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  1. #21

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    Quote Originally Posted by Shade View Post
    Quite sure that the terror wasn't bypassing it. Also have had this confirmed by 1 other party member who had the same sword. I realise it does bypass most other dream-type enemies DR (tho not all, some require good also)

    Perhaps difficult setting related.. Was on elite. Were you doing normal?
    Maybe on elite it's crystal + good.
    We were doing it on normal. So perhapes it is difficulty setting related. It makes logical sense after all.

    Perhaps if you get all the keys to unlock the doors as well. My group noticed, on normal, that if you unlock all the doors, his DR is reduced compared to if you do not.

    Also with our group, it was noticed that holy was helping to stop the boss's regen. Perhaps it is a case of the regen stopping is based about difficulty as well.

    Visty, what difficulty were you doing it on? We may all be correct, and it is difficultly setting dependent.

  2. #22
    Community Member Visty's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Visty, what difficulty were you doing it on? We may all be correct, and it is difficultly setting dependent.
    the monk example was for norm and done the optional
    but i posted another example, on hard without the optional where acid stopped it too (luckily, first time in there duo on hard is ebil ^^)
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  3. #23
    Halfling Hero phalaeo's Avatar
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    All of these are great suggestions- we went in there and eventually whittled him down, but it was nothing short of.....a nightmare.
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  4. #24
    Founder & Hero DagazUlf's Avatar
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    I'd just like to add a confirmation that a basic unsupressed Terror did not bypass the DR on a couple of normal run we just did this weekend.

    I could be way-off, but it seemed that the quest optional lowered his DR by 5 points, and that the regeneration was only active while the Nightmares were alive.

    No input with regard to acid or holy weapons.

  5. #25
    Community Member Grosbeak07's Avatar
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    I was in the same group as Missing, and using the keys certainly made the end fight much easier.

    I was using a Lightning Greensteel Great Axe and was getting yellow numbers, the electric damage however was doing full force and Lightning strike was easily doing 600+ pts of damage when it went off. I'm unsure about what if anything stopped the regen, but I know at least one of the rangers was using a Holy/Pure Good Bow.

    This quest looks good to be 4 manned, a healer a tank, a caster and lastly a secondary tank. Main tank and cleric worrry about the big dude, while secondary tank and caster beat down the nightmares, before coming back to help.
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  6. #26
    Community Member Shade's Avatar
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    Yea based on this not really convinced any special type of damage shuts off his regen. You may need to be attacking him with pretty much any dmg type, but which type you use doesn't seem to matter.

    Seems to be related to simply keeping the ngihtmares away from him or killing them.

    Have done the optional before killing him and after on some runs. Can't really rmember any difference, tho I wasn't looking for any.

  7. #27
    Community Member Visty's Avatar
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    Quote Originally Posted by Shade View Post
    Yea based on this not really convinced any special type of damage shuts off his regen. You may need to be attacking him with pretty much any dmg type, but which type you use doesn't seem to matter.
    dual tripple earth picks and a firewall were stopping his regen
    befor the earth picks with just firewall and ....dunno what it was, deathnips i think, he did regen
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  8. #28

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    Quote Originally Posted by Visty View Post
    dual tripple earth picks and a firewall were stopping his regen
    befor the earth picks with just firewall and ....dunno what it was, deathnips i think, he did regen
    Ok, that is really throwing a lot out there to stop his regen. And providing you aren't playing with us, that opens up the question of... What???

    Speculation: Is it possible the Devo is a over sized version of the wheep looking elemental dreams? In which case, randomly the Devo regen could be stopped by the opposite element of his current form? This would hold true on why acid could, of why fire could, etc. It does not explay why holy/pure good could unless it is a boss thing.

    As stated, speculation.

    Current conclusion, throw everything and the kitchen sink.

  9. #29
    Founder Psyk0sisS's Avatar
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    A guildy and I were duo'n this on Normal yesterday...both our first time ( My rogue with Triple Acid rapier and Radiance 2 rapier...and his WF Wiz). Firewall did minimal dmg, we did notice once, that his regen stopped, but then came back pretty quick. Not sure if its due to being stunned and not getting acid melee on him or what?

    We never got him down further than getting the first Nightmare. It was hard w/o a healer outside of his stun range to keep me/us healed, so I had to stop melee to keep healed and that coulda brought his regen back (assuming acid stops it). Will have to test again with maybe a 3rd person to heal, and also to test wpns and keep a better eye on his regen.

    Any thoughts? I had a speculation/theory that if he's in LOS (line of sight) of something in the room (maybe the thing that looks like the laser crystal receptor from Titan?) his regen would stop but that's a stretch! On what Missing Minds said...he changes elemental forms? If so, maybe Firewall + Acid cloud + spamming electric would help a ton from the caster POV?

    P.S. Didn't notice much diff on boss with the crystals destroyed.
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  10. #30
    Community Member Shade's Avatar
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    Did another a couple more tonight on my FvS.

    As before no one used acid weapons, nor wall of fires.. We didn't even have a caster.

    But he remained vulnerable the entire fight. We had several melee, but they were all using holy weapons.

    I think simply keeping pressure on him keeps it off, regardless of your chosen weapon type.

    Nightmares I killed rather quickly with blade barriers.

    Had someone test the Terror again, confirmed it did not bypass the DR, on any difficulty... As we ran both normal and hard.

    I do believe the smashing the mindsunders may weaken him slightly, as I read the DMTexts while we did it this time and it seemed to hint at that. Both runs we destroyed them beforehand so I've no basis to compare tho.

