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    Question Mawry 3.0: Halfling Armor Class Assassin

    For her third life, Mawry wants to try out the high AC life and see how it fits her.

    Code:
    Mawry the Original Halfling Commando Level 20 Lawful Good Halfling Female (1 Fighter \ 1 Monk \ 18 Rogue)
    This is a 36-point build that attempts to combined compentet TWF, very high DPS, and as much armor class as can be shoehorned in. A bonus: decent UMD and mechanical aptitude.

    Her assassinations will be so mundane that they are probably not useful at end game; on the other hand, she will have outstanding sneak attack damage and all of her hits with any weapon will reduce STR, may vorpal, and may (assuming awahnus set) enervate.

    Code:
    Abilities
    (32 Point)       Starting     Modified     Geared
     Strength            12         12           18
     Dexterity           20         30           40
     Constitution        12         12           18
     Intelligence        12         14           14
     Wisdom              14         14           22
     Charisma             8          8           14
    
    Tomes Used
     +1 Tome of Intelligence used at level 2
     +2 Tome of Intelligence used at level 7
     +2 Tome of Dexterity used at level 7
     +2 Tome of Wisdom used at level 7
    She will consume a full set of +2 tomes at 7th level unless Turbine announces an increase in the TR cap. She will eat the INT tome regardless, and probably the DEX and WIS too.

    Code:
     AC
     10  base
     15  dex (20 base, 5 level ups, 5 enhancements, 2 tome, 6 item, 2 exceptional
      6  wis (14 base, 2 tome, 6 item)
      1  size
      1  dodge
      1  two weapon defense
      5  combat expertise
    
      7  AC bracers
      4  dodge (icy raiments)
      1  dodge (alchemical)
      5  deflection (protection item)
      4  insight (mineral II rapier)
     == 
     60  <== standing with current equipment
    
      3 chattering ring which I cannot find
      1 +8 AC bracers
     ==
     64  <== B.A.C. with acquirable equipment
    I think that is a bona fide armor class?

    Code:
      HP                                 ToHit         
     108 rogue 18                         13 rogue 18              
      10 fighter 1                         1 fighter 1
       8 monk 1                           15 dex
      20 heroic vitality                   5 greensteel 
      10 draconic vitality               ===
      22 toughness                       +30
      20 racial toughness
      10 fighter toughness                 3 halfling cunning
                                           4 rogue sneak attack 
      80 CON item                        ===
      30 GFL item                        +37
      20 minos legens
      45 greensteel
     ===
     383
    Wish there were more HP but this seems adequate?

    Damage will be through the roof on sneak attacks and include a stacking +7 seeker bonus even without a Bloodstone as well as inflicting special effects Weakening, Vorpal, and (occasional) Enervate.

    Code:
     Saves
      F  R  W
      6 11  6  rogue 18
      2  0  0  fighter 1
      2  2  2  monk 1
      0 15  0  dex 40
      4  0  0  con 18
      0  0  6  wis 22
      5  5  5  resist item
      2  2  2  head 
     == == ==
     21 35 21
    Nice reflex, otherwise meh.

    Code:
     Skills           Starting       Ending     Geared
      Balance              9          34          46
      Diplomacy            3          22          24
      Disable Device       5          25          44
      Hide                 7          23          25     
      Jump                 5          26          28     
      Move Silently        7          43          45     
      Open Lock            9          34          51     
      Search               5          25          42     
      Spot                 6          25          42   
      Tumble              n/a         12          14   
      Use Magic Device     3          22          29
    Gear assumes gyroscopic boots, 7-fingered gloves, head of good fortune, and +15 rogue skill items but does not include bard song or GH.

    Code:
     Feats
      Level 1  (Rogue)   (Selected)      Dodge
      Level 2  (Monk)    (Monk Bonus)    Weapon Finesse
      Level 3  (Fighter) (Fighter Bonus) Combat Expertise
      Level 3  (Fighter) (Selected)      Two Weapon Fighting
      Level 6  (Rogue)   (Selected)      Two Weapon Defense
      Level 9  (Rogue)   (Selected)      Improved Two Weapon Fighting
      Level 12 (Rogue)   (Selected)      Improved Critical: Piercing Weapons
      Level 12 (Rogue)   (Rogue Bonus)   Cripling Strike 
      Level 15 (Rogue)   (Selected)      Toughness
      Level 15 (Rogue)   (Rogue Bonus)   Improved Evasion 
      Level 18 (Rogue)   (Selected)      Greater Two Weapon Fighting
      Level 18 (Rogue)   (Rogue Bonus)   Slippery Mind
    Fighter is included not only for the feat but also for the enhancements.

    She will probably not take Assassin until she has 18 rogue levels. If she takes a PrE to use in the meantime it will probably be Acrobat?

    Code:
     Enhancements
      Fighter Critical Accuracy I
      Fighter Toughness I
    
      Halfling Dexterity II
      Halfling Cunning III
      Halfling Guile III
    
      Racial Toughness II
    
      Rogue Damage Boost II
      Rogue Haste Boost II
      Rogue Item Defense I
      Rogue Subtle Backstabbing II
      Rogue Faster Sneaking I
      Rogue Assassin III
      Rogue Sneak Attack Accuracy IV
      Rogue Sneak Attack Training IV
      Rogue Hide II
      Rogue Move Silently II
      Rogue Dexterity III
    Please feel encouraged to pick pick pick. I always get at least one thing wrong when I do one of these.

    Code:
    This build created using Character Plan by DDO Character Planner Version 3.10 DDO Character Planner Home Page Thanks Ron!

    Edits:

    Cannot take weapon finesse at level 1 rogue as it requires BAB 1
    Last edited by geoffhanna; 01-25-2010 at 07:09 AM.

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