This is not a rant for those WHO DO NOT RUN THROUGH DUNGEONS. I just wanted to point out my observation that has become a boil on some of if not all of my buds.
SPAWNS AND RESPAWNS:
There are some quests that cause the dungeon alert system to go off without you actually zerging through the dungeon. THis usually happens when more than a "x" amount of monsters spawn. I've noticed that in some dungeons that number is around
10 in others 15 or so.
Now you might say then stand and fight. Great would love to but part of fighting is MOBILITY. If my movement is hindered than the affectiveness of combat is lost.
To note I love to zerg, but in some cases especially when I'm helping friends I will clear ahead to make sure they come through without experiencing any resistance. I AM NOT TALKING ABOUT ZERGING just spawns and respawns which cause the D.A.S. to trigger. I wasn't running through the dungeon dragging everything and causing the server to crash, just more than "x" amount of creatures spawned and all of a sudden I hindered can't fight or run cause I'm skulled.
Respawns also have the same affect on the D.A.S. and in some dungeons it takes the fun out of ever doing that run again, or severely limits the amount of times one actually runs that quest i.e Coal Chamber...Shadow King.
Try doing Shadow King without triggering the D.A.S...you can bake bread faster. I think the Shadow King was buried and forgotten when the D.A.S. was thought up.
Solution:
1. Take away the D.A.S. (My favorite solution).
2. Modify the D.A.S. so it doesn't get triggered under an "x" of creatures.
3. No Re-Spawns! We've killed them...they're dead.