You can totally RP your way through this one.
Greater good, for the one true god, blah blah blah.
Basically every rationalization that the Catholics and Protestants used (both religions nominally classified as LG) in Ireland....or the Spanish Inquisition.....or the Salem Witch Hunts....or the Crusades....or a Jihad.....etc etc.
One of the basic tenets of most major religions is that THEY ALONE ARE RIGHT. Once you make that leap, it is pretty easy to go into the tunnel in House P and slaughter all those poor, misguided fools. Actually, you are probably doing them a favor by killing them, since after they die they can go to the afterlife and see for themselves how wrong they were. And you are putting a stop to any further sinful behavior, thereby reducing the amount of time they spend in purgatory or what have you. Why, young Paladin, you are practically a hero! Take your end reward with pride!
Thelanis; Strngrdanger, Likkerpig, Byrnt, Obgynkenobi, Severancepay, Buffystmarie.
That falls apart though in this context.
You are set by a preist of the Silver Flame to purge a temple to the Sovereign Host. The Flame that was the Crimson flame, a hellish spire of blood red combustion that radiated evil. Radiated evil that is untill 299 YK, where by the sacrifice of a Coulat and one Tira Miron, paladin of Dol Arrah, goddess of war, diplomacy and self sacrifice within the Sovereign Host, the flame was purified cleansed to goodly silver. Thus allowing the SILVER FLAME to become a religion.
To deny the divinity of the Host, is for a Flamite to deny that their holly barbecue pit in Flame Keep is anything but a too-great evil in a too-narrow cadge.
Currently levelling: Lainnu, WF Arteficter 18, Khyber, Leader of House Tarkanan
Jhankgix, WF lvl 21 monk, Grand Master of Flowers,Khyber, House Tarkanan
Recovering Altaholic.
This falls apart in a world with detect Evil and (especially) Detect Good and Law. The Silver Flame can cast Detect Good and see that the Host is doing good. The silver Flame believes itself closer to Pure Good, but they know the Host is not evil.
Individual Flamists, as the quest-given, Have conspiracy theories like that all Host member use nondetection spells or something. These are extremist, usually evil, views, that the main body of the church rejects (genocide against shifters is another extremist view of some Flamists).
Most worshipers of the Silver Flame discourage Worship of other religions, but accept host-ers. An adventuring party with a Flamist pally and a host cleric would have lively discussions, but never raise arms against each other, both would be dedicated to Good before all else.
Also, as a side note, Paladins like both, but serve good before law if forced. It's Smite Evil, not Smite Evil or Chaos.
Thats easy to bypass, with four words.
1. Thus
2. Sayeth
3. The
4. Lord.
Haven't you ever heard of faith based obedience? All religions (and as far as I am concerned the Silver Flame have just a good a shot of being right as any mainstream 'real' religion) have at least one thing, sometimes a lot more, that people are required to do on pure faith.
How about this quest could be one? You could RP a huge soul search, complete with fasting, prayerful vigils, sacrifices, and supplications to your diety. Crawl around in the desert without food or drink for a while if you want to. Flog yourself with a cat o nine tails if you so desire. Then you could just figure out that you just aren't up to understanding the machinations of your diety and his earthly leaders, and that obedience is one of the first principles of any lawful religion. Maybe by completing this quest you could be one step closer to achieving enlightenment! And pie!
Or not. I really don't care. I have enough trouble with IRL religions to debate MMORPG religions with someone.
Thelanis; Strngrdanger, Likkerpig, Byrnt, Obgynkenobi, Severancepay, Buffystmarie.
I ask a simple retort...
"Why put on the moral blinders in the first place?"Originally Posted by MyfSeran
I've gone and read every message in the thread before replying, so that I don't have 90 replies. Merely 18 paragraphs. ;>
Paladins are sadly often played as Lawful Stupid. It's true. They're often played zealots, but they don't HAVE to be complete and utter pricks. It's not the way I play my paladins. The reason for this is that just because you feel the calling to your God to do His/Her/Its Work doesn't mean you have to hang your brains up at the door. A Paladin still has his prefrontal cortex, the part of the brain that helps you sort through moral dilemas. And so has the ability to choose to slaughter, to turn on his/her/its commanders, to simply walk away, to join the enemy.
