i am useing character planner can you post it from that pls i am new at monk i just need a good unarmed build
i am useing character planner can you post it from that pls i am new at monk i just need a good unarmed build
Could you be any less specific?
Seriously, pretty much all monks use unarmed, if not all or most of the time, then at least half. What are your priorities? Do you want a solo build, an end-game raiding build, or a comfortable all-around build? That will have a lot to do with whether you have more AC or DPS, special moves or tactics, etc.
Here are the general builds I recommend, feel free to modify as you see fit:
sorry i am new to monks i guess just a good 32point dps like to make a dwarf are a human
Do you plan to play the character up to level 20? If so, do you plan to run the high level quests at Elite and/or Epic difficulties?
Do you typically run in groups or play solo or both?
As Lyeman pointed out, the answers to these questions make a huge difference in how to put together a monk. If you don't know yet, then go for a high survivability/solo capable monk until you have experience with the monk class. This is the easiest to learn on, but expect to either reroll or Reincarnate to fix things if you decide you want to be able to do end game content on Elite or Epic.
Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.
yes i plan on runing every thing i can in the game. going to try to make it my main
You can't be really good at everything, so you need to choose between high survivability/good solo capabilities on one end and Elite/Epic High level raids on the other.
Since you are new to the monk, you will probably need to do a lot of experimenting to tailor your monk and your play style to work together. So, I'd recommend you go towards survivability/solo capability. Its a lot easier to try things out if you can solo a wide variety of content. You can still fit well and productively into a group or raid setting for a long time.
To me, survivability means a balanced Positive Path monk with a reasonable balance between DEX, CON, WIS, and STR. For a first shot at a monk, I would recommend that you go with Human or Halfling race. Lyeman's Halfling build above is a good starting point.
Some others will probably disagree, but I would also take the Rise of the Pheonix line of enhancements (I found this invaliable until late game, and then you can always reset your enhancements to free up the points if you want to).
You will also want to try out the stunning fist attack which is great all the way through mid game (if you wisdom is high enough to give you a good DC). A lot of end game mobs are immune to stunning fist, so it is worth a lot less at End Game, but it is fabulous right up until it suddenly stops working.
The problem with this design is that at end game you have trouble generating enough DPS per hit to break through the DR/Immunities of red named bosses. Until end game, this build is a blast. At end game you may feel a little gimped if you don't reincarnate.
You CAN easily make it to level 20 with this sort of build.
At that point if you feel gimped, you will have the experience you need in order to True/Lesser/Greater reincarnate to redesign your toon.
Hope that helps.
Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.
here whay i came up with
Code:Character Plan by DDO Character Planner Version 3.16 DDO Character Planner Home Page juice Level 20 Lawful Good Human Female (20 Monk) Hit Points: 284 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 14 Reflex: 16 Will: 20 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 16 19 Constitution 14 14 Intelligence 8 8 Wisdom 16 26 Charisma 8 8 Tomes Used +2 Tome of Dexterity used at level 7 +2 Tome of Wisdom used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 27 Bluff -1 -1 Concentration 6 27 Diplomacy 3 22 Disable Device n/a n/a Haggle -1 3 Heal 4 12.5 Hide 3 4 Intimidate -1 -1 Jump 3 10 Listen 3 8 Move Silently 3 4 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 4 12 Swim 2 2 Tumble n/a 6 Use Magic Device n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Diplomacy (+4) Skill: Heal (+1) Skill: Jump (+1) Skill: Spot (+1) Feat: (Monk Bonus) Dodge Feat: (Human Bonus) Toughness Feat: (Selected) Two Weapon Fighting Enhancement: Disciple of Breezes Enhancement: Disciple of Pebbles Enhancement: Disciple of Candles Enhancement: Disciple of Puddles Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Feat: (Monk Bonus) Weapon Finesse Enhancement: Human Versatility I Enhancement: Way of the Clever Monkey I Enhancement: Monk Wisdom I Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Feat: (Monk Path) Philosophy - Path of Harmonious Balance Feat: (Selected) Power Attack Enhancement: Lifting the Veil Enhancement: Fists of Light Enhancement: Racial Toughness I Level 4 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Enhancement: The Receptive Earth Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Enhancement: Human Adaptability Wisdom I Enhancement: Way of the Clever Monkey II Enhancement: Restoring the Balance Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Feat: (Monk Bonus) Stunning Fist Feat: (Selected) Toughness Enhancement: Adept of Wind Enhancement: Adept of Rain Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Enhancement: Difficulty at the Beginning Enhancement: Adept of Rock Level 8 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Enhancement: Racial Toughness II Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Rise of the Phoenix Enhancement: Unbalancing Strike Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Enhancement: Way of the Clever Monkey III Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Enhancement: Monk Wisdom II Level 12 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Master of Thunder Enhancement: Master of Sea Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Enhancement: Human Versatility II Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Enhancement: Human Greater Adaptability Dexterity I Enhancement: Fists of Iron Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Way of the Clever Monkey IV Level 16 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Spot (+1) Enhancement: Human Versatility III Enhancement: Ten Thousand Stars Enhancement: Monk Concentration I Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Spot (+1) Enhancement: Human Versatility IV Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Spot (+1) Feat: (Selected) Oversized Two Weapon Fighting Enhancement: Grandmaster of Storms Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Tumble (+1) Enhancement: Grandmaster of Oceans Level 20 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Tumble (+1) Enhancement: Void Strike Enhancement: Monk Concentration II
Stat distribution looks ok.
