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  1. #1
    Community Member Visty's Avatar
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    Default Alignment stances for Arcane Archer

    just thought about it, what about adding some new stances which require a certain aligment to take and enhance your total damage with that aligment

    maybe set them at 4ap or something as it is quite powerful but it also could enable some more variation

    like

    Arcane Archer: Imbue Chaotic Arrows
    * Cost: 4 Action Point
    * Prerequisite: must be chaotic and whatever else seems fitting
    * Effect: Imbues all missiles that you fire with chaotic force, making your damage with your arrows chaotic aligned. This ability costs XX spell points to activate. Only one Arcane Archer Imbue ability may be active at any time.

    Arcane Archer: Imbue Lawful Arrows
    * Cost: 4 Action Point
    * Prerequisite: must be lawful and whatever else seems fitting
    * Effect: Imbues all missiles that you fire with lawful force, making your damage with your arrows lawful aligned. This ability costs XX spell points to activate. Only one Arcane Archer Imbue ability may be active at any time.

    Arcane Archer: Imbue Evil Arrows
    * Cost: 4 Action Point
    * Prerequisite: must be evil and whatever else seems fitting
    * Effect: Imbues all missiles that you fire with evil force, making your damage with your arrows evil aligned. This ability costs XX spell points to activate. Only one Arcane Archer Imbue ability may be active at any time.

    Arcane Archer: Imbue Good Arrows
    * Cost: 4 Action Point
    * Prerequisite: must be good and whatever else seems fitting
    * Effect: Imbues all missiles that you fire with good force, making your damage with your arrows good aligned. This ability costs XX spell points to activate. Only one Arcane Archer Imbue ability may be active at any time.

    maybe even an additional 1d6 dmg
    Last edited by Visty; 01-21-2010 at 09:53 AM.
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  2. #2

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    Well, the evil aligned should require the archer to be neutral (i.e. not good). Otherwise, no one could use it.
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    Pwesiela is correct.

  3. #3
    Community Member Visty's Avatar
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    i know theres no evil aligment, i was just making all 4 because evil is an aligment too
    they could also just leave that one out, but i thought it wouldnt be complete without it
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  4. #4
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    Eh...I dunno...I just don't feel Arcane Archer really has anything to do with alignment...

    Y'know, maybe some kind of Cleric thing that could imbue your weapon with your alignment (or based on the alignment of the path you chose) would make more sense, but I just don't see it for the AA.

  5. #5
    Community Member Cyr's Avatar
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    Nah. They seem to not want us in multiple stances at once and these would never get used then. Also doesn't AA have enough action points being sucked up by it already?
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  6. #6
    Community Member Visty's Avatar
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    Quote Originally Posted by Cyr View Post
    Nah. They seem to not want us in multiple stances at once and these would never get used then. Also doesn't AA have enough action points being sucked up by it already?
    well, using the good stance with silver arrows while using a bow better then lighting II seems like a fair tradeoff to me (thats also the intend behind that suggestion, let us use some other bows then greensteel while breaking dr)
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  7. #7
    Community Member Cyr's Avatar
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    Quote Originally Posted by Visty View Post
    well, using the good stance with silver arrows while using a bow better then lighting II seems like a fair tradeoff to me (thats also the intend behind that suggestion, let us use some other bows then greensteel while breaking dr)
    Sure I could see it used with epic thornlord for example, but then if you only get one stance up you would be losing 25 damage per shot from the slaying arrows. There is no way even thornlord could make that dps up compared to a lit 2 bow or good 3 vs. dq. Note: I'm not saying the suggestion is OP by any means. I would say it is too underpowered to be worthwhile based upon the probable stance limitation. Take away the stance limitation and it would make sense from a player perspective.
    Last edited by Cyr; 01-21-2010 at 10:35 AM.
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