Page 1 of 2 12 LastLast
Results 1 to 20 of 29
  1. #1
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default 2 dps builds, which would you use and why?

    I will be using one of these when greater reincarnation is in the game. Slight differences are build 1 has max str and quick draw feat. Build 2 has higher INT, Combat expertise and more skill points.

    Please give me your reasons for any suggestions you make.

    So give me your honest feedback, I can take it. and I will learn from it.

    thank you

    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    Bolo grubb the dumbass
    Level 20 Neutral Good Human Male
    (20 Fighter) 
    Hit Points: 392
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 9
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    29
    Dexterity            15                    17
    Constitution         15                    18
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    14
    Bluff                -1                     3
    Concentration         2                     4
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     5
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            3                    31
    Jump                  4                     9
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  4                     9
    Tumble                n/a                   5
    Use Magic Device     n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Iron Will
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Defense
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    GRBolo 
    Level 20 Neutral Good Human Male
    (20 Fighter) 
    Hit Points: 382
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 9
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    17
    Constitution         16                    19
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    14
    Bluff                -1                     3
    Concentration         3                     4
    Diplomacy            -1                     0
    Disable Device        n/a                   n/a
    Haggle                1                    11
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            3                    31
    Jump                  3                    23
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                1                     2
    Spot                 -1                     0
    Swim                  3                     9
    Tumble                4                    14
    Use Magic Device     n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Iron Will
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Defense
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    1,167

    Default

    What exactly are your aims? It's kinda silly to go human fighter unless u intend to intimi/sword and board tank.

    I'd go option 1 with a WF if I had to choose and was able to modify. I'd go option 2 if you absolutely must use humans and intend to be a tank.

  3. #3
    Community Member Hellmoob's Avatar
    Join Date
    Nov 2009
    Posts
    96

    Default

    Quote Originally Posted by Sir_Chonas View Post
    What exactly are your aims? It's kinda silly to go human fighter unless u intend to intimi/sword and board tank.

    I'd go option 1 with a WF if I had to choose and was able to modify. I'd go option 2 if you absolutely must use humans and intend to be a tank.
    Yeah, my answer is "the one that isn't a human".

  4. #4
    Community Member
    Join Date
    Mar 2008
    Posts
    158

    Default

    Given that he's already a level 20 neutral good human fighter and can't change that, which is better?

    What's so bad about a human anyway?

    Neither of those two are how I'd build a fighter, but given your choices, I'd go with option 1.

  5. #5
    Community Member
    Join Date
    Sep 2009
    Posts
    1,167

    Default

    Reread everything bout the post.

    Seeing that you're going to Greater Reincarnate, you're human, and looking for a DPS then I'd go with 1.

    Gonna be low compared to dwarves and wf dps builds, but given what you have I suppose it's the one to go with. Plus no one can see your DPS so it doesn't matter THAT much. Also the build's going to be very click dependent. Haste/action/kensei boosts out the wazoo.

  6. #6
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    Keep in mind this is my first character and I want to greater reincarnate him. I went human for the extra feat. I am more of a DPS focus style player. If neither of these builds are how you would do it, please explain. I need details if I am to learn or consider other possibilities.

    I now know that I made some mistakes on my first build and trying to figure out how to make it better and still play the way I like to play.

    I can try to recreate my toon as he currently is in the character planner so you can see some of my mistakes if that will help

    Also what makes dwarves and WF better then humans when it comes to DPS? Is it really a big difference? I know when playing I can't tell if someone else is doing more damage then me. I know that the kill count is based off of the last person to hit the monster so not an accurate measure of DPS.

    Here is my original build, you will see why I need to reincarnate

    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    BoloGrubb 
    Level 20 Neutral Good Human Male
    (20 Fighter) 
    Hit Points: 364
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 14
    Reflex: 10
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            16                    18
    Constitution         12                    15
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    15.5
    Bluff                -1                     3
    Concentration         1                     2
    Diplomacy            -1                     0
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  1                    11.5
    Hide                  3                     4
    Intimidate            3                    26
    Jump                  7                    30
    Listen               -1                     0
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                1                     3
    Spot                 -1                     0
    Swim                  3                    12
    Tumble                n/a                   7
    Use Magic Device     n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Power Critical
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Defense
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Power Attack
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Last edited by Bolo_Grubb; 01-26-2010 at 12:55 PM.

