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  1. #21
    Community Member Lleren's Avatar
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    Wait? "Tank is sometimes used to mean melee of any kind"? Really? I thought minimum for being refered as "tanks" in ddo was being a tough melee and not a squishy melee. Or is this a case of talking melee vs specialist. fighter/pally/barb/monk not rogue/bard/ranger? I've seen tough and squishy versions of most of those classes.

    I thought I had it down, but now I am confused.
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  2. #22
    Community Member Quikster's Avatar
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    Quote Originally Posted by Lleren View Post
    Wait? "Tank is sometimes used to mean melee of any kind"? Really? I thought minimum for being refered as "tanks" in ddo was being a tough melee and not a squishy melee. Or is this a case of talking melee vs specialist. fighter/pally/barb/monk not rogue/bard/ranger? I've seen tough and squishy versions of most of those classes.

    I thought I had it down, but now I am confused.
    I dont think so. In the post you are referring to, the poster is referring to an add or lfm.

    Shroud, need tanks.

    Well in shroud you dont need anyone to hold the agro on the boss, or to turtle up, so what the add is trying to say is we need some melee dps. (unless the leader is ********) So I think what that poster was trying to demonstrate is some common uses of the term tank, even if most of the forumites disagree with that usage.
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  3. #23
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    Quote Originally Posted by Montrose View Post
    Interesting, but not relevant. Aside from that - shields are, in fact, weapons in the DDO implementation. You can shield bash, they do damage, they have properties like ghost touch, etc.


    *sigh* I edited my post before your reply since I knew this would be your attempt at a counter-argument. Note that in your original post, my original response and (edited) second response, it says "high intimidate". Reading comprehension FTW!



    You are the one that brought up THF and TWF in your original post. You even used the acronym TWF. Go back and look. Why is it complex when I talk about it, but not complex when you mention it?



    We agree on this, at least.
    1. That's why all the two weapon fighters are offhanding shields I guess. For their extreme usability as weapons. I always thought it was because they add to blocking dr and overall ac. I'm an idiot. I'll switch out my vorpal/gs/paralyzing/attack bonus adding weapon for a shield immediately.

    2. So I guess people without UMD as a class skill don't have high UMD. . .

    3. I used TWF in one of my "probable dps builds," you didn't mention the words two handed fighting or two weapon fighting in your initial post at all. You assumed the OP would ascertain what they were from a granting of divine knowledge or something.

    No we don't, I was being facetious. Do you know what facetious means? It means over exaggeratedly sarcastic to a point of ludicrousness. Which is exactly how I'd describe your inflated sense of self-importance. You offered no helpful advice to a new player in an advice forum, but decided instead to nitpick someone who tried to. Please continue in this worthwhile endeavor.

    I tire of having to defend altruism.
    Last edited by Sir_Chonas; 01-26-2010 at 05:33 PM.

  4. #24
    Community Member Quikster's Avatar
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    Not to nitpic more, but....


    Quote Originally Posted by Sir_Chonas View Post
    1. That's why all the two weapon fighters are offhanding shields I guess. For their extreme usability as weapons. I always thought it was because they add to blocking ac. I'm an idiot. I'll switch out my vorpal/gs/paralyzing/attack bonus adding weapon for a shield immediately.
    Shields add to overall ac and blocking dr.
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  5. #25
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    Quote Originally Posted by Quikster View Post
    Not to nitpic more, but....




    Shields add to overall ac and blocking dr.
    It's a portmanteau

  6. #26
    Community Member Cyr's Avatar
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    In short anyone who says "need tank" in an LFM that is not advertising for a main tank slot in a raid is 95% likely to be a very ill informed new player or a noob. Tanks in the classic MMO sense are rarely needed in DDO. Building to be a 'tank' over other qualities often results in a gimp build. Examples include, sword and board intimitanks who have very poor dps when they switch out of sword and board, extremely high hit point fighter/barb builds which sacrifice way too much to achieve a pretty pointless goal (we are talking about those 700+ hp builds here), and very high AC non-evasion tanks with horrible dps. More common and smarter LFM's might advertise for DPS as most decent builds which can tank can also dps well.
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  7. #27
    Community Member Montrose's Avatar
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    Quote Originally Posted by Sir_Chonas View Post
    No we don't, I was being facetious. Do you know what facetious means? It means over exaggeratedly sarcastic to a point of ludicrousness.
    Merriam-Webster disagrees with you.


    Quote Originally Posted by Sir_Chonas View Post
    I tire of having to defend altruism.
    Then don't. It's a fairly safe assumption that nobody is forcing you to reply.
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  8. #28
    Community Member TheDjinnFor's Avatar
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    In my perspective, tank and DPS can be interchangeable. For example, I've gotten complements on my barb for "tanking" a red-name on elite when all I really did was get a full health bar and suck up damage, not requiring any healing, and have 5 hp by the end of it. That's not really tanking things with impenetrable armor, but having a thicker wooden wall that could suck up more punishment before it broke. Sure, DR works, but still...

    Tank is really just something that can take a lot of punishment before anyone has to worry about anything, and a DPS is something that can dish out punishment before anyone gets too worried and hurt, and many classes can do both at once to varying degrees of specialty. It's the poor-HD, low-AC, weak-saves, alternate-advantages, and/or partial-casting types that can't really tank, but they make up for that in other areas.