There are accounts of all of those things happening from every Crusade that man has perpetuated upon man since the beginning of time. Not every English or Frenchman that went East on Crusade did so just to kill people without care or consequence. Without a doubt, there are those that did indeed go just to kill because they could without reprisal from their Lord/King/Sibling/Cousin/Father/whathaveyou. I couldn't begin to guess at the numbers of people who went East to seek absolution that found only blood, sand and pain both physical and spiritual. We don't know how many regretted their part in wholesale slaughter after the fact. We never will. All we know for sure is that they went to another people's land and did horrific things. And there were others that did not go because thousands of different reasons.
One thing you have to remember in the Middle Ages, the Catholic Church had the common man so afraid of Hell and Sin that if you stepped out of bed with the wrong foot on the wrong day you were condemned to the depths, away from the light of God's Love. There were more ways to commit sin than there were birds in the sky, or breath in your lungs. After all, if you and your wife performed the carnal act on certain days, it was a sin. If she was on top, you were both going to hell - even if you broke your leg in battle and couldn't otherwise 'perform', even with the purpose to conceive another Christian Warrior. Most common folk who chose to go went to seek absolution, a way into Heaven they might not otherwise have a chance at, likely for a myriad of strange little sins they didn't even know they were committing at the time. I'm sure many wrestled with the rights and the wrongs of what they did once they got to Acre and went beyond Jaffa, all the way to Jereusalem. I'm sure many more didn't because the things they were told were comfort enough to ease the things that might trouble another soul. Human Beings are, after all, some of the worst monsters ever thought up.
The Templars, the Hospitallars and the Cathars weren't the only inspiration for the Paladin class, there was also the highly romatacised image of the Knight in Shining Armour, out in the World on Quest from Arthurian Legend. Without Mallory and Chretien des Troyes and other Grail writers, it's likely that the Paladin class wouldn't even exist. I would personally argue that despite their dedication to the Crusades, that many of the knights on them were in fact just high level fighters with delusions of grandure and some really keen equipment. They convinced themselves that Might Makes Right, and if we win, we're favoured by God, therefore we're Chosen by God. We'll never really know if God did infact choose a single one of them. Or which God, for that matter. God's Will, after all is rarely ever cut and dry, clean and clear for all to see, that's why people often do opposite thing, and claim they had God on their side the whole time. All religions need a warning label: Interpretations may vary.
I could debate history and cultural psychology and the consequences we're still suffering from a thousand years later for years on end, but it gets me away from the point, so I'll steer back to it here. Almost.
I see Paladins as Knights as they Should Be, /Wise/ Warriors. Might FOR Right, not Might Makes Right, which is an important distinction. I follow more along this Arthurian Ideal, I think, rather than how Knights actually were in the days of High Chivalry. But that's because 1.) This is Fantasy, and I can get to be the Good Guy for once in the story, not just a two line blip in someone else's tale. 2.) Ideally, I get to make the world a better place, even though in RL, I don't make as much effort as I aught to. 3.) My Paladin isn't actually human. He's a Halfling, and surely he's got his flaws too, he ain't smart. Little over confidant at times, but he follows a moral code. He won't generally hit a creature when it's Held, Commanded or been affected by Soundburst, because it's not fair, even if that creature is three times his size and would gladly use his femur for a toothpick if it could. He won't open sarcaphogaii, but will break boxes and take what's in 'em as 'donations'. He's not opposed to Flanking, but will never go for a Backstab himself. And polite nearly to the point of misogny, because the Tender Gender shouldn't aughta have ta get blood on their hands, they are life givers, not life takers. Generally. He tries to open doors for ladies and won't sit/shrine until all the feminine kind have already done so themselves. So far, it hasn't been a problem. Then again, he's still a Lowbie. And now to get back to the original mark....
