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  1. #21
    Community Member hu-flung-pu's Avatar
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    Drow don't bring a lot to the table for straight up monks.

    Multi-class monk/wizards or sorcerors however, and they bring a little oomph.

  2. #22
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    Quote Originally Posted by lyeman View Post
    First, drow get bonuses to dex, int, and cha, not wis, and int and cha are not monk stats, so it is effectively a 28-point build.
    Thanks for the correction.

    Quote Originally Posted by hu-flung-pu View Post
    Drow don't bring a lot to the table for straight up monks.

    Multi-class monk/wizards or sorcerors however, and they bring a little oomph.
    I see. This is what I was thinking of doing. But multiclassing with a Rogue for UMD and sneak attack.

  3. #23
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    i'm thinking of doing this build as i just got 32pt builds and my monk is only lvl 6 so not a big deal to remake him. Any suggestions?

    Code:
    Character Plan by DDO Character Planner Version 3.16
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Monk) 
    Hit Points: 304
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 16
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 14                   14
    Dexterity            16                 18                   19
    Constitution         14                 14                   14
    Intelligence          8                  8                    8
    Wisdom               16                 19                   22
    Charisma              8                  8                    8
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 27                   27
    Bluff                -1                 -1                   -1
    Concentration         6                 25                   42
    Diplomacy            -1                 -1                   -1
    Disable Device       n/a               n/a                   n/a
    Haggle               -1                 -1                   -1
    Heal                  3                  6                    6
    Hide                  3                  4                    4
    Intimidate           -1                 -1                   -1
    Jump                  5                 24                   24
    Listen                3                  6                    6
    Move Silently         3                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  7                 29                   32
    Swim                  2                  2                    2
    Tumble                4                  5                    5
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Jump (+3)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Pebbles
    Enhancement: Disciple of Candles
    Enhancement: Disciple of Puddles
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Weapon Finesse
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Monk Concentration I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Path) Philosophy - Path of Harmonious Balance
    Feat: (Selected) Stunning Fist
    Enhancement: Lifting the Veil
    Enhancement: Fists of Light
    Enhancement: Racial Toughness I
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: The Receptive Earth
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Restoring the Balance
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Rock
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Racial Toughness II
    
    
    Level 9 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rise of the Phoenix
    Enhancement: Monk Spot I
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Way of the Patient Tortiose III
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Monk Wisdom II
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Master of Thunder
    Enhancement: Master of Sea
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Monk Concentration II
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Adept of Flame
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Way of the Patient Tortiose IV
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Monk Spot II
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Monk Improved Recovery I
    Enhancement: Grandmaster of Storms
    Enhancement: Grandmaster of Oceans
    
    
    Level 19 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Monk Concentration III
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Monk Serenity
    Enhancement: Monk Spot III

  4. #24
    Community Member lyeman's Avatar
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    That's a good soloing build, and will be OK in raids and such, but it will be a little weak on upper level elite/epic stuff.

  5. #25
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    bump *so i can find the thread easier*

  6. #26
    Community Member hu-flung-pu's Avatar
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    Quote Originally Posted by zblade View Post
    I see. This is what I was thinking of doing. But multiclassing with a Rogue for UMD and sneak attack.
    Very doable. I'd consider taking acrobat, rogue PrE as well. And skip the unarmed stuff in a rogue monk.

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