So now we have the psionic badguys. What would it take to get the psionic classes opened up for pc class selection?
Well, I think that the Soulknife would be a fairly easy class to add to the game now that we have the monk class. The upgrades are fairly similar between the two and the dev's wouldn't even have to add the artificial enhancements to the class in order to increase their damage as the Soulknife is able to add the various weapon pre- and suf- fixes to their attacks as they desire whenever they rest (just like the wizard and cleric classes.) As far as the other abilities of the Soulknife? Well, I don't believe that they would be very difficult to emulate in the game.
As far as the other three (plus) classes from the psionic book? I think that the biggest problem with instituting them for player usage is the Augmentablity of the various powers. After all the magic system, with it's mana points, is virtually identical to the power points of the psionic system. Both systems allow their users to select the powers/spells that they will use depending upon their class. Both systems grants their class so many points based upon their level. Both systems grant the character so many points based upon a high attribute and level.
So again, the major difficulty in adding psionic powers to the game is going to be the powers that are augmentable. My ideas for such an addition are as follows:
1) An option is to use chargeable powers. The longer that you hold down the hotkey, the more points you place in the power. The drawback (especially in a action-oriented game such as DDO) is that this is going to use up time to manifest a power. Time that many folks will not want to give up. Also how do you illustrate the number of points being used in a power on screen. A current superhero-based MMO uses a small bar at the base of the screen to illustrate a charging power. Would it work in DDO?
2) Another option is related to the rest system. Limit the power-using classes to making choices about their loaded powers to a time after each rest and require them to only change them at those times. This reduces some of the advantages of powers but it may be a reduction that we would have to put up with in order enjoy the new classes. Of course this limitation might be reduced if a player is allowed to have multiple choices of the same power with different numbers of power points used on their hotbars.
These were just a couple of ideas that came to me about adding the psionic classes to the game. I know we still don't have all of the classes from the basic Player's Handbook but Turbine has also demonstrated that they are going to add classes outside of the basic book before we get the druid added to our class list. So as far as the addition of psionic classes? I think that new classes is always a good idea. Anything to keep the players interested and new folks coming into the game.
So, what do other folks think?