In character, I might not be smart enough to describe the math that tells engineers how the catapult works, but I should be able to work out the Moral implications of using it BEFORE going to talk to the Town Leaders. After all, we might really be on the same side as them and if I don't go find that out, I'll never know. Intelligent people ask How, Wise people as Why. And so, Wise people should ask themselves and others if they're doing the right thing, why is it the right thing, what if it's not? Not all Paladins will do this, as their Faith can be stronger than their actual Wisdom. And yes, sometimes people start something and change their minds half way through, when they have the epiphany that what they're doing is Wrong on a fundamental scale. Sometimes you don't know what you're getting yourself into until you're knee deep in halfling blood, because some Zealot has lied to you. Guilt, Remorse and Regret become lifelong companions, and can be great for nitty gritty character devolopment, in the long run. What can you rationalize away, what can you learn to live with, and what can't you live with?
If I were a Paladin of the Silver Flame, I could possibly talk myself into doing it, possibly even into finishing this particular quest. It would depend greatly on that character.
There should be all sorts of options for this particular quest, in my less than humble opinion, ones that could well affect the way that NPCs deal with you, some would after all look at you as the Conquering Hero, others as a Misguided Soul, some as a Monster/Infidel. And those three opinions could well apply to every potential outcome, your reputation, are you someone who gets things done, no matter the cost? Are you honest? Do you lie about getting work done? Up for anything? Careful about the Jobs you do or do not take?
As much as I disagree fundamentally with the nature of Purging the Heretics, I like that the quest as it is can make people think and even feel, debate terminology and history, but in the end I think it could still be better. It's the lack of options with this quest that bugs me, it's almost like it's Do or Do Not, there is no Why....No consequences, no implications, no change in the world for the choices you make.
Home Sweet Sewer I like as well, because it gives you the option to say that you're not willing to kill dogs for doing what they're trained to do. I think that's a great start. But it doesn't give you any more or any less favour than taking the other option of offering to slaughter them for Skrag. It doesn't in the end affect anything at all which one I choose, so long as I do the quest or I don't.
What I'm asking for is more than just 'fixing' this one quest. It's not at all an easy fix, not a simple problem or a soloution that's going to come over night. I'd like for my IC choices to affect the sorts of quests I can take, the sort of people who would 'hire' me. It's a massive undertaking, but it's not impossible. And that's why this thread is in suggestions, because it's something I'd like to see. An innovation, perhaps as this is honestly the only MMORPG I've ever played, so I don't know if there are/were other games where your choices affected in real ways how your gameplay happened, and the moral tone of your server.
I suppose the real question is, are the Developers willing to deepen the world, and deepen the content? Make things more personal for the players in more than just a new hairstyle or skin colour, new loot or a new adventure to zerg through. For the time being, I won't be doing this particular quest, as previously stated. But if I don't point out WHY I won't be doing it, it doesn't lend any information to the Developers, which I suppose in the long run was the real point of opening this can of wyrms (apparently all over again). No feedback means little to no improvement in the areas I see as problematic.
So here's mine....verbose as it is.
As a side note, d4's in the bed to roll damage/pleasure are a bad idea when you roll over on them in the middle of the night. Those things are like caltrops.....!
Paladins are taken from the Order of the Temple and the Order of the Hospital (Templars and Hospitallers) as well as the romantic Knights of Charlemagne. It's the Templars and Hospitallers that influenced the idea of the DnD Paladin the most as I see it. Templars were mainly known for defending pilgrims on the way to Jerusalem, though they did see quite a bit of combat against the Muslims during the Crusades. The Hospitallers were known for caring for the sick and injured. Both Orders were also known for their martial prowess, being military organizations as well as religious orders. This isn't to defend the Church in any way, as they are guilty of many atrocities, but that's another issue.
Yes there were those crusaders that were bloodthirsty bastards. It's recognized nowadays that the Church started the Crusades not only to gain back the Holy Land, but to bring the warring kingdoms in Europe under control, as well as support Constantinople from encroaching Turks. The bloodthirsty groups weren't the Templars, nor the Hospitallers; they were the more secular groups of Europeons who fought in the Church's name. In other words, the main influence of the DnD Paladin (Templars and Hospitallers) most likely rarely, if ever, concerned themselves with slaughtering of innocents.
