hi i have build a monk with splash of cleric im now lvl 7 anddont have woleness of body feet im i scrued or i can get it later ??
hi i have build a monk with splash of cleric im now lvl 7 anddont have woleness of body feet im i scrued or i can get it later ??
You'll get it when you have 7 monk levels, not just 7 levels total.
just becose i use to be a cleric and love the soloing that give me and 2 buff sheild of faith and divine favor
thank you for anser
Last edited by vangau; 01-27-2010 at 04:07 PM.
If you're going with Path of Light, you won't need either of these. I understand the synergistic nature of Cl/Monk, but trust me when I say a pure monk with fist of light is all you'll need to solo. It's almost too farking easy.
You don't need mana, you heal yourself by punching things in the face, and you get ridiculous saves. I don't see why you'd want to gimp yourself out of the capstone by splashing cleric. Anything you get as a lvl1 cleric can be gotten with simple clickie items, especially when you consider your SP pool will be abysmally small and you'll get very, VERY little mileage out of the buffs. What seems like a great idea at character creation becomes a ball-and-chain at lvl 5.
I don't mean to criticize your build, I believe people should play what they find fun. I just don't know if you're aware of the benefits of a full monk.
Your level 1 Shield of Faith that you'll be able to cast with your 1 level of cleric will only be +2, and will be overridden by a pure cleric's spell which will be +5 at level 18. That and it'll only be 1 minute long if you only take 1 level of cleric, so you will be refreshing it constantly. Not to mention you can buy Shield of Faith +3 potions that last 6 minutes, so they will be better than your Shield of Faith spell. Divine Favor you can get on clickies if you want it. It also lasts only a minute so it will need constant refreshing.
Personally when it comes to healing and DPS, I feel that the Monk class is gimped. Even in Dragon stance I don't generate enough KI. Then to use the finishing move for heal only heals 10-12 HP, at lvl 6 anyways takes 25 Ki. Since you have to use it 3 use the normal attack that only hurts undead and heals 1 HP. Then the dps attack is only a 2d10 when my elemental attacks do 2d6. I am really hoping in update 3 they fix all of this. I love the Monk class but does not give you enough survivability or dps to make up for it. Maybe I am doing something wrong by the way I play them, I am open to suggestion. I can understand taking a healing class but yeah in the end game won't be worth it. Taking a lvl of Rogue for sneak attack and UMD would be a better idea.
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As a newbie monk, I've gone path of light and, well, FoL just doesn't cut it. Oddly, I kill things TO fast.
Takes time to build up ki for FoL, by the time I get that ki I finish off a mob, lead with FoL on the next mob, get 3-4 hp and the new mob is dead, in the meantime I've taken that much or more from him and his buddies. Now I have to build up Ki again, it's a net loss.
Fight bigger things? Tried that, I go down even faster.
I suspect it's an AC issue, I'm level 7 (6 Monk, 1 Cleric as well) with a max AC of about 25. I'm a newbie so no twink gear, started this character in korthos at level 1 so I didnt get the BwB to start off with like you get from the Vet status and never saw them drop the three times I ran through WW. I did manage to buy a set of +3 AC bracers off the AH and I did get the Protector's set from Korthos so I should be about right there, it's the OTHER stuff that I suspect I'm missing.
The buffs are actually NOT why I went with Cle (though if I run across something I know uses MM I will cast nightsheld), occasional CLW spells in combat and CMW wands inbetween fights are the reasons for the multiclass.
Take a look at 'Ralthis' on MyDDO and make suggestions, I'm more than willing to listen...
