the SoS start to fall behind a Min2?

  10. #90
    Community Member A_Sheep's Avatar
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    Quote Originally Posted by TechNoFear View Post
    I was wrong about using a SOS against a boss like Harry.

    I ran some numbers based on Shroud normal (15 DR + 50% fort) and got the following results.

    All assuming;

    50% fort,
    same character and buffs (inc ImpCrit),
    GS Min2 Falcion: [2D6 15%/x2 Holy, Acid burst, Good Blast, Slicing, beats DR]
    GS Min2 Grt Sword: [3D6 10%/x2 Holy, Acid burst, Good Blast, Slicing, beats DR]
    SOS [+10 4D6 15%/x4]
    Using 'twitch' style so 50% attacks get glances.
    Effects proc on glances 15% of the time.

    The rows are the 'extra' damage the character gets from abilities and buffs (song, kensai, spells, etc) that is added to Str damage when calc a crit.
    The columns are the different DRs.
    The results are the Str required to make the Epic SOS a better choice than a Min2.

    Code:
    Falcion
    			15 DR	20 DR	25 DR
    20 extra 		43	61	78
    30 extra 		37	54	72
    40 extra 		30	47	65
    			
    Grt Sword			
    			15 DR	20 DR	25 DR
    20 extra 		33	46	59
    30 extra 		27	39	52
    40 extra 		20	33	45
    20 extra is very low for a DPS, possibly only after a death or 2.
    30 extra is just a median.
    40 is approx I would expect from a character with both an Epic SOS and MIn2 GS Falcion/Grt Sword in a raid party.
    But my bard uses a greatclub, not a falchion. Can you add that to the calc for me?
    /troll

    Kudos to axeyu and A_O for some really good maths and answering the litany of questions about your dps calculators. I'll be honest, I have some trouble understanding the output myself, but it's the most detailed output from any calc so far. I'll have to download it and take it apart to see how it works.
    ==Argonessen==
    "Bards are like people in the witness protection program; you have no idea what they are [or are not] capable of." - Credit to Blind Skwerl
    www.silverdragons-lair.net

  11. #91
    Community Member Hydro's Avatar
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    From the Fighter Calculations:

    Critical Hits
    8 Seeker from item
    7 Critical threat range (How does a fighter have a 7 Critical Threat Range, 14-20 is 6...)4 Critical multiplier
    388 Base critical damage
    1 Effects
    0 <Element> Burst
    0 <Element> Blast
    0 Alignment Burst
    0 Alignment Blast
    0 Natural 20
    64 Total seeker damage (How does a fighter have 64 seeker damage, seeker enhancements do not add damage..)
    0 Critical Effects
    453 Critical Total

    Questions in Bold...

  12. #92
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Hydro View Post
    From the Fighter Calculations:

    Critical Hits
    8 Seeker from item
    7 Critical threat range (How does a fighter have a 7 Critical Threat Range, 14-20 is 6...)4 Critical multiplier
    388 Base critical damage
    1 Effects
    0 <Element> Burst
    0 <Element> Blast
    0 Alignment Burst
    0 Alignment Blast
    0 Natural 20
    64 Total seeker damage (How does a fighter have 64 seeker damage, seeker enhancements do not add damage..)
    0 Critical Effects
    453 Critical Total

    Questions in Bold...
    14 - 20 is 7 ( 14, 15, 16, 17, 18, 19, 20) - Fighter gets +1 from Kensei III

    Kensei Weapon Specialisation I && II add +4 seeker (including damage) each when THF. With
    an epic bloodstone, that's +16 x 4 = 64. -16 damage from seeker alone now with
    the nerfed multiplier

  13. #93
    Community Member Hydro's Avatar
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    Quote Originally Posted by Arctigis View Post
    14 - 20 is 7 ( 14, 15, 16, 17, 18, 19, 20) - Fighter gets +1 from Kensei III

    Kensei Weapon Specialisation I && II add +4 seeker (including damage) each when THF. With
    an epic bloodstone, that's +16 x 4 = 64. -16 damage from seeker alone now with
    the nerfed multiplier
    Gotcha thanks for the help, did not realese the bonus added to damage.

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