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  1. #1
    Community Member wiglin's Avatar
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    Default Wholeness of Body

    After playing a couple of monks since they were released, I have come to the conclusion that wholeness of body is pretty horrible in its design. It doesn't synergize with the party and I can drink some cure serious pots to gain hp back alot quicker.

    I would really like to see this changed to use the LoH mechanic (self use only of course). It has a cooldown and still cost's ki to use, so its not free unlimited healing. What it would do though is actually make the feat more useful in combat which is where it matters.
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  2. #2
    Community Member Gunga's Avatar
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    /signed

  3. #3
    Community Member NXPlasmid's Avatar
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    Yeah, that wholeness of body thing sucks anyway. Monks should just be immune to damage, that would really fix a lot of monk problemst that people whine... um I mean complain about....

  4. #4
    Community Member r3dl4nce's Avatar
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    Wholeness is good as it is, just remmeber to switch to water stance, more wis bonus more hp gained per tick.
    It's a wonderful healing skill just between fights, to save rests and in solo questing. While you do wholeness, the party can still go on with the quest, with the fast movement of monk you can reach them as soon as you are full hp.

  5. #5
    Community Member Judo's Avatar
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    I get 31 hp back a tick, more then a cs pot, not sure how much you're getting, but i do fine.
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    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

  6. #6
    Community Member Letrii's Avatar
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    Default

    /not signed

  7. #7
    Community Member Sirea's Avatar
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    Fine as is. Saves me pots between fights. I can go AFK and get a drink while my toon heals itself.

    Besides, there's always FoL for in-battle healing.
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  8. #8
    Community Member truetrue4's Avatar
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    I don't think this ability need to be improved. Since you said its limited healing - it is true, but level 20 with the capstone is the exception.

  9. #9
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    Default Wholeness of Body is fine the way it is implemented...

    Monk combat:

    Step one - Kill everything around you while under the influence of Fists of Light
    Step two - If you somehow got hurt really bad, use Wholeness of Body
    Step three - Loot everything
    Step four - Find another group of monsters and repeat

    Occasionally you have to pull a lever, solve a puzzle, or do some other nonsense that is not killing and looting.
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  10. #10
    Community Member Quijonsith's Avatar
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    any time I use it in group I get comments like "wow, that does heal you fast". I've learned when to use it at the right times that it won't slow the group (especially with monk movement speed). It's free, potions are not. It's a wonderful thing to use soloing and for me seems to be really fast. The ONLY time I ever have to rest, solo or grouping, is if I need to refresh any clickies like my detect secret doors gloves, various rings, or refresh my meditate that I rarely have to use in the first place.

    /not signed

  11. #11
    Community Member wiglin's Avatar
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    Quote Originally Posted by Judo View Post
    I get 31 hp back a tick, more then a cs pot, not sure how much you're getting, but i do fine.
    A monk can easily get back 31 points from potions, but the amount doesn't matter. At this point in the game consumables are a joke. I can heal up with potions faster. With building Ki the monk play style is fast. I would rather have a nice heal that worked in combat on a 5 minute timer for those uh oh moments, over the let me stop and rest here to heal up version we have now.
    Server: Ghallanda
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  12. #12
    Community Member wiglin's Avatar
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    Quote Originally Posted by NXPlasmid View Post
    Yeah, that wholeness of body thing sucks anyway. Monks should just be immune to damage, that would really fix a lot of monk problemst that people whine... um I mean complain about....
    not sure if you are being sarcastic or not, but part of having forums is talking about what you like and would like to see changed about the game.

    Quote Originally Posted by NXPlasmid View Post
    This change is terrible unless boot ingredients drop a little more frequently. -1 rep for the devs on this one... I guess they want ToD to be a guild only raid. I honestly can't imagine PUGing Bastion enough to get the blood. I've think I've run weapons shipment 30 times an only something other the the iron drop once. BOOOO...
    See you whined...I mean complained about something here

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  13. #13
    Community Member LAWPRE's Avatar
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    Default useful??

