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  1. #1
    Community Member SolarDawning's Avatar
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    Default Mandatory Shroud PUG rant.

    I haven't done one of these before, so I feel I'm entitled to at least -one- little rant. =)

    So, today, with shroud pugs constantly forming up, I try and fail to get into -four- of them. The two who actually responded to my requests simply told me "sry already have a monk".
    Why the heck does having one member of a specific melee DPS class preclude you from taking another?
    Because more melee dps is BAD in shroud, am I right?

  2. #2
    Community Member Samadhi's Avatar
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    Many monks suck; and many players still don't know much about them; bringing the end result of unrealistic prejudice against them. It still is nowhere as bad as it used to be against rangers.

    Don't feel bad. Although I have been lazy about it recently, I used to just post my own shroud, on a cleric, with a somewhat abrasive LFM to the fools in the other one That and squelch the main fool of course.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  3. #3
    Community Member melkor1702's Avatar
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    Quote Originally Posted by Samadhi View Post
    It still is nowhere as bad as it used to be against rangers.
    What do you mean "used to", I saw an LFM up over the weekend for HIPS, had the comment "need 1 DPS and we'll start". Classes wanted were Ftr, Barb, Pali, Monk. I sent a tell on my Ranger got told no, so I soloed it anyway, the other party was still waiting to start.

    The bias is still there, probably not helped by the misconception that rangers must use bows

  4. #4
    Community Member RhapsodieInBlue's Avatar
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    I still fail to see how monk DPS is bad.

    Shock makes devils cry.

    So if you have Holy Burst of Pure Good Handwraps, or Shocking Burst of Pure Good, it's not like you're doing paltry damage.

    Of course you're not going to outdo a barbarian, but you're not going to be slacking either, especially if the boss is staying still.

    No Crits here, but assuming you do not have threat on a Halfling Finesse Monk in GM Wind Stance using +4 Shocking Burst Handwraps of Pure Good. Also assuming your hooks will absorb your elemental attacks, which they do 90% of the time. Also assuming you have no Bard buffs for extra damage, no tharne's goggles, and you have invested in at least Earth 3, Wind 4, and Halfling Guile 4.

    Assuming One attack and one hook (using my monk's handwraps that I currently own and his strength modifier)

    Physical (4d10 +18 - 30(dr from 2 hits) + 2d6 shock + 2d6 good + 4d20 Shock is a minimum of 0 physical, 8 sneak attack damage, 4 holy, 2 good, and 4 shock on the initial hook, but a maximum of 28 physical, 16 sneak attack, 12 shock, 12 good, and 80 shock ... if you just take the simple mean that's 14 physical, 12 sneak attack, 6 shock, 6 good, 40 shock or a total of 94 damage per attack and hook

    then on the second attack and hook, assuming Earth 3 is used as your off attack from Storm Strike 4

    Physical (4d10 + 52 - 30(dr from 2 hits) + 2d6 shock + 2d6 good is a minimum of 16 physical, 16 sneak attack, 2 shock, 2 good and a maximum of 62 physical, 16 sneak attack, 12 shock, 12 good. Taking a simple mean that means it is an average of 44 physical, 16 sneak attack, 7 shock, 7 good. That comes to 74 damage.

    So over four attacks you're doing an average of 168 damage. Those 4 attacks might happen over what, a little over a second?

    I fail to see how my DPS isn't enough for a level 17 raid. Just wait until I pull devout or some +3+ metalline of pure good handwraps. If you do not cycle your attacks you're simply not playing your character to its design.

    If there is some algorithm people use for average damage instead, please plug it in, but as a "test" I always see what kind of damage I can pull on the Pit Fiend at the end of Weapons Shipment. I seriously do not have a problem doing damage against the red named devils without ToD rings or Devout Handwraps.

    Meh.. I'm done ranting about this. It just makes me mad when someone assumes a monk is not an active boon to the party.

  5. #5
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    Quote Originally Posted by RhapsodieInBlue View Post
    I still fail to see how monk DPS is bad.

    Physical (4d10 +18 - 30(dr from 2 hits) + 2d6 shock + 2d6 good + 4d20 Shock is a minimum of 0 physical, 8 sneak attack damage, 4 holy, 2 good, and 4 shock on the initial hook, but a maximum of 28 physical, 16 sneak attack, 12 shock, 12 good, and 80 shock ... if you just take the simple mean that's 14 physical, 12 sneak attack, 6 shock, 6 good, 40 shock or a total of 94 damage per attack and hook

    then on the second attack and hook, assuming Earth 3 is used as your off attack from Storm Strike 4

    Physical (4d10 + 52 - 30(dr from 2 hits) + 2d6 shock + 2d6 good is a minimum of 16 physical, 16 sneak attack, 2 shock, 2 good and a maximum of 62 physical, 16 sneak attack, 12 shock, 12 good. Taking a simple mean that means it is an average of 44 physical, 16 sneak attack, 7 shock, 7 good. That comes to 74 damage.

