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  1. #1
    Community Member Shade's Avatar
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    Default Stealth Update Changes

    Looks like there was an update to lamannia that wasn't annocued sometime yesterday...
    Whats new:
    • New launcher skin obviously. Looks ok.
    • Many changes to pale master
    • Even more upgraded textures, looks nice.
    • Difficulty rating now shows in quest entrance panel
    • Most new quests updated with better graphics, new sounds and finished voice overs
    • "Used jewled key on the wrong door" bug in Delirium fixed.
    • Some minor updates to Mindsunder, better textures, larger mindsunder and 1 new voice over that doesnt seem to fit (this may not be new to this update but seems different from liive)

    Unverified Merged Release notes:
    • The 2 True Reincarnation limit has been lifted. Kruz has stated that he is pleased that he can now burn people to ash as many times as they like.
    • The collector NPC dialog window will no longer close in between trades, and the "take what you need" option is now more accessible at the top of the first page, allowing you to turn in collectibles more easily.
    • Trainer Icons are now blue.
    • Fixed a typo in the trainers' ranger tips.

    Quest & Adventure Area Changes
    • Some bandits in Cerulean Hills were so dumb that they were getting wedged between rocks. The offending rocks were moved to accommodate them.
    • Cursed Ritualists in the Demon's Den will take longer to answer Marilith's summons on Elite setting.
    • In the underwater room in Jeet's addled mind, your camera will no longer become stuck above the water.
    • The first iron defender in Osgood's basement will now attack if it takes damage from range attacks or a pet.
    • The Shadow King put his Scarab into a better chest, where it won't get lost again.
    • The DM text that refers to Greezix the kobold's previous location in the caverns of Shaagh has been removed.
    • A gardener was called in to deal with a weed infestation in Prison of the Mind.


    General Quest Changes

    • Drop rates for the ingredients for Boots of Anchoring have been dramatically increased.
    • Important monsters needed to complete quests will stop going on their coffee break in casual difficulty


    Epic quests

    • Raid & Dungeon tokens will no longer share to group. Each player must now collect their tokens in person, much like a collectable.
    • Epic tokens now fit in ingrediant bags.
    • The End chest and tokens in Epic content can now no longer be looted by players who were not present in the dungeon at the time of competition.
    • Drop rates have been increased for Zawabi's Revenge and Plane of Night
    • Zawabi's Revenge now also has a chance to drop any (normal) item that normally drops in the desert or non-epic Zawabi's Revenge raid.


    Monsters:
    *Air elementals are now slightly less annoying.

    Bugs still present:
    • Casual mode unlocks all difficulties bug: Worse then ever now.. I guess turbine didnt want us in epic so badly they incorrectly fixed the bug.. Now completing a ques on casual 100% locks you out of ever running a quest on elite, even if you previously already had elite unlocked. Same for hard for non-VIPs (Vips can still unlock hard)
    • Update 2 still doesn't exist despite the splash screen kinda telling you it does.
    Last edited by Shade; 01-20-2010 at 05:22 PM.

  2. #2

    Default

    there is a bug in the enhancement tab.

    for passive feat with an active component, such as Wiz Past Life with Arcane Initiate, the passive feat will be displayed with a red highlight when we enable Show Active and disable Show Passive. The same mechanism is not implemented for enhancement, so when we enable Show Active and disable Show Passive, the Pale Master I with active components remain hidden.
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  3. #3
    Community Member ahpook's Avatar
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    Default

    The release notes were updated today assumedly to document those changes.

  4. #4
    Community Member Shade's Avatar
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    Default

    Quote Originally Posted by ahpook View Post
    The release notes were updated today assumedly to document those changes.
    Thx for the heads up. It's still missing most of the changes I have listed, so i'll merge in whats listed there.

