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  1. #1
    Community Member Bolo_Grubb's Avatar
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    Oct 2009
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    Default 2 dps builds, which would you use and why?

    I will be using one of these when greater reincarnation is in the game. Slight differences are build 1 has max str and quick draw feat. Build 2 has higher INT, Combat expertise and more skill points.

    Please give me your reasons for any suggestions you make.

    So give me your honest feedback, I can take it. and I will learn from it.

    thank you

    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    Bolo grubb the dumbass
    Level 20 Neutral Good Human Male
    (20 Fighter) 
    Hit Points: 392
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 9
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    29
    Dexterity            15                    17
    Constitution         15                    18
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    14
    Bluff                -1                     3
    Concentration         2                     4
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     5
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            3                    31
    Jump                  4                     9
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  4                     9
    Tumble                n/a                   5
    Use Magic Device     n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Iron Will
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Defense
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    GRBolo 
    Level 20 Neutral Good Human Male
    (20 Fighter) 
    Hit Points: 382
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 9
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    17
    Constitution         16                    19
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    14
    Bluff                -1                     3
    Concentration         3                     4
    Diplomacy            -1                     0
    Disable Device        n/a                   n/a
    Haggle                1                    11
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            3                    31
    Jump                  3                    23
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                1                     2
    Spot                 -1                     0
    Swim                  3                     9
    Tumble                4                    14
    Use Magic Device     n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Iron Will
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Bullheaded
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Defense
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

  2. #2
    Community Member
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    What exactly are your aims? It's kinda silly to go human fighter unless u intend to intimi/sword and board tank.

    I'd go option 1 with a WF if I had to choose and was able to modify. I'd go option 2 if you absolutely must use humans and intend to be a tank.

  3. #3
    Community Member Hellmoob's Avatar
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    Nov 2009
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    Default

    Quote Originally Posted by Sir_Chonas View Post
    What exactly are your aims? It's kinda silly to go human fighter unless u intend to intimi/sword and board tank.

    I'd go option 1 with a WF if I had to choose and was able to modify. I'd go option 2 if you absolutely must use humans and intend to be a tank.
    Yeah, my answer is "the one that isn't a human".

  4. #4
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    158

    Default

    Given that he's already a level 20 neutral good human fighter and can't change that, which is better?

    What's so bad about a human anyway?

    Neither of those two are how I'd build a fighter, but given your choices, I'd go with option 1.

  5. #5
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    Default

    Reread everything bout the post.

    Seeing that you're going to Greater Reincarnate, you're human, and looking for a DPS then I'd go with 1.

    Gonna be low compared to dwarves and wf dps builds, but given what you have I suppose it's the one to go with. Plus no one can see your DPS so it doesn't matter THAT much. Also the build's going to be very click dependent. Haste/action/kensei boosts out the wazoo.

  6. #6
    Community Member Bolo_Grubb's Avatar
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    Oct 2009
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    Default

    Keep in mind this is my first character and I want to greater reincarnate him. I went human for the extra feat. I am more of a DPS focus style player. If neither of these builds are how you would do it, please explain. I need details if I am to learn or consider other possibilities.

    I now know that I made some mistakes on my first build and trying to figure out how to make it better and still play the way I like to play.

    I can try to recreate my toon as he currently is in the character planner so you can see some of my mistakes if that will help

    Also what makes dwarves and WF better then humans when it comes to DPS? Is it really a big difference? I know when playing I can't tell if someone else is doing more damage then me. I know that the kill count is based off of the last person to hit the monster so not an accurate measure of DPS.

