Hi all,

I have a human level 6 character who is currently Rogue5 Ranger1 (close to level 7, so it's decision time...) As a relatively new player, I don't know what I want from him, but I am getting a taste of my preferred playstyle...

I like to be aware what's around me: I like high spot/listen skills and I'm often the first in a party swinging at hidden foes...
I like being able to wade in and deal harm and mayhem: I've only made melee or melee capable toons to date

I am thinking of going in a few directions, and would like some feedback...

Base stats were (if I remember correctly)

Str 16 now 18 with enhancement & gear
Dex 16 now 18 with enhancement & gear
Con 12 can go to 16 for a brief time by activating a ring boost
Int 12
Wis 8 now 9 with gear
Cha 8


I'm thinking to respec the Rogue to Mechanic I
-and-
I'm thinking to add 1 more Ranger level for the free dual weilding
-or-
I'm thinking to add 12 levels of either Fighter for Kensai II or Barbarian for Frenzied Berserker II
-or-
I'm thinking of adding 11 more Ranger levels for Tempest 2 and a couple Fighter or Barbarian... fighter for feats, Barb for Rage and extra speed.

Not interested at this stage of going monk or favoured soul. (F2P, for now...)

But I don't know what is a more viable option. I'm thinking with 8 Wis and Char a cleric or bard flavour is not really an option, though I know I can get gear (and tomes, I suppose, one day) to help out. I like the idea of bardic badass but I don't think I have the specs for it... well the Charisma anyway. I've started a bard based alt on the same server for that... unless I don't need to...


I have posted a similar request in the Rogue forum and was advised to go to Rogue 19 Assassin III, but I guess that's the advice a Rogue would give... hence, seeking input from the broader community. I'm not that worried about end game. If he is too gimpy I can resurrect him I'm told, and gain all that experience for getting there.


Currently wielding +4/+2 Scimitars with a set of +4/+3 bludgeons and +2 Rapier/+1 Dagger of thundering shatter for the pointy stuff (well spiders really)

Another opinion please... should I go +4/+2 main/offhand or +2/+4? I've sett up +4/+2 as my thought is to maximise the damage the I do with the main and every little bit from the off hand helps.