You are correct, at lower levels fist of light is more useful on tougher mobs who actually take a few hits to take down. You will have it come into play later on in the game, and a lot of guides forget that. I always read you have to spam your attacks as a monk, but never did because I never had the Ki. Now at lvl 20 though FoL is VERY handy and I can spam attacks a bit better with the Ki. And as far as cleric for the wands, really not the biggest thing in the world. Just buy pots when you get to higher level and need more healing in fights. You lose out on regening your ki back, getting full unarmed damage and having perfect slow fall so you never take damage from falling, whether it is on or not. In return you get some cure light wounds on wands, and scrolls that you can use to heal yourself (FoL, wholeness of body) rez people (Rise of the phoenix) and what not. Clonk is great for clerics who can sac the high level spells, not so good for monks who will lose out on the extra high concentration the end cap gives.
One of my monk builds I'm currently playing is a deeper multiclass monk/cleric, and I'm finding her to be a very effective build.
She's currently at level 9 and can act effectively as a melee or healer (well, apart from my lack of l33t cleric skills), the overall idea is for a monk who is great at soloing (pretty much goes without saying), can buff self & others (primarily keep FoM & DW prepped, maybe panacea in place of DW when soloing), and act as a general support character in most situations. The cleric healing boosts from enhancements & empower healing feat also effect both the dragonmarks & ki healing finisher, which make up for the lower mana quite nicely.Code:Character Plan by DDO Character Planner Version 3.12 BETA DDO Character Planner Home Page Ossanna Selfsufficient monk Level 20 Lawful Good Halfling Female (1 Fighter \ 12 Monk \ 7 Cleric) Hit Points: 294 Spell Points: 375 BAB: 15\15\20\25\25 Fortitude: 19 Reflex: 18 Will: 19 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 12 14 Dexterity 16 25 Constitution 14 16 Intelligence 10 12 Wisdom 16 20 Charisma 10 12 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 23 Bluff 0 1 Concentration 6 26 Diplomacy 0 1 Disable Device n/a n/a Haggle 0 4 Heal 3 7 Hide 3 9 Intimidate 0 1 Jump 5 23 Listen 5 16 Move Silently 3 9 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 1 Spot 5 11 Swim 1 2 Tumble 5 17 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Selected) Least Dragonmark of Healing Feat: (Monk Bonus) Toughness Level 2 (Monk) Feat: (Monk Bonus) Weapon Finesse Level 3 (Monk) Feat: (Monk Path) Philosophy - Path of Harmonious Balance Feat: (Selected) Two Weapon Fighting Level 4 (Monk) Level 5 (Cleric) Level 6 (Cleric) Feat: (Selected) Lesser Dragonmark of Healing Level 7 (Cleric) Level 8 (Cleric) Level 9 (Cleric) Feat: (Selected) Greater Dragonmark of Healing Level 10 (Cleric) Level 11 (Cleric) Level 12 (Fighter) Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons Feat: (Selected) Improved Two Weapon Fighting Level 13 (Monk) Level 14 (Monk) Feat: (Monk Bonus) Power Attack Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Empower Healing Level 19 (Monk) Level 20 (Monk) Enhancement: Extra Dragonmark Use I Enhancement: Extra Dragonmark Use II Enhancement: Extra Dragonmark Use III Enhancement: Extra Dragonmark Use IV Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Fighter Critical Accuracy I Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Fighter Item Defense I Enhancement: Way of the Clever Monkey I Enhancement: Way of the Clever Monkey II Enhancement: Way of the Clever Monkey III Enhancement: Monk Improved Recovery I Enhancement: Fists of Light Enhancement: Adept of Wind Enhancement: Disciple of Breezes Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Disciple of Pebbles Enhancement: Master of Stone Enhancement: Adept of Flame Enhancement: Disciple of Candles Enhancement: Adept of Rain Enhancement: Disciple of Puddles Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Fighter Toughness I Enhancement: Cleric Divine Cleansing I Enhancement: Cleric Divine Cleansing II Enhancement: Cleric Divine Healing I Enhancement: Cleric Divine Healing II Enhancement: Cleric Extra Turning I Enhancement: Cleric Extra Turning II Enhancement: Cleric Extra Turning III
Last edited by FuzzyDuck81; 01-29-2010 at 07:24 AM.