So, going to make a monk and this is my first crack at it.
Enhancements are a bit of a grey area as there's a lot to choose from. Wisdom enhancements would be played with depending on gear to keep the number even. GM air stance and master fire stance... adept in earth and water.
He'll use handwraps, kamas for vorpaling if I can get my hands on some. Switch sometimes to Qstaff for flavor and fun... and depending on getting devout handwraps or not I may have better luck with Qstaff DR bypassers.
Last feat was just a bit of a conundrum... figure SF:UMD was as good as anything until someone shows e something I really need.
Would love advice on it.
Level 20 Lawful Good Dwarf Male
(20 Monk)
Hit Points: 317
Str: 16 + lvl ups
Dex: 16 (+1 tome before ITWF, +2 tome before level 18)
Con: 14
Int: 10
Wis: 14
Cha: 6
Skills
Balance maxed
Concentration maxed
Jump about 12 ranks
Spot about 11 ranks
Use Magic Device maxed (11 ranks)
feats:
Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Level 3 (Monk)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Feat: (Selected) Stunning Blow
Level 6 (Monk)
Feat: (Monk Bonus) Lightning Reflexes
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 18 (Monk)
Feat: (Selected) Skill Focus: Use Magic Device
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Giant Dodger I
Enhancement: Dwarven Tactics III
Enhancement: Way of the Patient Tortiose III
Enhancement: Fists of Iron
Enhancement: Monk Improved Recovery III
Enhancement: Fists of Light
Enhancement: Grandmaster of Storms
Enhancement: Adept of Rock
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Racial Toughness IV
Enhancement: Monk Concentration I
Enhancement: Monk Wisdom II