As for Purge the Heretics, as I remember that quest, you're not given the mission to kill followers of an evil organization or any supernatural evil. You're tasked with killing followers of the Sovereign Host, an assuredly and decidedly good organization as far as DnD morality goes. This is in conflict with the tenets of the Silver Flame, who strive to eradicate supernatural evil. The priest who gives you this quest is portrayed as being quite extreme, perhaps even insane, in regards to the good aligned followers of a rival organization. Any LG Paladin would be able to see the madness and depravity of this mission. Even Silver Flame LG Paladins would doubt the righteousness of this quest, and would probably investigate this priest instead of doing his dirty work.
Last edited by GramercyRiff; 01-20-2010 at 07:18 PM.
@MyfSeran:
A good posting, but I might add a clarification to one thing:
The Cathars weren´t a knights order (and therefore surely no inspiration for the paladins class, although they might have been an inspiration for "Purge the heretics").
They were gnostic christians who lived in southern france and became excommunicated, declared as heretics and targets for one of the most brutal crusades (well AFAIK the only one on european soil) because they grew too popular (also having the support of important nobles in southern france) and differed in some fundamental ways from the teachings of the catholic church (among them also on things like the papal authority and whether the church should possess lots of wealth or not).
That´s the main reason why I mentioned the albigensian crusade (against the cathars) in my posting. In so far the albigensian crusade is remarkable as it didn´t go against another faith (like islam) and people of another culture and speaking another language,
but rather against people speaking the same language, belonging to the same culture and believing in the same things, only in a different way, making it the crusade that probably shares the most similarities with "Purge the heretics"
The Sovereign Host of Eberron is the game's presumed pantheon. Several tightly allied and tightly-knit deities (some related, some married) working to oppose the Dark Six, the Cultists of Xoriat, and the Cults of the Dragon Below. They are not, by any stretch of the imagination, interventionist deities and are, instead, quite remote in their activities.
The Dark Six are several deities of Eberron (and one from beyond Eberron, the Traveler, a Neutral Deity) who are opposed to good, justice, love, and anything else considered morally "Right" in the world (Except the Traveler. He's Neutral)
Alongside them are the Aerenal Elves of the Undying Court. Positive-Energy powered undead (Called Deathless) who offer insight and divine magic through collective spirit-energy. It's not one deity, but a form of ancestor worship. Only you can go visit your ancestors.
In Aundair a Couatl, a Human, and a Pit Fiend all got locked away in "The Silver Flame" during a climactic battle. Since then the Flame has spoken out to it's followers directly, dictating everything from Genocide to opening orphanages. Noone is sure if one of the three beings within it survived, if they are a collective awareness, or if they take turns giving out the orders. The latter theory is considered Blasphemy on the highest order, by the by.
The Cults of Xoriat are wild cultists seeking to bring Xoriat (the Realm of Madness) into a coterminous orbit of Eberron. An incredibly long time ago Xoriat was pushed into an orbit so that it would never again become accessible from Eberron, save through dreams.
Siberys, the Dragon Above, was one of the first three dragons and the first three Gods as well. She and her evil sister Khyber, The Dragon Below, fought tooth and nail to destroy each other. Finally Siberys died, her bodies becoming the Ring of Siberys (Think Saturn's rings) above Eberron, the third of the dragon children who grappled Khyber and locked her away within it's own body. So according to Draconic Creationism Eberron is a Dragon wrapped around an evil dragon with a dead dragon in orbit. The Cult of the Dragon Below (Khyber) are a bunch of destructionists seeking an end to the world and the return of Khyber.
Meanwhile at the fall of the House of Vol (Elven Dragonmarked Family bearing the Mark of Death) a child is born of an Elf and a Blue Dragon in an attempt to end the war between both kingdoms through common ground. Instead house Vol is utterly and completely eradicated as both Dragonkind and Elvenkind find the child an abomination. The Half-Blue becomes a Lich and, through careful manipulation of people's beliefs, works toward Godhood. Cultists of Vol think they're worshipping an abstract "Blood" deity who teaches that sacrifice and hard work bring great wealth. The common folk are asked to "Bleed" themselves a few drops once a day to show their devotion. Every drop pushes Vol closer to deification.
I haven't read much on Vulkoor or the Lord of Blades, so I can't help there.