  7. #7
    Community Member
    Join Date
    Sep 2009
    Posts
    1,167

    Default

    What makes them better? Well dwarves get natural bonuses that make their axe swinging abilities primo. And when you have gs triple positives in the shroud there is no better portal beating build (assuming all bonuses taken in right places and what not). Dwarves have a natural +2 to con.

    WF khopesh wielders get racial bonuses to HP from extra CON and Toughness which allows them to sustain bigger hits more often (much like the dwarves).

    "Extra feats" on fighters are for twitch/tanks because CE gives ac which is nice for epic and keeping aggro from people but people really want things to die faster so CE becomes almost pointless to most people at endgame. You have to take a big hit to str to be able to use it (12 int means 6 points that could have gone into fighter stats). Basically, unless you're a paladin or barbarian, you'll want to be TWF in order to call yourself a "DPS build," and humans just don't have the best advantages in twf ESPECIALLY a 28 pointer.

    Also you're not going to want to take OTWF unless you take it at the earliest possible time because it gives negligible bonus to hit (especially if you're at about 40 without it per hand as you should be at level 18).
    Last edited by Sir_Chonas; 01-28-2010 at 10:27 AM.

  8. #8
    Community Member Robi3.0's Avatar
    Join Date
    Jul 2006
    Posts
    445

    Default

    personally, I am a fan of elves Scimies are mega sheik, but since you have to go human. In both work ups your feat distro is all out of whack waiting till lvl 18 to take over-sized TWF. At that point you can technically go without it and be fine. Waiting til lvl 12 to take TWFing is probably not the best plan either especially when you are taking dodge at level one.

    Combat expertise as others have said only matters if your AC is all ready pretty good a pure TWFer will never get an ac that is good enough to make CE matter. I also think dodge and TWDefense are potshots as well but your a fighter and have a **** ton of feats to take so you where probably running out of choices.

    I think you should consider taking Stunning Blow as a kensei your tactical DCs will get pretty high without really trying. I like to do a 1,2 opening attack on most mobs; I charge them hit stunning blow if that does disable them I hit trip and usually between the two one works and the mob goes down easy. Unless you are planning on tanking raid bosses though I would suggest not trying so hard by just putting your level in intimidate and have a decent item your intimidate will be good enough to get the majority of trash mobs.

    If you are set on getting your intimidate up high I would suggest taking the first tier of the human Dragonmark that will open up 3 more intimidate boosting AP, I think it is 3 it may be more.

    and also Sir_Chonas WF get a natural bonus to can not str, but they also get better power attack via AP boosts. which increases DPS.
    Last edited by Robi3.0; 01-26-2010 at 02:06 PM.
    there's one thing you never put in a trap if you're smart. If you value your continued existence. If you have any plans on seeing tomorrow then there's one thing you never, ever put in a trap.

  9. #9
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    keep in mind that with Greater reincarnate I will got right to being a level 20. So for this purpose the order I take a feat does not matter. However I do appreciate the advice in that regard in case I ever do True Res and start a new character.

    I am willing to take any advice in changing out current feats. Although changing feats also would seem to mean that I should change some enhancements. I have never used trip or stunning blow before but have seen them in use and can see why some like them.

    Just standing with my equipment on I have a 33 AC. With CE turned on, a barkskin potion and a shield I am at 47 AC. Looks like with a Paladin next to me I am at 50 AC. I know in a group I have had my AC in the low 50s and thought I had hit 60 AC once but I don't know how and not sure if I remember that correctly.

    With CE or power attack turned on my + to hit is 38.

    If I am reading and understanding things correctly, dodge and 2 weapon defense only add 1 ac each. So if I have low 30s ac just standing with equipment on, losing 2 ac is not much if any difference. So I could use those 2 feats for something else such as stunning blow and improved trip? Except I cannot take improved trip unless I take CE which requires a higher INT. sigh, this is why I made the mistakes in the beginning that I did.

    Thanks for the feedback, please keep it coming
    Last edited by Bolo_Grubb; 01-26-2010 at 02:33 PM.

