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Thread: Hound Timer?

  1. #1
    Community Member stromburg's Avatar
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    Default Hound Timer?

    I've completed this quest several dozen times and lately the trend seems to be to have people not move when they log in as it starts the timer. I'm not sure where this comes from but I've completed the quest with someone moving or not moving as the case may be. For that matter I've completed it with a dog breaking its charm within 20 seconds and with no dogs breaking until the hound is dead. The only thing that seems to matter is to keep healing the puppies no matter what.

    This got me wondering. Doesn't a quest start as soon as you enter? Is the hound run timer a DDO urban legend?

  2. #2

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    Quote Originally Posted by stromburg View Post
    I've completed this quest several dozen times and lately the trend seems to be to have people not move when they log in as it starts the timer. I'm not sure where this comes from but I've completed the quest with someone moving or not moving as the case may be. For that matter I've completed it with a dog breaking its charm within 20 seconds and with no dogs breaking until the hound is dead. The only thing that seems to matter is to keep healing the puppies no matter what.

    This got me wondering. Doesn't a quest start as soon as you enter? Is the hound run timer a DDO urban legend?
    thats not the result of a short timer. its a crappy healer
    If you want to know why...

  3. #3
    Community Member stromburg's Avatar
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    Quote Originally Posted by Aranticus View Post
    thats not the result of a short timer. its a crappy healer
    OK so would the time a dog is charmed be dependent on its health or on a timer?

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    Quote Originally Posted by stromburg View Post
    OK so would the time a dog is charmed be dependent on its health or on a timer?
    in my hundreds of runs, i've never seen a dog drop in 20seconds. there are a few things that can get a dog uncharmed

    1. beholder dispel
    2. anti magic sphere
    3. death

    what you described sounds like a healer not paying attention and letting a dog die. when that happens the charm is gone and a new dog comes in. from all reports + my own experiences, it is 99% sure that the charm is on a timer
    If you want to know why...

  5. #5
    Community Member stromburg's Avatar
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    Quote Originally Posted by Aranticus View Post
    in my hundreds of runs, i've never seen a dog drop in 20seconds. there are a few things that can get a dog uncharmed

    1. beholder dispel
    2. anti magic sphere
    3. death

    what you described sounds like a healer not paying attention and letting a dog die. when that happens the charm is gone and a new dog comes in. from all reports + my own experiences, it is 99% sure that the charm is on a timer
    This happened on my last run tonight and that is why it got me thinking. I was healing and the dog did not die but it did not have full health either; was about 1/2. The charm came off just after the third dog was charmed so for arguments sake it was 20-30 seconds...

    My main question was about the standing around at the start before the people start moving as it seems to me any timer on the charmed dogs would start the moment the dog is charmed and not be dependent on when the party starts moving.
    Last edited by stromburg; 01-18-2010 at 03:00 AM.

  6. #6
    Founder Maldavenous's Avatar
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    Quote Originally Posted by Aranticus View Post
    in my hundreds of runs, i've never seen a dog drop in 20seconds. there are a few things that can get a dog uncharmed

    1. beholder dispel
    2. anti magic sphere
    3. death

    what you described sounds like a healer not paying attention and letting a dog die. when that happens the charm is gone and a new dog comes in. from all reports + my own experiences, it is 99% sure that the charm is on a timer
    I have exactly the same experience. I have 6 characters all with at least 20 runs through hound and I have never seen a dog simply break the charm. I've also read dev comments on this indicating that there is no save vs. this charm.

    Is it possible someone put up an anti-magic sphere for holding off bees an the dog walked into it?

  7. #7
    Founder Maldavenous's Avatar
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    Quote Originally Posted by stromburg View Post
    My main question was about the standing around at the start before the people start moving as it seems to me any timer on the charmed dogs would start the moment the dog is charmed and not be dependent on when the party starts moving.
    It has nothing at all to do with when the party starts moving. I've had to wait for players to go back and pick up the quest and make the full run through while some people were already waiting inside. That run went very smoothly and the dogs didn't break even once until their job was done.

    If someone does move too far (not just one step like some people seem to think) starting the raid then you will have to worry about beholders sooner which will in course make it more likely that a hound will lose his charm quicker if a beholder gets too close.

  8. #8
    Community Member stromburg's Avatar
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    Quote Originally Posted by Maldavenous View Post
    It has nothing at all to do with when the party starts moving. I've had to wait for players to go back and pick up the quest and make the full run through while some people were already waiting inside. That run went very smoothly and the dogs didn't break even once until their job was done.

    If someone does move too far (not just one step like some people seem to think) starting the raid then you will have to worry about beholders sooner which will in course make it more likely that a hound will lose his charm quicker if a beholder gets too close.
    OK so it has more to do with the beholders showing up too soon then?

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    Community Member Danmor's Avatar
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    I've seen the puppies break the charm after 20 seconds and also after a minute or two. As my main's a cleric I watch their health pretty closely and I'm absolutely positive that their health didn't dip below 50%.

    I've heard some theories about that, some people say you shouldn't put heroism on the puppies as they'll save, others say it's random...
    The antimagic sphere kind of makes sense, but other than that ... I'm stumped.
    Quote Originally Posted by DDOTalk71 View Post
    If the melee asks "Why didn't you heal me before I died?", Healer response should be "Why didn't you kill it before you died?"
    Everybody's got the right to be stupid, some just abuse the privilege.