  5. #5
    Community Member Shade's Avatar
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    Default

    Quote Originally Posted by Shade View Post
    General Quest Changes

    • Drop rates for the ingredients for Boots of Anchoring have been dramatically increased.
    • Important monsters needed to complete quests will stop going on their coffee break in casual difficulty


    Epic quests

    • Raid & Dungeon tokens will no longer share to group. Each player must now collect their tokens in person, much like a collectable.
    • Epic tokens now fit in ingrediant bags.
    • The End chest and tokens in Epic content can now no longer be looted by players who were not present in the dungeon at the time of competition.
    • Drop rates have been increased for Zawabi's Revenge and Plane of Night
    • Zawabi's Revenge now also has a chance to drop any (normal) item that normally drops in the desert or non-epic Zawabi's Revenge raid.
    Hmm the boot ingredient thing will make some people pleased I guess.

    Epic changes:
    Tokens - meh. Guess it had to happen. It's some total BS tho, swapping chars at the end to geta token on one you wanted to TR wasn't exactly game breaking. I guess they just want to really force us to pay real life $ to TR, even if you do run lots of epic. Lame.

    DQ2 Updates - Finally. Thankyou for this. Tho with such a massive loot table, I hope this won't make getting regular raidloot still harder then the lower difficulties. I'd think seperating it would be a better bet.. IE: Epic Chest: Shards + Raidloot. Side chest: Normal Desert Named items.

    But what about the side chest that gives level6 loot? That getting fixed too?
    Last edited by Shade; 01-20-2010 at 05:28 PM.

  6. #6
    Community Member Turial's Avatar
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    Quote Originally Posted by Shade View Post
    .... I'd think seperating it would be a better bet.. IE: Epic Chest: Shards + Raidloot. Side chest: Normal Desert Named items....
    Good idea.
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  7. #7
    Community Member Sirea's Avatar
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    Quote Originally Posted by Shade View Post
    DQ2 Updates - Finally. Thankyou for this. Tho with such a massive loot table, I hope this won't make getting regular raidloot still harder then the lower difficulties. I'd think seperating it would be a better bet.. IE: Epic Chest: Shards + Raidloot. Side chest: Normal Desert Named items.

    But what about the side chest that gives level6 loot? That getting fixed too?
    I second this, especially the bolded part.

    EDIT: Err, I mean I "third" it
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  8. #8
    Community Member Auran82's Avatar
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    Quote Originally Posted by Shade View Post
    Hmm the boot ingredient thing will make some people pleased I guess.

    Epic changes:
    Tokens - meh. Guess it had to happen. It's some total BS tho, swapping chars at the end to geta token on one you wanted to TR wasn't exactly game breaking. I guess they just want to really force us to pay real life $ to TR, even if you do run lots of epic. Lame.
    With the changes to the entrance barrier, can't you just swap characters before finishing anyway? You will just have to wait for the character to run out to the quest before completing, shouldn't be too hard on quests like Wizking/chains/Oob.

  9. #9
    Community Member Kahuna68's Avatar
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    Quote Originally Posted by Shade View Post
    Looks like there was an update to lamannia that wasn't annocued sometime yesterday...
    Whats new:
    Epic quests

    • The End chest and tokens in Epic content can now no longer be looted by players who were not present in the dungeon at the time of competition.

    Hmm, is it supposed to read 'time of completion' instead of competition? Just curious.
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  10. #10
    Community Member Shade's Avatar
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    Quote Originally Posted by Auran82 View Post
    With the changes to the entrance barrier, can't you just swap characters before finishing anyway? You will just have to wait for the character to run out to the quest before completing, shouldn't be too hard on quests like Wizking/chains/Oob.
    Yea thus why it's a stupid change. All it does is force us to waste a bunch of extra time running out the gimp character all the way to the chest (and make the entire party wait for you while you do that). And for a quest like chains of flame, the freaking travel time to the chest is a large part of the grind and challenge itself, so having to run 2 characters out to the end would suck.

    And for quests that complete the moment the boss dies unlike the above mentioned ones - somewhat screwed.. As you would be forced to either not participate in the boss fight, or take your gimped char into it.

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