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Thread: Help please

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    Default Help please

    I have been working on getting a new build together for a Drow paladin ranger but I am having trouble getting it together. I was thinking about taking one level of rouge to start out with and then going from there. From what I have read on the board it is a good idea but I am at a lost on where to start on the stats in the beginning. If anyone has any suggestions it will be great because I really am at a loss. The other thing besides the starting stats that I needed help with was which would be best to take as a first feat. Please help if you can.

    Narsisa

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    Community Member Demoyn's Avatar
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    Quote Originally Posted by Narsisa View Post
    I have been working on getting a new build together for a Drow paladin ranger but I am having trouble getting it together. I was thinking about taking one level of rouge to start out with and then going from there.
    Since drow skin is more of a purple I'd suggest starting with something deep red, like a plumb color. Also, a drow paladin is NOT a good idea. It gets even WORSE when you multiclass it.

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    Community Member captain1z's Avatar
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    I could help you with some of the basic stuff. I have both a Drow paladin/monk and a Drow Rogue/paladin and they are both tons of fun to play. The only downside to making drow as paladin is they will have lower constitution than other melees, points will be spread thin.

    In your post you said Drow Paladin/ranger/rogue possibly 12 paladin/6 ranger/ 2 rogue

    thats gonna give you knight of the chalice 2, tempest 1 and evasion. I recommend if you do this to only work on 2-3 skills at best. Balance, UMD and open locks.

    Balance/ open locks - only put points into it when you take rogue levels

    UMD - put points in it every level

    Jump - at 1st level you will have a lot of skill points so max this out.....it may save you a death later on but dont put anymore if you dont have the extra points after taking care of the 1st 3 skills.


    target str would be 20-22, dex maybe 30 or better, con 20 if possible but 18 more likely, int would be nice at 12 but 10 is probably gonna be it, wis we may need to dump at 14 final and cha hopefully 20 or a bit better.

    Those would be good but I dont think you will get there: (altered after an error.....you may have an extra build pt floating around ..str is a good place 4it)

    str 12 - 20 (+6item,+2rams might)
    dex 17 -30 (+6item,+4levelups,+2drow,+2ranger,+1tome)
    con 14 -20 (+6 item) this is gonna be your sore spot get tomes, false life items and play smart. Know your limits.
    int 10
    wis 8 (you will need wisdom items to cast your spells but it wont be a big deal)
    cha 15 -24 ( +1levelup,+2 tome,+6item)
    feats 1 3 6 9 12 15 18
    level breakdown:

    1 rogue - dodge
    2 ranger
    3 ranger - mobility
    4 ranger
    5 ranger
    6 ranger - toughness
    7 paladin
    8 paladin
    9 ranger - spring attack
    10 rogue
    11 paladin
    12 paladin - improved crit piercing
    13 paladin
    14 paladin
    15 paladin - improved 2 wpn
    16 paladin
    17 paladin
    18 paladin - greater 2 wpn
    19 paladin
    20 paladin

    use rapier and short sword, get knight of the chalice, divine might 2, tempest 1, exhalted smite

    heavy fort item, greater false life item, a nice bow for back up when using manyshot, mithral chain shirt or better armors

    you would play a build like this similiar to the way you would play an aggressive rogue. Dont aggro first and never engage hvy hitters directly. Gear will make or break you.

    Smites work very well with rapiers

    This is along the lines of what I think you wanted to make, mixed with some stuff I would do and some stuff junts would do............. Im not comfortable with the constitution and hp's will always be something you have to work on but you have lots of room for growth as you get better gear and tomes.


    Research........ build upon or change what you need but at least you have something to start with.
    Last edited by captain1z; 01-22-2010 at 10:28 PM.
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    Community Member captain1z's Avatar
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    personally I'd go ranger 17/pali 2/ rogue 1 or monk 1 but thats just me.
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    Community Member Visty's Avatar
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    Quote Originally Posted by Demoyn View Post
    Since drow skin is more of a purple I'd suggest starting with something deep red, like a plumb color. Also, a drow paladin is NOT a good idea. It gets even WORSE when you multiclass it.
    dont listen to him, drow is the best race for paladins, as they get higher DM while having 16 str as other classes
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    thank you so much that seems to help me a lot. I play with my boyfriend and he is doing a bard build do you think my build will go well with the bard or what do you suggest I do in that case?

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    Community Member captain1z's Avatar
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    Quote Originally Posted by Narsisa View Post
    thank you so much that seems to help me a lot. I play with my boyfriend and he is doing a bard build do you think my build will go well with the bard or what do you suggest I do in that case?
    Heck yeah. You can both fight and heal to some degree....... hes got buffs and crowd control (both of which help you perform better)


    Its just you are really gonna need to keep upgrading your gear evey chance you get, to keep your builds edge.


    AC song, damage song and DR song will be big helps. You will have UMD, really good fighting ability, AC and ability to evade traps and open locks plus great saves. Should make a great team, make sure you twink as well as possible and remember you are not a "tank".
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    Do you have any other suggestions for a good character build with him being a bard mix? And also with the build you gave me what would the starting stats be.

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    Community Member captain1z's Avatar
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    Quote Originally Posted by Narsisa View Post
    Do you have any other suggestions for a good character build with him being a bard mix? And also with the build you gave me what would the starting stats be.
    starting stats are listed


    str 12
    dex 17
    con 10
    int 10
    wis 8
    cha 17

    its in the breakdown the numbers following the starting stats are what they should be at 20th level with the modifiers I listed in ( ) all just above where feats are listed.

    Ive never played a bard past 2nd level so maybe someone else could help you with that or check the bard forums.
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  10. #10
    Founder adamkatt's Avatar
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    Quote Originally Posted by Narsisa View Post
    one level of rouge
    Narsisa
    Why only one level of red?
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    Community Member Ninetoes's Avatar
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    Quote Originally Posted by Demoyn View Post
    Since drow skin is more of a purple I'd suggest starting with something deep red, like a plumb color. Also, a drow paladin is NOT a good idea. It gets even WORSE when you multiclass it.
    Oh, I see what you did thar.

    Also...what makes drow horrible paladins? He's clearly going to try a tempest/paladin build. Drow paladin is about the cheapest way to make a very good melee DPS end game character, as long as the math works out.


    Edit: Unless your second comment was in the same style as your first. Then, I agree COMPLETELY.
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    OP:

    I'd recommend dropping rogue and taking the 14th level of paladin. That's when you get very nice 4th level spells. For a first character without mega hand-me-down EQ, Holy Sword makes it easy for you as you grind for your greensteel weapons. And Zeal gives you a 10% speed bonnus that would stack with the tempest 10%.

    IMHO, 14/6 KOTC Tempest will make you happy. And the Bard will have more skills to build rogue skills, anyway. ;D

    For STATS:

    I'd favor a STR build if you aren't going AC/evasion. As a level 12 or 14 paladin, you won't get beyond Divine Might II, which means you need a max base CHA of 16. No need to stretch for 17 CHA.

    16 STR + all level ups
    16 DEX (You will need +1 dex tome eventually for Greater TWF)
    12 CON
    10 INT
    8 WIS
    16 CHA

    This build is pretty ready to roar. You will need to wait til you get a +3 wisdom item (around level 7) to cast, since you need a min. 11 wisdom. If you have access to +2/+3 tomes, drop DEX and CHA and pop it into CON. xD

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    Community Member Demoyn's Avatar
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    Quote Originally Posted by Ninetoes View Post
    Also...what makes drow horrible paladins? He's clearly going to try a tempest/paladin build. Drow paladin is about the cheapest way to make a very good melee DPS end game character, as long as the math works out.
    My second comment was truth. Having a 16 charisma is rather counter-productive (unless you're a 36 point build). People are swooning over a 2 whole points of damage that's a 1 minute clickie that has an activation time, but they couldn't care less about 1 damage AND 1 hit AND more chance to resist knockdown AND... Strength is, WITHOUT A DOUBT, the better of the two stats past 14.

    On top of that, drow get less hit points AND are forced to effectively spend points on intelligence (the only true paladin dump stat). Drow and paladin just really aren't good for each other (in fact, drow isn't good for ANY class other than sorc/wizard).
    Last edited by Tarrant; 01-23-2010 at 07:36 PM.

  14. #14
    Community Member captain1z's Avatar
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    Quote Originally Posted by gavagai View Post
    OP:


    . As a level 12 or 14 paladin, you won't get beyond Divine Might II, which means you need a max base CHA of 16. No need to stretch for 17 CHA.

    hes absolutely right about this............ I neglected the fact you need 20 paladin levels for dvm4 or 18 for dvm3 (like said, was more of a Junts thing than my thing, every little bit helps and +4 to damage is not a bad thing at all) .............. which means you could drop your charisma 2 pts and boost your constitution 4 pts which Id be way more comfortable with if you stuck with the original idea.


    Good catch gavagai +1 to you sir
    Last edited by captain1z; 01-22-2010 at 10:51 PM.
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