If you are looking for power build, then this one is not. This is for fun only.
Code:
Character Plan by DDO Character Planner Version 3.14
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Level 20 Lawful Good Elf Male
(2 Monk \ 12 Cleric \ 6 Wizard)
Hit Points: 238
Spell Points: 889
BAB: 13\13\18\23
Fortitude: 15
Reflex: 14
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 16 20
Constitution 12 14
Intelligence 12 14
Wisdom 14 18
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 11
+1 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+1 Tome of Intelligence used at level 20
+1 Tome of Wisdom used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 20
Bluff -1 -1
Concentration 5 25
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 2 4
Hide 3 5
Intimidate -1 -1
Jump 7 11
Listen 2 6
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 4
Spot 2 6
Swim 3 6
Tumble 7 9
Use Magic Device 1 10
Level 1 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Level 2 (Cleric)
Level 3 (Wizard)
Feat: (Selected) Empower Healing Spell
Feat: (Wizard Bonus) Extend Spell
Level 4 (Monk)
Feat: (Monk Bonus) Power Attack
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Oversized Two Weapon Fighting (optional)
Level 7 (Wizard)
Level 8 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 9 (Wizard)
Feat: (Selected) Quicken Spell (optional)
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Follower of the Undying Court
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Improved Empower Healing III
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Way of the Clever Monkey I
Enhancement: Disciple of Breezes
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Wizard Intelligence I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV
Leveling up:
- first level should be Monk, the rest is less important. But be carefull to get high enough BAB to take Improved TWF (BAB 6) and Greater TWF (BAB 11)
Primary weapon is Scimitar.
Pros:
- fun
- solid self healing (Heal spell)
- solid buffs. Nice divine buffs like Divine Favor, Power, Freedom of Movement, Recitation and some arcane like Shield, Blur, Displace, Haste, Rage
- can cast maximized Blade Barrier
- solid solo build
- solid AC
- solid saves
- can be Pale Master 1 (gets 3 lvl 6 spell slots, so Heal, BB and Harm). Should have some synergy with clerics Life Magic.
- one day maybe War Priest II
- can spamm Sleet Storm because it has Freedom of Movement
Cons:
- not powerfull
- not PUG friendly. Solo or friends only
- not powerfull
Well, it's for fun.