    I fail to see how my DPS isn't enough for a level 17 raid.
    All well and good on Normal - Hard (let alone Elite) would DR all your physical damage...

  6. #6
    Community Member Stormanne's Avatar
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    And thus the reason I have the metalline of PG staff on my monk. Not top of the line DPS by any stretch, but at least its red numbers...

    And don't let it get you down, after the next update, monks will actually be a desired member of the party (as long as the paths are worth a ****)

  7. #7

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    Quote Originally Posted by RhapsodieInBlue View Post
    I still fail to see how monk DPS is bad.

    Shock makes devils cry.

    So if you have Holy Burst of Pure Good Handwraps, or Shocking Burst of Pure Good, it's not like you're doing paltry damage.

    Of course you're not going to outdo a barbarian, but you're not going to be slacking either, especially if the boss is staying still.

    No Crits here, but assuming you do not have threat on a Halfling Finesse Monk in GM Wind Stance using +4 Shocking Burst Handwraps of Pure Good. Also assuming your hooks will absorb your elemental attacks, which they do 90% of the time. Also assuming you have no Bard buffs for extra damage, no tharne's goggles, and you have invested in at least Earth 3, Wind 4, and Halfling Guile 4.

    Assuming One attack and one hook (using my monk's handwraps that I currently own and his strength modifier)

    Physical (4d10 +18 - 30(dr from 2 hits) + 2d6 shock + 2d6 good + 4d20 Shock is a minimum of 0 physical, 8 sneak attack damage, 4 holy, 2 good, and 4 shock on the initial hook, but a maximum of 28 physical, 16 sneak attack, 12 shock, 12 good, and 80 shock ... if you just take the simple mean that's 14 physical, 12 sneak attack, 6 shock, 6 good, 40 shock or a total of 94 damage per attack and hook

    then on the second attack and hook, assuming Earth 3 is used as your off attack from Storm Strike 4

    Physical (4d10 + 52 - 30(dr from 2 hits) + 2d6 shock + 2d6 good is a minimum of 16 physical, 16 sneak attack, 2 shock, 2 good and a maximum of 62 physical, 16 sneak attack, 12 shock, 12 good. Taking a simple mean that means it is an average of 44 physical, 16 sneak attack, 7 shock, 7 good. That comes to 74 damage.

    So over four attacks you're doing an average of 168 damage. Those 4 attacks might happen over what, a little over a second?

    I fail to see how my DPS isn't enough for a level 17 raid. Just wait until I pull devout or some +3+ metalline of pure good handwraps. If you do not cycle your attacks you're simply not playing your character to its design.

    If there is some algorithm people use for average damage instead, please plug it in, but as a "test" I always see what kind of damage I can pull on the Pit Fiend at the end of Weapons Shipment. I seriously do not have a problem doing damage against the red named devils without ToD rings or Devout Handwraps.

    Meh.. I'm done ranting about this. It just makes me mad when someone assumes a monk is not an active boon to the party.
    If you want to know why...

  8. #8
    Community Member Waukeen's Avatar
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    Quote Originally Posted by Aranticus View Post
    well said sir, well said.
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  9. #9
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    Quote Originally Posted by Aranticus View Post
    Point. Aranticus.

    Putting the Monk Greensteel equivalent in the highest level, more exclusive raid, was a real punch in the Monk-gut. Sure, ultimately Monks can end up quite competitive, if they can get into those ToD runs. Gee, thanks for the +2 Metalline of Pure Good handwraps to use until then... Everyone else passes their Shroud ingredients over, grinds for a few shards, and is pimped out. You can, of course, grind with alts to further help that character out. ToD is a slow painful process without regular guild runs. I guess you could make GS Kamas...
    Last edited by rimble; 01-18-2010 at 03:30 PM.

  10. #10
    Community Member Anneliese's Avatar
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    He probably saw Monks as a party buffer/debuffer and not as DPS.

  11. #11
    Uber Completionist Lithic's Avatar
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    The average monk brings about 60% of the DPS of the average barbarian (Especially considering most average monks wont be able to bypass the boss's DR, and they won't have the upgraded holyburst/shockingburst rings from TOD).