  10. #10
    Community Member tc12's Avatar
    Join Date
    Apr 2006
    Posts
    563

    Default

    Wow, not sure how everyone here can say a Human 2WF Khopesh Kensai will be "low DPS" compared to others. Khopesh stacks up just fine to Dwarves using Dw Axes, even with their racial bonuses factored in.

    Humans can start as high in STR as any other race, and the human adaptability points can ensure that for your gear/tomes you can end up as high or highter too: If you ending STR is otehrwise even, both points can be used there, if odd you're using one to round up. Either way you can get your STR to the next bonus where you couldn't as another race.

    Now Dwarves and WF can reach higher CON, this is true. And both have different types of immunities or resistances. This makes those races perahps Tougher, but not necessarily higher-DPS.

    The one racial DPS difference out there is the WF Power Attack line. That's really the only thing you're missing out on as a Human. But there's really no DPS problem with this build as is. Oh and definately take the STR over the INT, when you're AC won't matter anyway. CE would be a mistake, you'd rarely want to turn off PA.

    TC

  11. #11
    Community Member
    Join Date
    Sep 2009
    Posts
    1,167

    Default

    Dwarves also get racial and class toughness on top of bonus constitution. That's true the human with khopeshes does match up against a dwarf with axes, but again its a feat that could be put elsewhere.

    Improved trip isn't as much good as putting those feats into something else could be (and stat points).

  12. #12
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    ok assuming I go with the 18 str build, what feats should I take in place of CE?

    Should I bother with the Armor mastery enhancements?

    If not what enhancements should I take?

  13. #13
    Community Member tc12's Avatar
    Join Date
    Apr 2006
    Posts
    563

    Default

    Did you still have Power Critical in your list? If so it's a waste, you don't need it. From either that or CE you could take a second Toughness feat for more HP, offseting some of the HP gap compared to Dwarves & WF with more CON and racial toughness enhancements.

    In place of Armor Mastery III I think you should take Human Improved Recovery III. This grants you an extra 30% on your healing over other races too.

    Together the added HP and Healing bonus for recovering them makes your survivability pretty good.
    Last edited by tc12; 01-26-2010 at 08:24 PM.

  14. #14
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    In the either of the new builds I do not have power critical.

    The improved healing might worth considering, but in the first build I listed at the top I dumped Armor mastery II & III for the the Fighter STR III and fighter toughness IV.
    Last edited by Bolo_Grubb; 01-26-2010 at 11:16 PM.

  15. #15
    Community Member tc12's Avatar
    Join Date
    Apr 2006
    Posts
    563

    Default

    Quote Originally Posted by Bolo_Grubb View Post
    In the either of the new builds I do not have power critical.

    The improved healing might worth considering, but in the first build I listed at the top I dumped Armor mastery II & III for the the Fighter STR III and fighter toughness IV.
    Not every enhancement line needs to be max'd, it's diminishing returns. 1 AP for the first 10 HP is nice in Toughness, but 4 for the last 10 is pretty expensive. But if not toughness IV (whicha alone would get you Improved Recovery II), then what about Intim III? Intim for you will only bet to not chase mobs, you don't need it as high as an Intimitank as you'll be going with DPS/Hate agro when you want it.

    But find the points somewhere, healing amp rocks and is the one survivability bonus Human humans get.

  16. #16
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    I am still tweaking the builds in my first post and may indeed try to find room for the healing ehancements, just not sure yet if I can fit them in

  17. #17
    Community Member
    Join Date
    May 2006
    Posts
    1,183

    Default ?????????

    Quote Originally Posted by Sir_Chonas View Post
    What makes them better? Well dwarves get natural bonuses that make their axe swinging abilities primo. And when you have gs triple positives in the shroud there is no better portal beating build (assuming all bonuses taken in right places and what not). Dwarves have a natural +2 to con.

    WF khopesh wielders get a natural bonus to STR which is of course what dps are based upon.

    "Extra feats" on fighters are for twitch/tanks because CE gives ac which is nice for epic and keeping aggro from people but people really want things to die faster so CE becomes almost pointless to most people at endgame. You have to take a big hit to str to be able to use it (12 int means 6 points that could have gone into fighter stats). Basically, unless you're a paladin or barbarian, you'll want to be TWF in order to call yourself a "DPS build," and humans just don't have the best advantages in twf ESPECIALLY a 28 pointer.