Feats: do not take oversized two weapon fighting. You'll never use it as a monk in the current version of the game. You could take toughness again. or maybe something else.
Enhancements:
don't take ten thousand stars or void strike.
I would look into getting the 3rd tier of earth at least. the earth strikes are one of the best you can get.
I would take stunning fist before I took power attack; it will be more useful at lower levels.
Code:Character Plan by DDO Character Planner Version 3.16 DDO Character Planner Home Page juice Level 20 Lawful Good Human Female (20 Monk) Hit Points: 346 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 16 Will: 20 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 16 19 Constitution 14 16 Intelligence 8 8 Wisdom 16 26 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Wisdom used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 27 Bluff -1 -1 Concentration 6 32 Diplomacy 3 22 Disable Device n/a n/a Haggle -1 -1 Heal 4 12.5 Hide 3 4 Intimidate -1 -1 Jump 3 11 Listen 3 8 Move Silently 3 4 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 4 12 Swim 2 3 Tumble n/a 6 Use Magic Device n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Diplomacy (+4) Skill: Heal (+1) Skill: Jump (+1) Skill: Spot (+1) Feat: (Monk Bonus) Dodge Feat: (Human Bonus) Toughness Feat: (Selected) Two Weapon Fighting Enhancement: Disciple of Breezes Enhancement: Disciple of Pebbles Enhancement: Disciple of Candles Enhancement: Disciple of Puddles Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Feat: (Monk Bonus) Weapon Finesse Enhancement: Human Versatility I Enhancement: Way of the Patient Tortiose I Enhancement: Monk Wisdom I Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Feat: (Monk Path) Philosophy - Path of Harmonious Balance Feat: (Selected) Power Attack Enhancement: Lifting the Veil Enhancement: Fists of Light Enhancement: Racial Toughness I Level 4 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Enhancement: The Receptive Earth Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Enhancement: Human Adaptability Wisdom I Enhancement: Way of the Patient Tortiose II Enhancement: Restoring the Balance Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Feat: (Monk Bonus) Stunning Fist Feat: (Selected) Toughness Enhancement: Adept of Wind Enhancement: Adept of Rain Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Enhancement: Difficulty at the Beginning Enhancement: Adept of Rock Level 8 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Jump (+1) Enhancement: Racial Toughness II Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Rise of the Phoenix Enhancement: Unbalancing Strike Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Enhancement: Way of the Patient Tortiose III Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Enhancement: Monk Wisdom II Level 12 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Master of Thunder Enhancement: Master of Stone Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Enhancement: Human Versatility II Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Enhancement: Master of Sea Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Heal (+0.5) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Human Greater Adaptability Dexterity I Level 16 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Spot (+1) Enhancement: Way of the Patient Tortiose IV Enhancement: Monk Concentration I Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Spot (+1) Enhancement: Human Versatility III Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Spot (+1) Feat: (Selected) Toughness Enhancement: Human Versatility IV Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Tumble (+1) Enhancement: Grandmaster of Storms Level 20 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Tumble (+1) Enhancement: Fists of Iron Enhancement: Grandmaster of Oceans Enhancement: Monk Concentration II
you think i need to max my diplomacy are umd
Last edited by filippodoyle1974; 01-26-2010 at 08:37 PM.
i am undecided. i am playing with umd but am not high enough to have it be that useful.