    If a pug, which often has shaky DPS, already is gambling on one monk, they probably wouldn't want to gamble on a second monk.

    Personally I form shrouds with 6-8 guild and channel mates, assume we can do the shroud without anyone else, and fill up the rest with the LFM. I figure, best case they make things faster, worst case the pugs get carried while dead, from chest to chest.
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  12. #12
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    Hit points need to be over 250 cause they hit hard. Need metaline for the boss , something for the devils and decent ac
    which alot of monks have hard time qualifing
    so lower dps ,lower hp ,one light monk can cover there somewhat helpful buffs since most people can care less if a monk buffs them

  13. #13
    Community Member Samadhi's Avatar
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    Quote Originally Posted by atxken View Post
    Hit points need to be over 250 cause they hit hard. Need metaline for the boss , something for the devils and decent ac
    which alot of monks have hard time qualifing
    so lower dps ,lower hp ,one light monk can cover there somewhat helpful buffs since most people can care less if a monk buffs them
    Wait. Over 250? Let's try over 450 should be attainable for any decent build. If you are under 400 on a melee at 20 that is an issue that needs immediate attention.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  14. #14
    Community Member RhapsodieInBlue's Avatar
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    Quote Originally Posted by Samadhi View Post
    Wait. Over 250? Let's try over 450 should be attainable for any decent build. If you are under 400 on a melee at 20 that is an issue that needs immediate attention.
    Tell me how to get over 400 HP in GM wind Stance on my 28 pt monk build, please.

    Pluspetite Level 20 Halfling Lawful Outsider Monk

    160 base
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    72 feat bonus
    50 enchanted bonus
    -----
    382 total

    Self buffed stats
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    Equipment
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  15. #15
    Community Member Impatiens's Avatar
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    Quote Originally Posted by RhapsodieInBlue View Post
    Tell me how to get over 400 HP in GM wind Stance on my 28 pt monk build, please.
    A greensteel accessory could get you 45 more HP. Also what animal path do you have? Patient Tortoise would also give you extra hit points if that is not the one you are using. Have you used a plus 2 Con tome yet? That could also give you a little extra hp.

    You are very close to 400 hp now. It's not a huge stretch to get there.

  16. #16
    Community Member Samadhi's Avatar
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    Rhapsodie - multiple ways

    1) What are your feats? Monks are not exactly a feat starved class and I know I took more than 1 toughness on mine.
    2) Shroud HP item
    3) Monk enhancements can get you another 20 right there
    4) You did not include the 20 base HP all characters get in your breakdown
    5) Another 10 for AA favor
    6) Yugo pots
    7) What con tome (if any) have you eaten? Do you have exceptional con +1 on DT armor or TOD ring to balance an odd that way?

    So there are seven ways to push you over 400; all but one of those will push you over 400 all by itself. Add all of those up and it seems fairly likely you can break 500 as best as I can tell with the feats listed.

    Edit: Make that 8 ways - I forgot madstone rage. While I am not a fan of assuming "double rage" having a single rage going is pretty feasible for most raid combat situations.
    sravana, kirtana, smarana, dasya, atma-nivedana
    ...NAMASTE...

  17. #17
    Community Member Krag's Avatar
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    Quote Originally Posted by RhapsodieInBlue View Post
    STR 20
    Dex 30
    Con 20
    Int 10
    Wis 32
    Cha 10
    Quote Originally Posted by RhapsodieInBlue View Post
    I have eaten a +2 Supreme Ability Tome, original 28 point stats were
    12
    16
    14
    8
    16
    8
    8) Get +6 Con item
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  18. #18
    Community Member wamjratl1's Avatar
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    Quote Originally Posted by Samadhi View Post
    Wait. Over 250? Let's try over 450 should be attainable for any decent build. If you are under 400 on a melee at 20 that is an issue that needs immediate attention.
    <hides>
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  19. #19
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Samadhi View Post
    Wait. Over 250? Let's try over 450 should be attainable for any decent build. If you are under 400 on a melee at 20 that is an issue that needs immediate attention.
    You don't need to be level 20 to be Shroud-capable, however.

    250 is a good absolute minimum to be in the Shroud if you have Improved Evasion - it's enough to survive a 1 on a fireball followed immediately by a melee hit. 450 or 500 is a good number to shoot for (as a minimum) for starting to run Epics, but the Shroud just doesn't require that.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  20. #20
    Community Member SolarDawning's Avatar
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    I just find it odd now that it's easier for a monk to get into ToD groups than shroud.

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