    I have not gotten a monk high enough (I was in Iraq and going back to school, sry sometimes RL can suck) to get Wholeness of body yet. Still, it is supposed to be used similar to Pal LoH. So, if it is not doing that, it should be fixed.

    Although, DDO has several key changes from PnP. One of these is Smite works A LOT more often in DDO. Still, the basic mechanic is the same. Stat mod X level = #of points healed per day.

    Despite this, LoH and WoB - at least in PnP - have always been rather limited in use during a fight.

  14. #14
    Community Member wiglin's Avatar
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    Quote Originally Posted by LAWPRE View Post
    I have not gotten a monk high enough (I was in Iraq and going back to school, sry sometimes RL can suck) to get Wholeness of body yet. Still, it is supposed to be used similar to Pal LoH. So, if it is not doing that, it should be fixed.

    Although, DDO has several key changes from PnP. One of these is Smite works A LOT more often in DDO. Still, the basic mechanic is the same. Stat mod X level = #of points healed per day.

    Despite this, LoH and WoB - at least in PnP - have always been rather limited in use during a fight.
    Wholeness of Body uses ki to restore hp's. It is really like a portable healing shrine. For those who do not have much money, it is nice for in between fights. It is not supposed to work like LoH by design. In fact without looking at the SRD, I think it is monk levels X 2 healed, so 40 hitpoints at level 20. Not that great for ddo, so Turbines version is better, as you can pretty much heal up all the way in between fights.

    For me though, I use potions it is quicker, so I would just prefer a self cast only LoH version.
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  15. #15
    Community Member Alintalkin's Avatar
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    /not signed

    I don't see anything wrong with wholeness of body, free is infinitely less expensive then any amount of gold/plat spent on pots. Besides when I think of the idea of monks healing themselves I imagine large amounts of concentration on their injures to control the body to close the wound/fix whatever is broken... ect. That doesn't make sense for an in-battle way of healing. A paladin calls on their god, a monk relies their self mastery. Wholeness of body shouldn't be a LOH wannabe. In my opinion anyway.

  16. #16
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by wiglin View Post
    not sure if you are being sarcastic or not, but part of having forums is talking about what you like and would like to see changed about the game.



    See you whined...I mean complained about something here

    Well, the boot ingredient issue and wholeness of body are very very different and yes I was being sarchastic. If you really want "in combat" healing then go with halfling and take all the dragonmarks and enhancements. In all seriousness, your request is absurd and so I am simply suggesting an equally absurd solution to your issue. The basis for why monks can have something like wholeness of body is completely negated by your request. How can you focus and meditate to heal your body while you are fighting? there are some underlying principles that are used to come up with this stuff you know...

  17. #17
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    I don't want it to be LoH-like, I think the healing-over-time is an important distinction between LoH and Wholeness of Body. However, just let me move when it's running. Feel free to cancel it if I attack or am attacked, but it'd be nice to just be able to move.

  18. #18
    Community Member DarkFlash's Avatar
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    Wholeness of body doesnt heal enough.....?

    *sigh*

    Human monk with 80% heal buffs gets 35hp/tick regen from it. More than enough for me.
    And with lvl20 monk capstone you get Ki regen, meaning that you can heal yourself after a hard fight even if you used all your Ki in the fight.
    Last edited by DarkFlash; 01-15-2010 at 04:12 PM.

  19. #19
    Founder Shaamis's Avatar
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    Leave Wholeness of Body the way it is, cuz Lay on Hands doesn't heal my liver after a long night of drinking like wholeness of body does!

    And for Shaamis, it's all about the Drinking.

    and fighting. :P

    and drinking after.
    Shaamis is REBORN! Stronger!Faster! DRUNKER THAN EVER!!! - DeathSmile Guild on Hardcore - The Drunken Monk of Stormreach on all other servers!

  20. #20
    Community Member wiglin's Avatar
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    Quote Originally Posted by rimble View Post
    I don't want it to be LoH-like, I think the healing-over-time is an important distinction between LoH and Wholeness of Body. However, just let me move when it's running. Feel free to cancel it if I attack or am attacked, but it'd be nice to just be able to move.
    This really addresses the heart of the matter for me. I like the idea.
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