just thought about it, what about adding some new stances which require a certain aligment to take and enhance your total damage with that aligment
maybe set them at 4ap or something as it is quite powerful but it also could enable some more variation
like
Arcane Archer: Imbue Chaotic Arrows
* Cost: 4 Action Point
* Prerequisite: must be chaotic and whatever else seems fitting
* Effect: Imbues all missiles that you fire with chaotic force, making your damage with your arrows chaotic aligned. This ability costs XX spell points to activate. Only one Arcane Archer Imbue ability may be active at any time.
Arcane Archer: Imbue Lawful Arrows
* Cost: 4 Action Point
* Prerequisite: must be lawful and whatever else seems fitting
* Effect: Imbues all missiles that you fire with lawful force, making your damage with your arrows lawful aligned. This ability costs XX spell points to activate. Only one Arcane Archer Imbue ability may be active at any time.
Arcane Archer: Imbue Evil Arrows
* Cost: 4 Action Point
* Prerequisite: must be evil and whatever else seems fitting
* Effect: Imbues all missiles that you fire with evil force, making your damage with your arrows evil aligned. This ability costs XX spell points to activate. Only one Arcane Archer Imbue ability may be active at any time.
Arcane Archer: Imbue Good Arrows
* Cost: 4 Action Point
* Prerequisite: must be good and whatever else seems fitting
* Effect: Imbues all missiles that you fire with good force, making your damage with your arrows good aligned. This ability costs XX spell points to activate. Only one Arcane Archer Imbue ability may be active at any time.
maybe even an additional 1d6 dmg