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Originally Posted by
RhapsodieInBlue
I still fail to see how monk DPS is bad.
Shock makes devils cry.
So if you have Holy Burst of Pure Good Handwraps, or Shocking Burst of Pure Good, it's not like you're doing paltry damage.
Of course you're not going to outdo a barbarian, but you're not going to be slacking either, especially if the boss is staying still.
No Crits here, but assuming you do not have threat on a Halfling Finesse Monk in GM Wind Stance using +4 Shocking Burst Handwraps of Pure Good. Also assuming your hooks will absorb your elemental attacks, which they do 90% of the time. Also assuming you have no Bard buffs for extra damage, no tharne's goggles, and you have invested in at least Earth 3, Wind 4, and Halfling Guile 4.
Assuming One attack and one hook (using my monk's handwraps that I currently own and his strength modifier)
Physical (4d10 +18 - 30(dr from 2 hits) + 2d6 shock + 2d6 good + 4d20 Shock is a minimum of 0 physical, 8 sneak attack damage, 4 holy, 2 good, and 4 shock on the initial hook, but a maximum of 28 physical, 16 sneak attack, 12 shock, 12 good, and 80 shock ... if you just take the simple mean that's 14 physical, 12 sneak attack, 6 shock, 6 good, 40 shock or a total of 94 damage per attack and hook
then on the second attack and hook, assuming Earth 3 is used as your off attack from Storm Strike 4
Physical (4d10 + 52 - 30(dr from 2 hits) + 2d6 shock + 2d6 good is a minimum of 16 physical, 16 sneak attack, 2 shock, 2 good and a maximum of 62 physical, 16 sneak attack, 12 shock, 12 good. Taking a simple mean that means it is an average of 44 physical, 16 sneak attack, 7 shock, 7 good. That comes to 74 damage.
So over four attacks you're doing an average of 168 damage. Those 4 attacks might happen over what, a little over a second?
I fail to see how my DPS isn't enough for a level 17 raid. Just wait until I pull devout or some +3+ metalline of pure good handwraps. If you do not cycle your attacks you're simply not playing your character to its design.
If there is some algorithm people use for average damage instead, please plug it in, but as a "test" I always see what kind of damage I can pull on the Pit Fiend at the end of Weapons Shipment. I seriously do not have a problem doing damage against the red named devils without ToD rings or Devout Handwraps.
Meh.. I'm done ranting about this. It just makes me mad when someone assumes a monk is not an active boon to the party.