Originally Posted by
Chai
Actually PnP DnD is by design a forced co-operation game. They even give an example quest in the DM Guide complete with DM narration and players arguing with eachother, then all having to work together in order to survive the encounter. (or not and dying) ***The game is DESIGNED for this, and if you alter the game to make it not so, then that is unique to your campaign, and also against the design of the game itself.
The way PnP encounters are designed, is to make it so 4 characters of similar level can fight 4 encounters and MAYBE a 5th before having to replenish ye ald equipment list. This is also clearly stated, and can be modified to accomodate the campaign. ***In DDO however, you kill 200 mobs in a quest sometimes, rampaging from room to room in the quest to fight even more mobs.
I would love to see someone build a PnP character they feel can survive 4 encounters at their own level (which are designed to keep 4 players of that very same level busy). It would have to be a wizard or another caster. That toon, no matter how rediculously powerful, is one saving throw failure away from death. No friends to help them out??? Sure, you can tailor encounters to your number of players in PnP, but casters, especially wizards are extremely more powerful than their sowrd and board counterparts in ***most case scenarios. Again my point is -> there is no balance, so someone trying to emulate PnP play in DDO should not be concerned with Wizards being overpowered. Usually when a wizard dies they either were not prepared or ready to face what they did, and got caught with their robes hiked up and their pants down. Tanks on the other hand can wade into battle fully knowing what lies ahead and still die by getting screwed by the dice.
Mid level prestige cleric vs prestige wizard in a one on one comparison - the wizard wins hands down in amount of actual power they have. We are talking destroying armies of tanks their level. At level 10 or so, clerics become casters anyhow, as they rely less and less on their armor and weapons as they advance (unless you burned all your feats on weapon abilities and went battle cleric). They will be outclassed by fighter types in open combat unless they rely more and more on spells. This is actually done pretty well in DDO, where you can choose to be a battle cleric, or a caster type, but usually not both to any high degree of effectiveness. My point, again, is there is no balance like you see in a video game. Wizards are just nasty, especially if they are prepared and know they will be fighting you. High level clerics are the same and equally as nasty.
In other MMOS, people cry and cry and cry about character balance - usually due to being owned over and over again in PVP. As DDO does not really focus on PVP, there is no reason to carry on about class balance issues or overpowered abilities. This is one of the reasons I <<REALLY>> enjoy playing this game. It doesnt bother me that a wizard can solo the entire orchard more effectively than 6 melee can run it.