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My Rogue is my highest DPS char by far.
I did redo Talonkage's enhancments and have improved his DPS based on what I learned playing my pure Rogue. But only by having better equipment and being better buffed up does he come anywhere close to what my Rogue does with far less equipment.
I've fallen in love with Rogues.
They are a little squishy, but when you never get agro because nothing ever sees you until it's about to die.....not a problem very often.
They lack an effective long ranged attack. Which I see as a major weakness.
They depend heavily on special weapons for Undead, Elementals, and Constructs. But with the right weapons they do ok there.
I had planned on making a trap moneky, but the SA damage is so addictive, I don't have a single enhancment for traps right now.
yeah, I'm a little weak for some traps in the game....yeah it's embarrasing.
But man this killing stuff with no effort at all is really nice!
I just wish there was decent rogue builds on the forums. Then maybe I could make one. My rogue is just as the OP describes the group leaders view of rogues.
Xoriat born, Xoriat sworn
Dwat Motto - Preperation is the mother of good fortune.
Dharley, Domidar, Sotek, Domia, Drambow, Krispykream, Eulon, Stinkbait, Oleo, Dhapper
same, i have yet to find a rouge (done on purpose) build which can smash boxes and is a fine trap smith which will make party leaders happy. Im assuming it would be a halfling, splashed with barbarian for speed to get to boxes super fast, maybe ranger splash for sprint boost (16/2/2?)
Lost Legion
We suck.
If rogues would just stick to their only job of opening locks it would all be good.
Rogues aren't low dps in EQ1. They were pretty gimped originally, but have been a top dps class for years. There are also next to no traps or locks in modern EQ. They are very gear dependant but that is a separate issue.
Group issues tend to be a matter of utility/healing/tanking trumping dps or being seen as doing so. But the dps is there.
NWN maybe because of the interface, but sneak attacks are pretty nice when you can couple them with attacks of opportunity, as I recall.
Diablo I don't really count. Way too simplistic.
Actually there is one other possible source of discrimination I can think of... if you have a dex based rogue, they can't start with weapon finesse (since the rules for lord knows what reason have a pre-req of 1 BAB and rogues can't get that until 2nd). Thus the rogue might have trouble hitting for the first couple levels and seem gimped.
Similarly on traps, many seem to think that every rogue can simply afford max +disarm and +5 theives tools right from level 1. It can take a bit to get the gear to get established, and the impression given in those first few levels before rogues establish themselves might give a misleading picture.
Just a couple thoughts...
heh you'd be surprised how handy the rogue capstone actually is
anyways.. if people want to think rogues cant do anything.. let them lol
makes it more fun when you make them look stupid.
^_^
Retsam
p.s. My rogue is still my main.. and i rolled him April 25th 2006. 28 point builds FTW.. and whats better.. he was literally the 1st char i rolled in this game.
People turn players down for any reason, heck I got turned down on a character for shipwreck shore - the group had 5 players already in it. Its soloable, but guessing the leader was incompetent, and I was was better off not in the group. And it wasn't because the party leader didn't like me or anything.
Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)
This is unfortunately true. Rogue is my favourite class in DDO. It also the hardest melee class to effectively build, equip (contended with raid intimi-tanks) and play. It is not a class anyone new to the game should pick as a first character. It is not a class anyone having played in D&D should pick before doing extensive research how they work in DDO, either.
A rogue should be taking my fighter's kill count, lift it up, take a quick look and then squash it under his boot with a sneer. For all the kill score's inadequacies as a metric rogues should dominate it - they are not only supreme killers, but also supreme kill stealers. I have very seldom seen this unfortunately since starting on the US service. Instead I see frail little drow or elf ladies with romantic names, with HP-bars I can fill up with a few quick wand-whips, and whose stones are loitering the battlefield after every second fight.
And this is what other new players see as well, and then we get silly preconceptions like Ent (the OP) encountered. I honestly think Turbine should put a Favor limit on rogues as a class. Maybe 600 Favor. That means new players would have to chose rogues as their second character, when they hopefully have some more know-how.
Just when rogues had gotten a good reputation, and we had gotten rid of many bad builds and misconceptions, we got F2P and the rogue rep got bombed back to the stone age.
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
I am seeing more and more of this lately (Orien), unfortunately. New players asking for advice on the advice channel on feats being told not to bother with TWF because Rogues won't do that much damage anyways. It is causing a problem with new players because they are being told in the game that their roles are to sneak around, disarm, etc and not to worry about meleeing. There is just alot of misinformation being told by people that really don't know, and unfortunately new players don't know that the people giving this advice don't know what they are talking about.
Are these people giving the advice those that don't know, don't care, are tards, or are selfish creeps that just want to push the new players / Rogues to the side so they can hog all the glory themselves.
Ya, you Rogue go and do this and that and stay out of my way while I get 100 kills. TY and move along now with pat on head.
Now, in some people's defence... the first Rogue I made was a dex based Rogue with very good Rogue skills and didn't do a lot of damage and had very low hps. So, he was best as a support type player. There is a time and place for a build like that, but nowadays, most Rogues can do so much more.
I learned this the hard way one time. I was on my dual wielding Ranger who kills a lot and fast, when out of no where a Rogue joins the group all humble and quiet and states he can handle all the traps, etc... and will pitch in here and there with combat. Well, the kill stealing SOB doubles my kill count. haha
Make a build, play it well and you will be amazed what you can do.
There are Strength based WF Rogues out there with 500 hps that will outkill everyone, or mostly everyone and then there are skill based Rogues that won't.
When a person asks you about advice on a build... do what I do... ask them what their goal is? Do you want to kill everything or do you want to be able to intimidate everything and have an ac to protect yourself or do you want to be a skill based trap monkey, or a combination of all 3.
A well build Rogue is in my opinion the most valuable in the game and why I'm going to be TR'ing into one, in hopes that all I have learned and what more I will learn will allow me to make a decent Rogue.
MINISTRY
Ooooo theres my little Rougi Bricks )
I miss him, I cant remake him as some numbnuts has taken the name, same race, same class and is stuck on level one, think someone has done it to spite me
Was a fun run ^^
Im making an Elf Shadow Assassin instead at the moment.....
Rogues Rule Stormreach )
Bricks-1 - Halfling Backstab
Ghallanda/HCL
Ahh yes the gimp classes.... and why do they click on my lfm.....
Rouges/rogues -do traps only, guess we need one if there is a trap in the quest but just one or we will fail.
Wizards- not enough mana get a sorc
Sorc - No dps so only get one and all we need is FW,GH Haste, dont waste mana doing anything else.
Cleric - healer only, but probably not enough mana get a Favored soul or we will need 3 of them and lose dps.
Favored Soul- no dps, no DV's, are you a healer only we dont want anything else
Barbarian - dont rage will take too much damage and suck mana from healers and cant get their own curses
Paladin- no dps, must have full ac aura and just stand by main tank.
Ranger- weak dps, ranged attacks are useless and all rangers only use bows.
Fighters- bad will saves but as long as they have all str/con/intimidate with full plate armor and shield up.
Bard- use to buy scrolls for clerics, song buffs for beholders, otherwise useless
Monk- What is healing curse and aligning heavens, fists of what... doesn't matter all monks are gimped
Multi-class- all gimped and useless never take a multi-class. only pure classes.
Warforged - cleric can't heal them, no WF unless you bring pots to heal yourself.
and they wonder why they never get their quests going...????
Last edited by JOTMON; 01-26-2010 at 11:10 AM.
Argo: Degenerate Matter - 200
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