    Here is my original build, you will see why I need to reincarnate

    Code:
    Character Plan by DDO Character Planner Version 3.18
    DDO Character Planner Home Page
    
    BoloGrubb 
    Level 20 Neutral Good Human Male
    (20 Fighter) 
    Hit Points: 364
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 14
    Reflex: 10
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            16                    18
    Constitution         12                    15
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    15.5
    Bluff                -1                     3
    Concentration         1                     2
    Diplomacy            -1                     0
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  1                    11.5
    Hide                  3                     4
    Intimidate            3                    26
    Jump                  7                    30
    Listen               -1                     0
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                1                     3
    Spot                 -1                     0
    Swim                  3                    12
    Tumble                n/a                   7
    Use Magic Device     n/a                    n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Power Critical
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Defense
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Feat: (Selected) Power Attack
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Kensei Khopesh Mastery III
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armor Mastery III
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Fighter Khopesh Specialization II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Intimidate II
    Enhancement: Fighter Intimidate III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Last edited by Bolo_Grubb; 01-26-2010 at 12:55 PM.

  7. #7
    Community Member
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    What makes them better? Well dwarves get natural bonuses that make their axe swinging abilities primo. And when you have gs triple positives in the shroud there is no better portal beating build (assuming all bonuses taken in right places and what not). Dwarves have a natural +2 to con.

    WF khopesh wielders get racial bonuses to HP from extra CON and Toughness which allows them to sustain bigger hits more often (much like the dwarves).

    "Extra feats" on fighters are for twitch/tanks because CE gives ac which is nice for epic and keeping aggro from people but people really want things to die faster so CE becomes almost pointless to most people at endgame. You have to take a big hit to str to be able to use it (12 int means 6 points that could have gone into fighter stats). Basically, unless you're a paladin or barbarian, you'll want to be TWF in order to call yourself a "DPS build," and humans just don't have the best advantages in twf ESPECIALLY a 28 pointer.

    Also you're not going to want to take OTWF unless you take it at the earliest possible time because it gives negligible bonus to hit (especially if you're at about 40 without it per hand as you should be at level 18).
    Last edited by Sir_Chonas; 01-28-2010 at 10:27 AM.

  8. #8
    Community Member Emili's Avatar
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    Apr 2006
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    5,756

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    Quote Originally Posted by MrFister View Post
    ...

    What's so bad about a human anyway?

    Nothing
    ...
    All dps melee have and use differing options when comes to race ... Humans - although are actually well suited for high DPS builds.

    NO - they bloody have no racial bonus on a given weapon nor anything close to the WF PA or bladesworn, Halfling Guile etc... They are however pretty easy to reach top strength - mind you max'd str human melee often sits two points higher in prime stat then many of it's counterparts via the swing point (adaptability), is easy to marry with but a +3 exceptional (18 start + 5 levels + 4 tome + 1 adaptability) = 28 before gear lets say is a fighter +3 enhancement more + 6 item +3 exceptional = 12 for total 40 standing without any profane bonus... prior to buffing up not too shabby for farming but two things.

    Khopesh be her extra feat (Often I consider this so) as even many dps WF and even Dwarf looks to the Khopesh ... Why, well when it comes to criticals and such... they're a nice beating weapon, some weapons hit higher crits, others crit more often yet the khopesh manages the go between and runs out ahead in one handers especially as the strength stat flairs up... kensai + (rage spell, double madstoned, blooded, Yugoloth, overly raged .... )

    ... I know a good dear friend told me he's tight on feats on his versitile twf DPS/Intimitank human to boot and I agree with him afterall there are plenty of feats I wish I still had 19 are not enough and I quite agree ... luv ya Shug.

    Con and HP on human are middle of the road... one racial toughness and 3 stat points behind WF or Dwarf places them at 20-30 hp lighter in average.

    Healing amp... 30% actually is quite nice... I keep bout 50% on mine with gear but I do know people go for 100%+

    ... case in point is not what's best or better - people will argue that day in and out - fact is what one gives one takes, what is top dog today is in the middle tomorow, seen that bloody quite enough - fair exchange - DPS melee varies in this game and thank goodness it does.
    Last edited by Emili; 02-01-2010 at 05:42 PM.
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