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  1. #1
    Community Member centurian's Avatar
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    Post GS items for FVS

    I dont know if anyones posted , but im curious too see what other folks have crafted for there favored souls. Im trying to deceide what to craft ,any veteran fvs input would greatly be apreciated ..Oh i guess i should have added im a caster/healer type fvs thx..
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  2. #2
    Founder Matuse's Avatar
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    Con-Opp goggles, with +150 elemental SP. Ye Olde Standby.

  3. #3
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    Quote Originally Posted by Matuse View Post
    Con-Opp goggles, with +150 elemental SP. Ye Olde Standby.
    AND
    +5 CHR Skills with Blindness ward and Disease Immunity.

    Its quite possibly the perfect FvS Item.

    CHR Skills for UMD
    150 Spell Points become 300
    +10 Haggle and Diplo
    +6 Wisdom

    Blindness ward because getting blinded sucks even though its very easy to self cure. and Wiz 6 is useless anyway. Might as well get something useful on that furst tier.
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  4. #4
    Community Member centurian's Avatar
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    Wink con ops ftw

    Yes ill have to agree on con-ops for sure but what about a weapon to accomidate the sp goggles? I know on my cleric i made him a +9 wis weapon that had crushingwaves on it,but for a great match for fvs weapon, hmm?
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  5. #5
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    Quote Originally Posted by centurian View Post
    Yes ill have to agree on con-ops for sure but what about a weapon to accomidate the sp goggles? I know on my cleric i made him a +9 wis weapon that had crushingwaves on it,but for a great match for fvs weapon, hmm?
    I prefer tripple earth myself. +5 Acid with +3 Wisdom and Earthgrab.
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  6. #6
    Community Member Impatiens's Avatar
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    Quote Originally Posted by Impaqt View Post
    AND
    +5 CHR Skills with Blindness ward and Disease Immunity.

    Its quite possibly the perfect FvS Item.

    CHR Skills for UMD
    150 Spell Points become 300
    +10 Haggle and Diplo
    +6 Wisdom

    Blindness ward because getting blinded sucks even though its very easy to self cure. and Wiz 6 is useless anyway. Might as well get something useful on that furst tier.
    Exactly the goggles I'm planning on making for my FVS. They do, as you say, seem quite perfect.

  7. #7
    Founder Xithos's Avatar
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    Talking FvS Gear

    Concordant Opposition w/ +45 hp is another one to consider.
    Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
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  8. #8
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    Quote Originally Posted by Xithos View Post
    Concordant Opposition w/ +45 hp is another one to consider.
    Hit points are not someing I feel I am deficient in.....
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    Quote Originally Posted by Severlin View Post
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  9. #9
    Founder Xithos's Avatar
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    Quote Originally Posted by Impaqt View Post
    Hit points are not someing I feel I am deficient in.....
    I only wish I could find a way to hit 600+ hitpoints on my melee soul for elite raids without sacrificing other stuff; my caster soul enjoys being pretty stout as well. With the penalty box theme coming up again, death can be pretty costly.
    Current Project: Cercivesoul Uzuaki 17 Fav. Soul / 2 Monk / 1 Fighter
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  10. #10
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    Quote Originally Posted by Xithos View Post
    I only wish I could find a way to hit 600+ hitpoints on my melee soul for elite raids without sacrificing other stuff; my caster soul enjoys being pretty stout as well. With the penalty box theme coming up again, death can be pretty costly.
    true, I think I may be able to get near 600 on my Warforged FvS that I'm fine tuning right now. Should be rolling him sometime next week I'd guess...
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    Quote Originally Posted by Severlin View Post
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  11. #11
    Founder Matuse's Avatar
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    Actually, I'm planning on a triple-negative item, pending a cleansing stone to wear it. Since I don't want duplicated effects, I went with lesser good guard...it's garbage, but I prefer garbage to having the same effect twice, and nothing else really gave me what i wanted. This also meant that the 50 SP option came with int skills instead of cha skills, but this is also not something I care about, since I have no cha skills of any import. UMD isn't useful enough on my FvS to find the int to get it to a productive level (ie: 25+, without hot swapping).

    I don't value Wizardry VI, since the Skiver (once I get it) gives Archmagi.

  12. #12
    Community Member HarveyMilk's Avatar
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    I'm thinking about making the triple earth +3 wis ls first, then the conc opp goggs

    What about a ls with +10% +20% and +30% healing amplification to hold along with my +3 wis ls?

    And then what about conc opp boots with T1- +5 fort save T2- Greater Healing Lore and T3- Sup Healing Lore?

  13. #13
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    Quote Originally Posted by HarveyMilk View Post
    I'm thinking about making the triple earth +3 wis ls first, then the conc opp goggs

    What about a ls with +10% +20% and +30% healing amplification to hold along with my +3 wis ls?

    And then what about conc opp boots with T1- +5 fort save T2- Greater Healing Lore and T3- Sup Healing Lore?
    healing amp is only Incoming heals. NOT outgoing. That would be a waste unless you find that your healing yourself nonstaop while questing.

    +5 Resistance is avaialable pretty often come late int heg ame. It would not stack with the +5 fort save so you will probboly end up not noticing that bonus at all. Greater Healing lore also isnt really that necessary. the Stormreaver has a nifty pair of gloves with Superior healing lore. and Critting heals shoudl always be seen as a bonus, never somthing you need to have...
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    Thelanis

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    Quote Originally Posted by Severlin View Post
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  14. #14
    Community Member Impatiens's Avatar
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    This seems like as good a place as any to ask it since Concordant Opposition has been mentioned a few times. Do people really feel like this is worth the extra 12 large ingredients? It seems like the chance to proc is so low and the amount of spell points returned is so minimal that you'd be better off just buying mana pots with the money you could get from selling those large ingredients you don't use. I definitely want to make goggles with Existential Stalemate, I'm just debating whether going for the dual affinity shard is really worth while on these ones.

  15. #15
    Founder Xithos's Avatar
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    Quote Originally Posted by Impatiens View Post
    This seems like as good a place as any to ask it since Concordant Opposition has been mentioned a few times. Do people really feel like this is worth the extra 12 large ingredients? It seems like the chance to proc is so low and the amount of spell points returned is so minimal that you'd be better off just buying mana pots with the money you could get from selling those large ingredients you don't use. I definitely want to make goggles with Existential Stalemate, I'm just debating whether going for the dual affinity shard is really worth while on these ones.
    Concordant Opposition is worth its weight in gold IMO. Quests like Sins of Attrition have orthons hitting you with their maggot repeaters over and over for smaller and manageable chunks of damage while replenishing your spell points for healing and blade barriers. If you get dangerously low on SP you can even strap on a shield and block / heal scroll on occassion for a recharge. Even a single concordant opposition item has a noticeable impact in these situations because of the frequency of times you are hit; if you run it in a full group with a caster webbing everything or play very passively then you will not get the same mileage. Drinking one SP pot per quest might get expensive if you play your character alot, but you are correct in stating that mana pots are readily available if that is your decision.
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  16. #16

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    On my str based FVS, went concord opp immunities plus SP's on bracers and lightning strike hp (dex+5 skills) cloak. (Goggles is where Tharnes goes).

    Weapon wise: min2 scimitar +2 wis and radiance +2 dex (still have to do third tier on the radiance one).
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