
Originally Posted by
Perspicacity
Agreed, but making them permanent instead of temporary only makes them permanently lame in stead of temporarily lame. I say give them a little juice you know, make them not useless past level 12 and have the duration scale with character level like any other summon, O and to the devs. spamming grease is just a bad strategy. Lets do something about the defender line's AI. How about just 1 grease followed by like 30 seconds of some kind of useful behavior like, I don't know, how about attacking the enemy? I know it sounds weird but I swear it works, I've seen it.
As for familiars or pets, they would be a great idea accept that it would lag the server. Think about it. 12 character in a rade + 12 familiars + say 3-4 summons (Not uncommon) and you have 27-28 friendly's in your party which causes lag and, now follow me here, lag = bad. If they do introduce familiars it should be for Wizards only and it should give them something like a bonus to spell points or a bonus to a skill check. nothing more. The serves can handle 1-2 familiars in a party, creating pets doubles the number of "players" on the server, you think zerging causes lag? Imagin the lag from instantly doubling the population of the game. There is a reason that you can only have one summon at a time. I could b e wrong and if they test the server capasity and find it can handel pets, sweet lets get on it but if not I'd rather not get pets than get pets followed by constant disconnect messages.
Case and point I use to play D2 and there was a build called a lag-frag summon necro. You summoned so many skeletons that the other players lagged so bad they couldn't do anything accept stand there and get wailed on till they died. that was with only 8 players and one necromancer's summoning power. I've been in instances with 3+ summon necros in it and they crashed the instance. You really want the server to drop while your running veil? I don't.