  10. #10
    Community Member Krag's Avatar
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    /derail

    Is it a rumor that GH helps dogs break enchantment or a solid fact?
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    Community Member Bunker's Avatar
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    Are you sure that a casters Globe will uncharm the dogs?
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  12. #12

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    Quote Originally Posted by Krag
    Is it a rumor that GH helps dogs break enchantment or a solid fact?
    The Xoriat Control Stone effect is a flat 3 minute irresistible charm effect with no reoccurring saves (akin to Suggestion). Due to that, Greater Heroism would have no effect on breaking the Xoriat Control Stone effect. Considering the dogs are also immune to nearly all morale effects (due to Mind Blank) it wouldn't matter anyhow, they can't benefit from Greater Heroism.
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  13. #13
    Community Member stromburg's Avatar
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    Quote Originally Posted by MrCow View Post
    The Xoriat Control Stone effect is a flat 3 minute irresistible charm effect with no reoccurring saves (akin to Suggestion). Due to that, Greater Heroism would have no effect on breaking the Xoriat Control Stone effect. Considering the dogs are also immune to nearly all morale effects (due to Mind Blank) it wouldn't matter anyhow, they can't benefit from Greater Heroism.
    Can there be something else that affects the charms timing as there was no way the one dog was charmed for 3 minutes?

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    Quote Originally Posted by Krag View Post
    /derail

    Is it a rumor that GH helps dogs break enchantment or a solid fact?
    Ive always heard never gh the dogs since it allows for a chance to break, but if the dev said there is no save for the charm, then I guess its just safe not to gh them. I mean what wil gh do anyways? it wound and to damage, so its pointless anyways. But I do see your point, and ive always followed the rumor of 'no gh'. saves sp anyways lol
    Q&A is the business of pointing out others' failures. Optimists need not apply.

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    Community Member sephiroth1084's Avatar
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    I'm pretty sure the "timer" is on how long it takes for the beholders to spawn.

    If a dog broke shortly after the last was charmed my guess is that someone took too long charming the dogs. Or maybe somebody put down a globe of invulnerability too close to the pups?

    Something went wrong in some way; the dogs have a pretty regular period of time for which they remain charmed.
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    Community Member Waukeen's Avatar
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    to the OP:
    I will add my name to the list that have and will tell you there is no way a dog can break the charm within 20 seconds unless it walks into antimagic orb or is hit by a beholder's antimagic eye. As for the specifics of the time, I'd have to agree with mrCow that it is 3 min or so.

    that being said. exactly how many responses stating the same relative facts will it take for the OP to believe it?

    over/under of... 20 lets say.

    To add. gh does not effect dogs. like MrCow stated.

    prot from evil and magic circle clicks from heir of siberys used to work, but they do not since update two. (this is from first hand testing). to see what works on the dogs, simply examine the buffs they have.
    Last edited by Waukeen; 01-18-2010 at 03:44 AM.
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    Community Member Danmor's Avatar
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    So in essence, the puppies _should_ stay charmed for a period like three minutes. If they are not charmed that long, something went wrong. So far it was proposed that it was either a globe of invulnerability or a beholder's antimagic.

    Can the invulnerability globe affect the puppies' enchantment?

    Seems to me that the timer for the appearance of the beholders might have started early. As far as I understand this raid that timer starts as soon as someone comes close to the central area.

    Another reason might be that someone cast a dispel on the puppies. I was once in a raid that failed because the sorc hit the wrong button :/
    Quote Originally Posted by DDOTalk71 View Post
    If the melee asks "Why didn't you heal me before I died?", Healer response should be "Why didn't you kill it before you died?"
    Everybody's got the right to be stupid, some just abuse the privilege.

  18. #18
    Community Member Bunker's Avatar
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    Yeah, i'm going to say Globes do not break the dogs' charms. I could swear I was just in the Hound not too long back and had the dogs run through a globe, staying charmed. I know there has been times in the past. We also know that the raid has changed a few times since it was launched. I would gather that globes no longer break charm. (at least the charms made by the stones in the Hound raid)
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  19. #19
    Community Member stromburg's Avatar
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    Quote Originally Posted by Waukeen View Post
    to the OP:
    I will add my name to the list that have and will tell you there is no way a dog can break the charm within 20 seconds unless it walks into antimagic orb or is hit by a beholder's antimagic eye. As for the specifics of the time, I'd have to agree with mrCow that it is 3 min or so.

    that being said. exactly how many responses stating the same relative facts will it take for the OP to believe it?

    over/under of... 20 lets say.
    Interesting argument. Are you suggesting I should disregard my own observation simply because it does not adhere to what you indicate is a consensual agreement of the truth? Sorry, but it comes across as condescending and arrogant and distracts from the good advice and comments the other posters have provided and which I appreciate.

    Perhaps I am getting old and not as attentive as I once was but the charm broke well before the time any beholder showed up and I don't recall a globe being cast or a dog running through one. The dog was re-charmed, the three continued to beat on the hound, and a few minutes later the other two dogs broke their charms while the dog I referred to remained charmed until the hound was killed.

    I am not able to provide any real evidence beyond my observation and am not absolutely certain someone in the party did not cast a dispel/anti-magic spell so will consider that as the most likely possibility.

  20. #20

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    Quote Originally Posted by stromburg View Post
    Interesting argument. Are you suggesting I should disregard my own observation simply because it does not adhere to what you indicate is a consensual agreement of the truth? Sorry, but it comes across as condescending and arrogant and distracts from the good advice and comments the other posters have provided and which I appreciate.

    Perhaps I am getting old and not as attentive as I once was but the charm broke well before the time any beholder showed up and I don't recall a globe being cast or a dog running through one. The dog was re-charmed, the three continued to beat on the hound, and a few minutes later the other two dogs broke their charms while the dog I referred to remained charmed until the hound was killed.

    I am not able to provide any real evidence beyond my observation and am not absolutely certain someone in the party did not cast a dispel/anti-magic spell so will consider that as the most likely possibility.
    this really sound like the other healers on your group really sucks
    If you want to know why...

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