I -despise- the Silver Flame for many reasons. Firstly it's the closest parallel to real-world religion I've ever seen in any campaign setting, as paladin and cleric alike blindly follow the orders of those above them without question, qualm, or moment's thought. They committed a Crusade against the Werebeasts of the world and drove them to extinction regardless of their alignment, profession, or age. They tortured those they captured to find out where others were so they could kill them. They captured and coerced shifters (the distant grandchildren of were-people) into aiding them to slay the entire species.
So running across this quest in the game seems par for the course with them. Fighting against a Lawful Good Undead beholder because he made a deal he has to uphold is -fine-. It's all well and good to have two people of identical alignment pitted against each other due to their obligations or beliefs. But when you're asked by a representative of the Silver Flame to go slaughtering innocents? That's a horrible thing to ask.
The fact that there's no repercussion for doing so and no alternative beyond "No thanks, I'll do other quests" spits in the face of every Paladin and Cleric of the Sovereign Host, Aerenal Court, Vulkoor, or Lord of Blades. It's obvious why it spits in the face of the Sovereign Host followers, I think. But the others? It should point to them that the Silver Flame has no regard for any religion which is not their own and seeks to destroy it, even through the wholesale slaughter of the innocent.
And I'm supposed to support and -aid- the Silver Flame in other quests throughout the game?!
Seriously! Put the Sovereign Host into the game as the Primary Quest Giving church and throw the Silver Flame back into Aundair where it belongs.
-Rachel-
That might work fine for a Paladin of the Silver Flame. Even a Cleric of the Silver Flame.
How about all use Sovereign Host followers? Or the Vulkoorim Drow? Or those pesky followers of the Undying Court? Warforged followers of the Lord of Blades? How do we all justify not killing that inquisitor on the spot or, at the very least, remanding him to the custody of his church, possibly starting a religious war in Stormreach if they agree with him...?
-Rachel-
They're already kind of too late on this count. The next ward over has a Temple to the Sovereign Host (in House D). I don't see them all up in arms trying to attack that temple and drive them out. So I'm forced to conclude that this Inquisitor is some sort of nutcase.
As for "following your religious leaders", ok fine. That makes sense for a Follower of the Silver Flame. But since both enhancements for the Silver Flame are of questionable use (Extra AB on a Longbow? Banish or hurt ONE outsider?), how many characters are actually Silver Flame followers? Sovereign Host followers should be appalled and outraged by this, and followers of other religions should see it as a threat to theirs as well.
I really can't agree more from a personal standpoint (I also dug the rest of your post too). The Silver Flame's righteousness is dubious at best. At worst, they're just as diabolical as the Cult of the Dragon Below, or any worshiper of The Fury or The Devourer.
However, from a DM/storytelling perspective, the Silver Flame is chock full of plot point opportunities. It's a good aligned organization with many good aligned followers; yet the Silver Flame does some ****ed up **** now and then.
What sucks the most about Purge the Heretics is there is no followup; it just ends with you either not going on the quest, or you killing scores of good aligned NPC's. Boring.
Of course, the stories for these quests are probably lost on the majority of the players.
A lawful good character would never do this quest unless, perhaps, they were Silver Flamers. Lawful good does respect law, but not when it brings about the harm or death of those they perceive to be innocent or good. Lawful good characters aren't automatons lacking free will in the face of law. Purging rival churches through capital punishment is definitely lawful evil. A lawful neutral character doesn't see good or evil as a concern, so would probably not have a problem with doing the priest's dirty work.
Last edited by GramercyRiff; 01-21-2010 at 12:31 AM.
We should have an alternate version where we stop the Silver Flame's persecution of innocents. Kind of like choosing the Silver Flame or Emerald Claw trinket in Necropolis. We make a choice between these factions.
Yep....
took that option the first time. Been contributing to the walking dead invasion of Stormreach ever since.
Also, do you think my Drkpriestess AlmostEvilBattleClr (CN) wanted to help Garrison get his pack back? NO!
But it didn't take long to figure out that the only way to advance in this game was to help people out of the goodness of my heart.
I tried killing Scrag's dogs too...but that didn't get me anywhere either.
And she's the closest thing I have to a RP toon.
(but every now and then she feels the need to purge a few more heretics)