Honestly, you can't get UMD high enough to matter, and diplo is of limited utility. I usually take balance, concentration, 10 ranks in jump, then the rest in spot (helps you see invisible enemies).
Ok so you guys gave a good survivability build can someone post a good end game build that will be able to have good dps for the raids that normally groups, or something inbetween the two?
Halfling for survivability, warforged for DPS, human, elf or dwarf for balanced.
Trick, you've helped me a ton in the past, and now I seek your help yet again.
Currently my monk is more of a survivability build, and I plan to cap out that way (Need to Lesser Reincarnate once the update comes out, though...spent some skill points the first couple levels in Intimidate and Diplo...those need to go away). However, I'm looking for a viable endgame Raid build I can work towards when I True Reincarnate. Care to help me out yet again?
I'm not far enough along to help with that, I'm grinding out my equipment now. So I have not had the opportunity yet to play with different builds in content.
I'm far enough along to feel the pain, but not far enough long to point provide viable advice on the solution.
I will say that once I have the equipment, I will be building for more hit points, so that I don't die before the clerics deel area of effect heals. And I will be building and equipping for more DPS.
Hopefully someone with more end game experience can do more than warn you about the issues...
Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.
This is a basic 28 point build, and one +1 DEX tome.
You'll get a lot of mileage out of this Monk, you'll never do "supreme maximum damage". What this build offers you, is the ability to use your monk abilities with a higher success rate, while still providing enough DPS and utility that benefits the entire party. Be it with your party buffs, dropping CON with bleeding damage from both hands for -2 CON on succesful strikes, and being able to land your offensive finishers and special strikes, eagle claw and unbalancing strike. Will all help the entire party do their thing.Code:Character Plan by DDO Character Planner Version 3.16 DDO Character Planner Home Page Level 20 Lawful Good Dwarf Male (20 Monk) Hit Points: 302 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 16 Will: 18 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 16 18 Constitution 14 16 Intelligence 8 8 Wisdom 15 22 Charisma 6 6 Tomes Used +1 Tome of Dexterity used at level 12 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 11 Bluff -2 -2 Concentration 6 40 Diplomacy -2 -2 Disable Device n/a n/a Haggle -2 -2 Heal 2 6 Hide 3 4 Intimidate -2 -2 Jump 6 25 Listen 2 6 Move Silently 3 4 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 1 Spot 2 6 Swim 2 2 Tumble 7 24 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Monk Bonus) Power Attack Feat: (Selected) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Level 3 (Monk) Feat: (Monk Path) Philosophy - Path of Harmonious Balance Feat: (Selected) Toughness Level 4 (Monk) Ability Raise: DEX Level 5 (Monk) Level 6 (Monk) Feat: (Selected) Cleave Feat: (Monk Bonus) Weapon Finesse Level 7 (Monk) Level 8 (Monk) Ability Raise: WIS Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Ability Raise: WIS Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Ability Raise: WIS Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Slicing Blow Level 19 (Monk) Level 20 (Monk) Ability Raise: WIS Enhancement: Monk Serenity Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Spell Defense II Enhancement: Dwarven Spell Defense III Enhancement: Dwarven Tactics I Enhancement: Dwarven Tactics II Enhancement: Dwarven Tactics III Enhancement: Way of the Patient Tortiose I Enhancement: Way of the Patient Tortiose II Enhancement: Way of the Patient Tortiose III Enhancement: Way of the Patient Tortiose IV Enhancement: Eagle Claw Attack Enhancement: Fists of Light Enhancement: Unbalancing Strike Enhancement: Adept of Wind Enhancement: Disciple of Breezes Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Disciple of Pebbles Enhancement: Adept of Flame Enhancement: Disciple of Candles Enhancement: Adept of Rain Enhancement: Disciple of Puddles Enhancement: Grandmaster of Oceans Enhancement: Master of Sea Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
Play smart, and most importantly, have fun!
Edit:
Attribute level up break down and skill break down I didn't include in the build I'll do it here.
+1 DEX at fourth, rest in to WIS.
At first level, put all skill points in to Concentration, Jump, and Tumble. Then put 3 points in to Balance instead of tumble, then the rest in to Tumble.
Last edited by hu-flung-pu; 02-02-2010 at 03:48 AM.
I don't want to start a new thread but I thought this question is relevant to this subject.
Why I don't see any (or much) discussion regarding Drow Monks?
They get bonus to Dex, Int and Wis. I would think that would make a decent monk build but I rarely see the word Drow and Monk on the same subject.