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  1. #1
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    Default Just got Monk whats a good race/28 point build?

    Heya's all I just happened to get monk and been wondering what is a good 28 point build for them.. (How do you get 32 point build anyway?). Been thinking of going half-ling due to the bonus to ac, but if not I'll be human. Need some help here since well. I'll be unable to go all the paths..

  2. #2
    Community Member AMDarkwolf's Avatar
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    Go halfling. Focus on wind and (Until late game) hound, get all the halfling cunning/guile u can, and make sure u get tier 2 of water, tier 1 of fire, (for the finisher) and grab unbalancing strike. On pretty much anything but constructs and undead, u start with unbalncing, and sneak attack the target with every hit after.

    make sure u get 18 dex by lv 18 so that u can get wind IV stance(this is BASE dex, including tomes, but enhanments, and items do not count) and put most(if not all) your levelup stats into wis.

    When u earn 32pt build(which being a monk won't take all that long) u can rebuild as a 32 pt with same route, or just TR int a 34 pt.

    for 28 pt build, try to get at least starting dex and wis to 16, at least 14 con. u can skimp on str a bit, and both int and cha u can easily leave at 8 base. For skills focus on concetration and balance(toss enough into tumble to make it 1, which being a monk prob won't need any, and enough into jump to hit 40 capped skill with +15 items and a clickie, so 15-20 jump is plenty)


    Late game (16 and on) u will have plenty of to-hit to make up for what hound gives, so u can respec over to monkey (those 8 elemental reists help quite a bit more than i had thought, makes u almost immune to acid rain, melfs, etc)

    For feats make sure u grab the full TWF tree(It applies to unarmed/wraps and if u choose to use them, kama's as well) improved crit/bludge, and fit toughness in there somewhere.

    a starting build of 10/16/14/8/16/8 ends up as a 16/30/18/XX/30/xx depending on gear, and inside wind stance(Considering +6 str, wis, dex and con items, int and cha both are mostly not needed at all for monk)

    Good luck and have fun with monk. I know u will.

  3. #3
    Community Member DarkFlash's Avatar
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    Default Go Human!

    For heavens sake go human!
    take light path and you can easily solo exporable areas/quests. I recommend to do this if you are new to the game.

    Human gives 30% healing amplifier enchantments and when you combine it with the monk 30% healing amplifier enchantments you get 70% more HP from heals.
    Add in 10% and 20% healing amplifier gears (and +50% potency I hat for finishers) (all easy to get) you get 123% more HP from heals.
    AND your curse of healing heals 2d2/hit that way (need 80% for 2d2)

  4. #4
    Community Member AMDarkwolf's Avatar
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    30% healing vs +1 ac, +8 damage with every hit, and +4 to hit, 2 dex(vs 1 from human, but then human can go dex/wis)

    If u go monk, human is a good choice, but unfortunately for them, halflings win at the job. Almost every halfling enhancement helps a good monk build out. Can't say the same for human enhancements.

  5. #5
    Community Member Judo's Avatar
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    you should really wait until you unlock 32 point builds, then go halfling
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  6. #6
    Community Member MalkavianX's Avatar
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    What? No love for the dwarf monk? I'm currently playing a dwarf monk and I'm having a blast. I'm not saying it's better than halfling being as I've yet to play a halfling monk. But you do get the dwarven con enhancements, and dwarven tactics for extra +'s on your trip and sunder. That, plus the fact I just like the way he looks makes him fun for me to play. I'd just say play whatever you'll enjoy the most. If you're in it for fun, choose whatever makes you giggle the most. If you're in it for "being the best at end game" then go with that.

    On a side note, I still think that us monks need vorpal handwraps so we can get results like this:

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  7. #7
    Community Member truetrue4's Avatar
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    Quote Originally Posted by MalkavianX View Post
    What? No love for the dwarf monk? I'm currently playing a dwarf monk and I'm having a blast. I'm not saying it's better than halfling being as I've yet to play a halfling monk. But you do get the dwarven con enhancements, and dwarven tactics for extra +'s on your trip and sunder. That, plus the fact I just like the way he looks makes him fun for me to play. I'd just say play whatever you'll enjoy the most. If you're in it for fun, choose whatever makes you giggle the most. If you're in it for "being the best at end game" then go with that.

    On a side note, I still think that us monks need vorpal handwraps so we can get results like this:

    hmm quivering palm? lol

  8. #8
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    what about a 28 point build halfling that goes path of light for a new char/player?

  9. #9
    Community Member DarkFlash's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    30% healing vs +1 ac, +8 damage with every hit, and +4 to hit, 2 dex(vs 1 from human, but then human can go dex/wis)

    If u go monk, human is a good choice, but unfortunately for them, halflings win at the job. Almost every halfling enhancement helps a good monk build out. Can't say the same for human enhancements.
    Human Vs. Halfling

    Human: +1 AC with dodge if you want the AC (extra feat), And dont write BS about +8 damage and +4 bonus to hit. Its +8 sneak attack and +4 bonus to hit while flanking. Thats NOT "every hit".
    Human gets +1 on any 2 attributes, so +2dex doesnt do a thing. And humans can get racial toughness III while halflings cant.
    And +30% healing amplifier means +50% heal when stacked with other amplifiers. Nothing against halflings but lets stick to the facts.
    Last edited by DarkFlash; 01-18-2010 at 10:22 AM.

  10. #10
    Community Member TPICKRELL's Avatar
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    This is always a loaded question and frequently leads to flames and rants...

    But I'll take the risk of chipping in my thoughts anyway.

    First in my experience, for the monk, player and equipment are bigger factors than race. So this is not a make it or break it kind of decision.

    So which race for a beginner?

    To me warforged is better for an experienced player, so I'd leave that one out of the list of things to consider for a new to monk class player.