    Also you're not going to want to take OTWF unless you take it at the earliest possible time because it gives negligible bonus to hit (especially if you're at about 40 without it per hand as you should be at level 18).
    When did WF khopesh user get a bonus to str? You might want to double check that. And the last time I checked a human gets an extra feat making them ideal for TWF because the can pick it up right away or take khopesh.

    And let's not forget that humans get healed for 30% more if they take the enhancements. So they basically die less because they heal more. A dead dorf can't dish out damage. Also any mokey can hit a portal on a 2 and who cares how much DPS you can do to a portal. They are going to drop. You should be far more concerned about what damage you can do to Harry in parts 4 & 5.

  18. #18
    Community Member BurningDownTheHouse's Avatar
    Join Date
    Apr 2007
    Posts
    1,174

    Default

    Quote Originally Posted by Disavowed View Post
    When did WF khopesh user get a bonus to str? You might want to double check that. And the last time I checked a human gets an extra feat making them ideal for TWF because the can pick it up right away or take khopesh.

    And let's not forget that humans get healed for 30% more if they take the enhancements. So they basically die less because they heal more. A dead dorf can't dish out damage. Also any mokey can hit a portal on a 2 and who cares how much DPS you can do to a portal. They are going to drop. You should be far more concerned about what damage you can do to Harry in parts 4 & 5.
    What he said.

    Plus:
    Quote Originally Posted by Sir_Chonas View Post
    Dwarves also get racial and class toughness on top of bonus constitution. That's true the human with khopeshes does match up against a dwarf with axes, but again its a feat that could be put elsewhere.
    Improved trip isn't as much good as putting those feats into something else could be (and stat points).
    Not only dwarves get racial toughness enhacements, WF get the same as dwaves (tier 4), humans can get to tier 3.
    WF get racial constitution bonus just like dwarves (not streangth).

    Please check your info before you give advice man, or you'll just be guilty of missinformation.
    Incinirate/Scracher/Pulverize/Saave/Intimidate/Extterminate/Assacinate/Dismemberr.
    Officer of Pestilence.
    --A Xorian invader to Thelanis--
    Quote Originally Posted by sirgog View Post
    Lailat is just a loot pinyata.

  19. #19
    Community Member
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Sir_Chonas View Post
    What makes them better? Well dwarves get natural bonuses that make their axe swinging abilities primo. And when you have gs triple positives in the shroud there is no better portal beating build (assuming all bonuses taken in right places and what not). Dwarves have a natural +2 to con.

    Portal bashing is not important

    WF khopesh wielders get a natural bonus to STR which is of course what dps are based upon.

    NO

    "Extra feats" on fighters are for twitch/tanks because CE gives ac which is nice for epic and keeping aggro from people but people really want things to die faster so CE becomes almost pointless to most people at endgame. You have to take a big hit to str to be able to use it (12 int means 6 points that could have gone into fighter stats). Basically, unless you're a paladin or barbarian, you'll want to be TWF in order to call yourself a "DPS build," and humans just don't have the best advantages in twf ESPECIALLY a 28 pointer.

    NO

    Also you're not going to want to take OTWF unless you take it at the earliest possible time because it gives negligible bonus to hit (especially if you're at about 40 without it per hand as you should be at level 18).

    NO
    Lmao

    Are you drunk?
    Last edited by Raegoul; 01-28-2010 at 06:23 AM.
    Argonessen and Khyber Servers - Officer of Aces over Kings and Stormreach Thieves Guild
    http://www.srtg.org.au - Antir ~ Raegouli ~ Sussant ~ Servantir

  20. #20
    Community Member BurningDownTheHouse's Avatar
    Join Date
    Apr 2007
    Posts
    1,174

    Default

    Quote Originally Posted by Raegoul View Post
    Lmao

    Are you drunk?
    Nope, unfortunatly he's just an uninformed (or missinformed) missinformer.
    Incinirate/Scracher/Pulverize/Saave/Intimidate/Extterminate/Assacinate/Dismemberr.
    Officer of Pestilence.
    --A Xorian invader to Thelanis--
    Quote Originally Posted by sirgog View Post
    Lailat is just a loot pinyata.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload