There is a lot of ranged combat hatred flowing in this game. And a lot of it comes from certain things, that I am going to call Myths. And then do some myth busting.
Unfortunately, like all myths these have basis in truth. Some a very strong basis. But they are heavily scewed by people repeating them with their own agendas.
But many times they are simply exagerated for emphasis.
Myth #1: Ranged does negligible DPS.
Well....it does do way less than a similarly built/equiped melee guy. But to call it negligible or meaningless is way off the mark.
If it is damaging it at all, and not healing/regenerating, than it will eventually die.
My cleric killed the rednamed beholder at the end of Von 3 with a throwing dagger.
Everyone else died over and over again...it took awhile...but I killed him. Negligible?
My main has run the Shroud only 16 times. Yet I've delivered the killing blow to the pit fiend in prt 5, twice. Pretty good odds if it's negligible. I really should buy more lottery tickets.
Of course that was with Manyshot.
Which I also know can pull agro off a heavy tank. Sulu and I are old friends, and his buddies in ToD know who I am too.
The more sensible people will admit that Manyshot does some darn good DPS.
But what about the rest of the time?
I'm not much a number cruncher, but I'll tell you what I see.
The more HP a monster has, the less effective ranged combat is against him.
In a harbor normal quest a ranged guy kills very fast. On elite there is a hug difference.
In the mindsunder quests the damage I do per hit with a bow, compared to the damage the monster archer does to me....when you adjust for the amount of HP, he has compared to mine...and how ling I can last with eash of us shooting at each other....it is very depressing.
Single shot ranged fails to cut it...not because I can't kill him, but because I can not take the damage he can put out long enough to kill him.
So, IMO while ranged DPS is not negligible it become weaker and weaker the more HP the enemy has.
Myth#2: Ranged guys kite all the monsters away from the party, all over the dungeon.
I can't really remember this happening outside the Harbor.
But the kiting issue is also exagerated...even there.
Truth is the ranged guy kites "ONE" monster. And only the worst ranged guys actually get themselves killed this way.
Unfortunately it is always the one monster that the melee guy had already targeted for termination.
(the same monster that is about to get PKed or Charmed)
it's really unfair to blame the ranged guy for targeting the same monster you did. He played exactly the same way you did...he targeted the closest monster to him.
And he just stopped one monster from targeting anyone else in the group.
It might be annoying, but it's unfair to hate him for it.
Myth #3: Ranged guy cause party wipes by drawing agro from monsters far away from the group.
Uhm.....yes. Sometimes the guy with a bow hits tab and accidentally hits a monster in the next room..who then tells all his friends to charge down there and attack everyone.
But, you were just going to run into that room with reckless abandon and not use a single damage mitigating tactic anyway......so what's the problem?
When I see players actually using a tactic other than "CHARGE!" we'll talk.
Careless guys with bows do sometimes draw unwanted agro. But IMO does not lead to party wipes....not anymore than standard melee (lack of) tactics anyway.
Well... I kinda ran out of myths for the moment. Maybe I'll add more later.