    Dwarf is ok, but not as synergistic with a typical monk's tactics, so again for a beginner I'd generally leave it off the list.

    So the two widely recommended choices are for a Human or a Halfling.

    Halfling - To me, the halfing has the most direct synergies to the monk class BUT many of those synergies are situational (flanking and backstabbing bonuses for example) and unless your game play and tactics make those situations happen, the value of those synergies drops. Returning Shuriken are hard to find and they stink as a range weapon, so the thrown weapon bonuses are expensive relative to their value. They make the shuriken stink less, but it still stinks relative to almost any other ranged weapon.

    The Human advantages are more passive... You have extra feat and skill points, can get more healing amps, can juggle your stat points as you progress by respecing enhancements... And thus come into play without the need to embrace specific tactics in your play style.

    As you can already see from the threads other posts, there's a lot of strong opinions on this topic. But in the end, my personal advice is to go with human unless you are already comfortable with or have a strong affinity towards a playing style that utilizes flanking and back stabbing attacks. If you are already familiar with flanking and backstabbing tactics then I'd give the halfing the nod.

    And finally, its rare, but if you are very familiar with maximing Dwarven Tactics in your play style, then a dwarf is a viable choice. But since it requires coordination of stat points, feats, and in game tactics its not a good choice for a beginner monk unless you are already taking advantage of Dwarven tactics with another toon and have already climbed that learning curve.

    Finally, with Greater/Lesser Reincarnation coming (hopefully), this choice is not permanent. When GR/LR makes it to the production servers, you will have the option of switching races at a reasonable cost, so you can switch without losing your time and equipment investment (unless you buy/find a lot of RR equipment)...
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  11. #11
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    go hafling
    Q&A is the business of pointing out others' failures. Optimists need not apply.

  12. #12
    Community Member lyeman's Avatar
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    1. Wait for 32 point build (1750 favor or buy in the store)

    2. Decide either how you want to play, and pick your race to match, or what you want to look like, and play to that race's strengths:

    3. If you want to solo, go DEX/WIS light path; if you want to contribute to a group, go STR/DEX dark path (or has no one else noticed the x3 crit multiplier on rahl's might?)

    4. My current favorite builds (outline, play with them as you like):

    Elf

    STR 16 <--level points (28-30 end game)
    DEX 16 <--racial enhancements (26, 30 in wind stance)
    CON 12 (20, 18 in wind stance)
    INT 8
    WIS 16 <--class enhancements (26)
    CHA 8

    Good DPS, AC, and DCs; no tier 3 or 4 enduring strike, little squishy.

    Warforged

    STR 16 <--level points (28-30 end game)
    DEX 16 (24, 28 in wind stance)
    CON 16 <--racial enhancements(26, 24 in wind stance)
    INT 8
    WIS 12 <--class enhancements (22)
    CHA 6

    Real DPS, decent AC, DCs OK but not great, so take stunning blow instead of fist and use tactics. DR enhancement are helpful to get you to 20 (and maybe 1 feat, since you get a free swap).

    If the new dark path abilities work as well as they should, this might be the new max DPS build.

  13. #13
    Community Member AMDarkwolf's Avatar
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    Quote Originally Posted by DarkFlash View Post
    Human Vs. Halfling

    Human: +1 AC with dodge if you want the AC (extra feat), And dont write BS about +8 damage and +4 bonus to hit. Its +8 sneak attack and +4 bonus to hit while flanking. Thats NOT "every hit".
    Human gets +1 on any 2 attributes, so +2dex doesnt do a thing. And humans can get racial toughness III while halflings cant.
    And +30% healing amplifier means +50% heal when stacked with other amplifiers. Nothing against halflings but lets stick to the facts.

    Fact: If its not undead, or construct, unbalancing strike makes ALL your attacks 'sneaks'

    Fact: +8 sneak dmg = +8 damage. This also stacks with 'backstabbing' mod u find on weapons and also tharnes goggles. its a free 16 dmg ontop of everything else. If used with Earth IV strike, thats 32 dmg that is ontop of whatever other damage u are doing. Fact!

  14. #14
    Community Member Skull_49's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    Fact: If its not undead, or construct, unbalancing strike makes ALL your attacks 'sneaks'( sneaks= attacks when someone else has agro)

    Fact: +8 sneak dmg = +8 damage (with out agro) . This also stacks with 'backstabbing' mod u find on weapons and also tharnes goggles. its a free 16 dmg ontop of everything else(when you dont have agro). If used with Earth IV strike, thats 32 dmg that is ontop of whatever other damage u are doing. Fact!
    Fixed it . Fact!
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  15. #15
    Community Member AMDarkwolf's Avatar
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    Quote Originally Posted by Skull_49 View Post
    Fixed it . Fact!
    Pompus ass...

    Don't fix it. What i said is true. I solo. so I'm the only target. Mob is swinging at me happily, and my combat log is full of 'you sneak attack so and so' - This is the nature of unbalancing strike. I ask, WHY would u need a 'special' skill to allow you to sneak attack when your in position to sneak attack? U can sneak attack when someone has agro, YES, but unbalancing strike allows u to sneak attack WHEN YOU have aggro.

    So please.. Don't fix. go try it before you try to incorrect someones correct statements.

  16. #16
    Community Member Impatiens's Avatar
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    Quote Originally Posted by Skull_49 View Post
    Fixed it . Fact!
    Unbalancing strike gives you sneak attack damage even when you have agro. Fact!

    To answer the question from the OP, I'd go wither human or halfling. Both have their strengths, both have their weaknesses. It's more a matter of what play style you prefer and which you think looks better There are a lot of threads exploring which race is best for monks. You might want to take a look through them.
    Last edited by Impatiens; 01-18-2010 at 09:52 PM.

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