I made a build for a Warchanter Bard and rolled her up last week, partly because having the Haggle would be nice (stuff's expensive when you buy them in sets of 100!), and party because I haven't played a Bard yet (and I wanted to).
So I built one that's 2 Fighter/2 Rogue/16 Bard. But then I've started to hear that Warchanters should stay pure for the extra +1 to hit from getting to leve 20.
So far, I've nailed out the important stuff either way to:
Multiclass:
1. Evasion
2. 2 extra feats - Khopesh and... Something else (I haven't decided what else I would drop yet...probably Extend. :\ )
3. 1d6+3 Sneak Attack
4. 18 extra HP (10 from Fighter Toughness 1, 8 from two Fighter levels)
5. +1 STR (from Fighter STR 1)
6. +2 Fort Save, +1 Reflex Save
Pure:
1. +2 Will Save
2. +1 bonus to damage, +1 to fear (if I remember correctly) and +2 to hit (I couldn't afford the last level of Inspired Attack at 6 APs).
3. 112 SP.
EDIT: Also I lose out on Tier 3 of Warchanter...if and when it's ever finished. *Angry.*
Though I'm not really that worried about the SP. A little iffy on the will save...but that can be made up for with items and such. The main thing I'm worried about is the +2 to hit. So...people that have run epics a lot, is the +2 to hit worth losing 18 HP, Evasion, Sneak Attack, extra STR and two bonus feats, or am I fine where I'm at?
Thanks.
(Build, for reference)
Code:Character Plan by DDO Character Planner Version 3.14 DDO Character Planner Home Page Level 20 True Neutral Human Female (2 Fighter \ 2 Rogue \ 16 Bard) Hit Points: 240 Spell Points: 520 BAB: 15\15\20\25\25 Fortitude: 10 Reflex: 16 Will: 9 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 24 26 Dexterity 15 17 17 Constitution 14 14 14 Intelligence 8 8 8 Wisdom 8 8 8 Charisma 15 15 16 Tomes Used +2 Tome of Dexterity used at level 8 +3 Tome of Strength used at level 20 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 6 26 26 Bluff 2 3 3 Concentration 4 4 4 Diplomacy 2 3 3 Disable Device n/a n/a n/a Haggle 6 26 26 Heal -1 -1 -1 Hide 4 5 5 Intimidate 2 3 3 Jump 7 13 13 Listen -1 -1 -1 Move Silently 4 5 5 Open Lock n/a n/a n/a Perform n/a 26 26 Repair -1 -1 -1 Search -1 -1 -1 Spot 3 17 17 Swim 3 8 8 Tumble 6 7 7 Use Magic Device 6 26 26 Level 1 (Rogue) Skill: Balance (+4) Skill: Concentration (+2) Skill: Haggle (+4) Skill: Hide (+2) Skill: Jump (+4) Skill: Move Silently (+2) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Toughness Feat: (Human Bonus) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Level 2 (Bard) Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+4) Feat: (Automatic) Fascinate Feat: (Automatic) Inspire Courage Feat: (Automatic) Martial Weapon Proficiency: Longsword Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Wild Empathy Spell (1): Focusing Chant Level 3 (Fighter) Skill: Use Magic Device (+1) Feat: (Selected) Power Attack Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Sunder Feat: (Automatic) Tower Shield Proficiency Feat: (Automatic) Trip Level 4 (Bard) Ability Raise: STR Skill: Balance (+1) Skill: Perform (+3) Skill: Use Magic Device (+2) Spell (1): Cure Light Wounds Level 5 (Bard) Skill: Balance (+1) Skill: Haggle (+3) Skill: Perform (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Inspire Competence Spell (1): Remove Fear Level 6 (Bard) Skill: Balance (+2) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Selected) Extend Spell Spell (2): Cure Moderate Wounds Spell (2): Blur Level 7 (Bard) Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (1): Detect Secret Doors Spell (2): Rage Level 8 (Bard) Ability Raise: STR Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Suggestion Level 9 (Fighter) Skill: Use Magic Device (+1) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Feat: (Fighter Bonus) Improved Two Weapon Fighting Level 10 (Rogue) Skill: Balance (+2) Skill: Haggle (+2) Skill: Spot (+3) Skill: Use Magic Device (+1) Feat: (Automatic) Evasion Level 11 (Bard) Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+3) Skill: Use Magic Device (+1) Spell (3): Haste Spell (3): Displacement Spell (2): Invisibility Level 12 (Bard) Ability Raise: STR Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Maximize Spell Feat: (Automatic) Improved Inspire Courage Spell (3): Good Hope Level 13 (Bard) Skill: Balance (+1) Skill: Haggle (+1) Skill: Jump (+1) Skill: Perform (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Automatic) Inspire Greatness Level 14 (Bard) Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (4): Cure Critical Wounds Spell (4): Freedom of Movement Spell (3): Dispel Magic Level 15 (Bard) Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Spell (4): Dimension Door Level 16 (Bard) Ability Raise: STR Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Song of Freedom Level 17 (Bard) Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (4): Break Enchantment Spell (5): Greater Heroism Spell (5): Mass Cure Light Wounds Level 18 (Bard) Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Spell (5): Greater Dispel Magic Level 19 (Bard) Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 20 (Bard) Ability Raise: STR Skill: Balance (+1) Skill: Haggle (+1) Skill: Perform (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (6): Mass Cure Moderate Wounds Spell (6): Greater Shout Spell (5): Summon Monster V Spell (1): Expeditious Retreat Enhancement: Rogue Haste Boost I Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Attack II Enhancement: Bard Inspired Bravery I Enhancement: Bard Inspired Bravery II Enhancement: Bard Inspired Bravery III Enhancement: Bard Inspired Damage I Enhancement: Bard Inspired Damage II Enhancement: Bard Inspired Damage III Enhancement: Bard Lingering Song I Enhancement: Bard Lingering Song II Enhancement: Bard Lingering Song III Enhancement: Bard Lingering Song IV Enhancement: Bard Warchanter I Enhancement: Fighter Critical Accuracy I Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Sneak Attack Training I Enhancement: Bard Lyric of Song I Enhancement: Bard Lyric of Song II Enhancement: Bard Lyric of Song III Enhancement: Bard Lyric of Incredible Song I Enhancement: Bard Lyric of Incredible Song II Enhancement: Bard Lyric of Incredible Song III Enhancement: Bard Song Magic I Enhancement: Bard Song Magic II Enhancement: Bard Song Magic III Enhancement: Bard Song Magic IV Enhancement: Bard Energy of the Music I Enhancement: Bard Charisma I Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Bard Wand Mastery I Enhancement: Bard Wand Mastery II Enhancement: Bard Wand Mastery III