    From what I see, it's Barbarian/Fighter/Paladin/Monk as the dps/tank and the Rogue/Ranger/Bard as the dps/support. Funny, because I think that Turbine divided up the classes the exact same way (or pretty close to it), calling them melee and support, respectively.

  9. #29
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    I think Renegade66 had the best explaintion so far.
    The diffrence between Intim-Tank and Hate Tank is worth to noting for some new player.

    Sometimes also "def-Tank" is used to show that you are speaking about a melee that don't do much damage but hold agro (as the word "Tank" is to undefined used in DDO.)
    Quote Originally Posted by Renegade66 View Post
    Some melee terms pretty much just mean one thing:
    - "DPS" (or Beater) = A melee that dishes out a lot of damage per second. These may have some durability, but are hired to dish out the damage first and foremost.
    - "Intim" = A melee that uses intimidation skill to hold aggro. These must be high AC or high Damage Reduction or both. They are not expected to dish out damage.
    - "Hate Tank" = A melee that uses "hate" bonuses to enhance their limited DPS to hold aggro over DPS melee that will dish out more damage. These will have high AC or just a ton of hit points.
    - "Main Tank" = A melee that can hold aggro on a raid boss and with either enough AC/DR to minimize damage taken or with enough hit points to give healers time to keep him/her alive. A main tank must be able to hold aggro either through massive DPS, hate dmg or intimidation skill.
    - "Sword and Board" = A melee that uses a shield and one handed weapon to balance between durability and DPS. With very few exceptions, if you are a S&B that is not an Intim (or possibly a hate tank), you are probably not going to contribute much to high-end content who are looking for toons that can dish out the DPS.

    "Tank" however is used for myriad meanings. "Tank" is sometimes used to represent a melee of any kind. Sometimes it is used the same as "Main Tank". Basically, the use of "Tank" can mean anything, so you can't define what a "Tank" is NOT. It just depends on the situation it is used.

  10. #30
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    In most MMO's a tank is someone who can gain and hold agro and is sturdy enough not to die from it. (Esp. when backed by a healer.)

    As mentioned before, DPS means damage per second, and when referred to as a character means someone hit does a lot of damage for extended periods of time.

    In general (theory), DPS should either be sturdy enough to take a few hits if the tanks looses agro (Like a two handed fighter), or be back far enough to give the tank time to regain agro, or at least kill whatever it is you agro'd before it gets to you. (Like a nuke caster.) Normally when someone just says they are looking for DPS they mean the melee form.

    These terms, to the absolute best of my knowledge, did not originate in D&D, either in paper or computer form, but from earlier group oriented MMO's.

  11. #31
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    Quote Originally Posted by Ellyll View Post
    These terms, to the absolute best of my knowledge, did not originate in D&D, either in paper or computer form, but from earlier group oriented MMO's.
    They probably came from earlier than the advent of MMO's. I remember using them in MUD's (online text-based multiplayer RPGs) in the 1990s; the tank referred to the one who would be holding the monster's aggro so that everyone else could beat up on it.

  12. #32
    Community Member gwlech's Avatar
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    A "tank" can be anyone who can hold aggro with the idea of mitigating incoming damage to a group. With this said, contrary to what many would think, a well played sorcerer/wizard can make one of the best "tanks" in the game for most situations.

    Everyone in a group should be DPS of some sort. DPS is the ability to deal damage and to kill.

    I rarely think in terms of dps/healing/tank in ddo, as just about any build should be able to do some of each of these roles.

    With the exception of a few situations in the game, a dedicated tank is not an efficient member of a group in MOST cases as it falls along the line of "healbot clerics" and "trapmonkey rogues" and "glass cannon arcanes"
    Last edited by gwlech; 01-28-2010 at 12:12 PM.
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  13. #33
    Community Member KKDragonLord's Avatar
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    Quote Originally Posted by pappo View Post
    What does it mean when I read people saying their toon is a DPS fighter, and others saying they are making a TANK ?
    I thought DPS was just a way of saying Damage/Per/Swing and a TANK was just a fighter who was very hard to kill and could be used to block doorways and fight toe-to-toe. I thought DPS was just a measurement stat for how well a TANK did damage.

    How are these two different things and, if they are different, how are they played differently ?
    A DPS is about dealing as much damage as possible

    The common use of Tank in DDO relates to High HP characters who can get Aggro, this is what is confusing about it because both categories can have this but DPS characters with low HP are Squishies who tend to die when they have aggro.

    The true Tank is about reducing damage to other party members.

    A Tank is about having the greatest possible defenses against damage, such as High AC and Evasion, while at the same time, managing to Get and Hold Aggro, with intimidate or increased Hate abilities.

    There are several ways of damage mitigation and resource conservation in DDO, such as Damage Reduction, healing amplification, elemental absorption, etc... And many classes and races have these in some level, which can makes it difficult to pigeonhole the Tank role, because lots of characters have some kind of Tank abilities.

    At this point in the game, True High AC is extremely costly on DPS, that makes true Tanks have problems either holding aggro or meaningfully contributing to killing the enemy fast enough to avoid extending the battle unnecessarily, and thus negating the mitigation or conservation they should provide.

    Paladin Defenders of Syberis are an example of a class who can use a Shield and increase aggro with enhancement abilities.

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