  11. #31
    Community Member Bunker's Avatar
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    Quote Originally Posted by Visty View Post
    dual tripple earth picks and a firewall were stopping his regen
    befor the earth picks with just firewall and ....dunno what it was, deathnips i think, he did regen
    I see you posting about triple earth picks stopping his regen. Some players say that it is positive dmg that prevents his regen. IIRC, aren't all Greensteel weapons good aligned, whether they have positive crafted on them or not?

    In my experience, I was on my wizard, using just Wall of Fire. And he was regenerating. So I started attacking with a Lightning II Quartstaff while standing inth eWall of Fire. He was then vunerable. No acid dmg.

    I could simply be physicle dmg that stops his regen. One thing is certain, it isn't acid dmg that does it.
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  12. #32
    Community Member Visty's Avatar
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    Quote Originally Posted by Bunker View Post
    I see you posting about triple earth picks stopping his regen. Some players say that it is positive dmg that prevents his regen. IIRC, aren't all Greensteel weapons good aligned, whether they have positive crafted on them or not?

    In my experience, I was on my wizard, using just Wall of Fire. And he was regenerating. So I started attacking with a Lightning II Quartstaff while standing inth eWall of Fire. He was then vunerable. No acid dmg.

    I could simply be physicle dmg that stops his regen. One thing is certain, it isn't acid dmg that does it.
    not, greensteel is evil, not good

    also pure preasure cant be it, cause when a sorc16/pal2/rog2 with dual picks keeps him vulnerable while 4 melees in another run couldnt (till the monk pulled the acid wraps out) that just isnt possible
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  13. #33
    Community Member Bunker's Avatar
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    Quote Originally Posted by Visty View Post
    not, greensteel is evil, not good

    also pure preasure cant be it, cause when a sorc16/pal2/rog2 with dual picks keeps him vulnerable while 4 melees in another run couldnt (till the monk pulled the acid wraps out) that just isnt possible
    Perhaps it is simply about physical dmg and melee combat. And not so much about what type of dmg. Cause if you were doing acid dmg, and I wasn't doing acid dmg, and we both had a result of vunerable, conclusions say it must be something else.
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  14. #34
    Community Member Visty's Avatar
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    Quote Originally Posted by Bunker View Post
    Perhaps it is simply about physical dmg and melee combat.
    which doesnt desribe what i wrote above though:
    1 melee : vulnerable
    4 melee : regen
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  15. #35
    Community Member Bunker's Avatar
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    Quote Originally Posted by Visty View Post
    which doesnt desribe what i wrote above though:
    1 melee : vulnerable
    4 melee : regen
    Not trying to decifer what you wrote above. Just thinking aloud. So what do you think makes him vunerable?
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  16. #36
    Community Member Visty's Avatar
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    Quote Originally Posted by Bunker View Post
    Not trying to decifer what you wrote above. Just thinking aloud. So what do you think makes him vunerable?
    melee acid dmg
    though that doesnt explain what you did encounter

    though, you said you had a fw up?
    maybe its a combination of 2 element effects?

    for you it was fire and lightning, for me fire and acid...
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  17. #37
    Community Member Bunker's Avatar
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    Quote Originally Posted by Visty View Post
    melee acid dmg
    though that doesnt explain what you did encounter

    though, you said you had a fw up?
    maybe its a combination of 2 element effects?

    for you it was fire and lightning, for me fire and acid...
    yeah, that is where we differ. I dont' think it is Acid dmg. Or perhaps not just acid. I solo'd with my caster. Had a FW on him, and used a Lightning II quarterstaff.

    Now Shade above says it might simply be keeping pressure on the boss that makes the regen turn off.

    But if you had 4 melee attacking and the regen was active, then that can't be true. You also said as soon as the monk started attacking, he became vunerable.

    Where any of the other melee of that 4 using bludgeon weapons? Perhaps that has something to do with it. Monk bludgeon fists. My bludgeon Q-staff?
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  18. #38
    Community Member Visty's Avatar
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    Quote Originally Posted by Bunker View Post
    yeah, that is where we differ. I dont' think it is Acid dmg. Or perhaps not just acid. I solo'd with my caster. Had a FW on him, and used a Lightning II quarterstaff.

    Now Shade above says it might simply be keeping pressure on the boss that makes the regen turn off.

    But if you had 4 melee attacking and the regen was active, then that can't be true. You also said as soon as the monk started attacking, he became vunerable.

    Where any of the other melee of that 4 using bludgeon weapons? Perhaps that has something to do with it. Monk bludgeon fists. My bludgeon Q-staff?
    in the end it was 2 monks, 1 rogue and 1 ranger or fighter, that i cant remember

    also i said not he was vuln since the monk attacked, i said since he switched to acid wraps

    also bludgeon cant be it because picks are piercing
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  19. #39
    Community Member Bunker's Avatar
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    Quote Originally Posted by Visty View Post
    in the end it was 2 monks, 1 rogue and 1 ranger or fighter, that i cant remember

    also i said not he was vuln since the monk attacked, i said since he switched to acid wraps

    also bludgeon cant be it because picks are piercing
    Well in that case.... /shrug

    From my experience. It is about melee attacking that makes him vunerable. As for type of dmg, I guess I myself, and the groups I've been in, he hasn't regened enough to notice.
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  20. #40

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    Is it possible what stops his regen changes with each nightmare release?

    Even better, do you think the Devs are laughing at us yet?

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