The Catacombs
One of my favorite quest chains for the lower levels, and one of the least run by the population at large.
Why? Well I can think of a couple of reasons, but below are what I view as the biggest offenders.
1.) With the frequent need to talk to Dryden, it’s easy to get off chapter when running with a group. Since this is a quest chain, the Share Quest option isn’t available since the person won’t be “on the right chapter”.
2.) The need to talk to Dryden also leads to an excess of “downtime” running up and down the **** stairs. These two factors lead to a series of quests that take about 25 minutes of “dungeon time”, to stretch the experience into around a 45 minute trip. 45 minutes in a low level pug is highly likely to lose players to other quests, RL obligations, and other events.
So what to do about it?
1.) For starters break the quest chain into individual quests that can be run in any order.
2.) Change the “throne room” into a small library where the quest givers for the chain are “working on a solution” for Dryden while he oversees their work. Players could simply pick up all of the quests and do them out of order. This also opens up the share quest feature if it’s needed.
3.) Once all of the quests are run this opens up an option for the players to talk to Dryden for the last part. This would just move them to an empty instance of the “throne room”, much like the way the quest on Korthos works with the bar.
4.) Once the final battle is completed you collect your end reward and it resets the “flag” for that last battle, much like the Necropolis quests work later on. Still having to run all of the quests, but in any order you choose.
F2P vs. P2P
As it stands on its own, Catacombs isn’t worth purchasing for the F2P crowd. The end rewards are mildly useful and though the XP is decent, the replay value isn’t very high as it stands now. Much the same can be said of STK.
So what to do about it?
Well we could go two ways with this. Either move the Catacombs to the F2P quest list, or group it with the STK package at a price point somewhere between the cost of the two combined as of right now.. The two combined could be viewed as the “must have” lower level quest package and open up a mostly ignored group of quests to the general playing populous.
I think it’s important to note that the Catacombs exposes new players to the different DR’s of the undead and the importance of ghost touched for incorporeal targets. Though many vets cringe at the thought of running the Catacombs, it would be an excellent set of learning quests for new players and with the above changes it would be more player friendly with the quests broken apart.
Two other small changes I think should be made are.
1.) Move the Catacombs to the Harbor, or at least place a gate in the Harbor that would take you to the entrance of the Catacombs. It’s a series of level 3 quests and fits better in the Harbor than in the Marketplace as most, newer, players are level 4-5 when they move out of the Harbor.
2.) Change the Inquisitor Blades to metaline and ghost touched from the current silver and ghost touched that they are. This would hold especially well if the Catacombs were grouped with STK as it would give the melee a useful weapon to use as opposed to hoping for an adamantine random drop or the AH.
Whether or not the above changes would be hard to implement I don’t know. But I do know that they would help to get people into/purchasing a much disliked series of quests that are, in reality, pretty good.
In my opinion that is.