Geared out properly, I think this would be an extremely fun toon to play.
Some of the enhancements are likely to be changed to add some fire spec. I just kind of threw them together quickly. I'm also considering dropping Dex a bit, raising Str, and going Acrobat.
Many of you will scoff at how many ranks I have in tumble by the end, but I've found that a properly twitched tumble is quite useful, and fits into my playstyle.
Code:
Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page
Level 20 Lawful Good Halfling Male
(3 Monk \ 10 Rogue \ 7 Wizard)
Hit Points: 234
Spell Points: 409
BAB: 12\12\17\22
Fortitude: 12
Reflex: 21
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 16
Dexterity 16 26
Constitution 14 16
Intelligence 14 18
Wisdom 15 18
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 19
Bluff -1 2
Concentration 4 26
Diplomacy -1 0
Disable Device 6 27
Haggle -1 0
Heal 2 6
Hide 6 17
Intimidate -1 0
Jump 4 15
Listen 2 6
Move Silently 6 17
Open Lock 7 12
Perform n/a n/a
Repair 2 4
Search 6 27
Spot 6 27
Swim 1 3
Tumble 6 18
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Least Dragonmark of Healing
Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Weapon Finesse
Level 5 (Monk)
Feat: (Monk Path) Philosophy - Path of Harmonious Balance
Level 6 (Wizard)
Feat: (Selected) Lesser Dragonmark of Healing
Level 7 (Wizard)
Level 8 (Wizard)
Ability Raise: STR
Level 9 (Rogue)
Feat: (Selected) Greater Dragonmark of Healing
Level 10 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 11 (Wizard)
Level 12 (Wizard)
Ability Raise: DEX
Feat: (Selected) Power Attack
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Rogue)
Ability Raise: DEX
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Rogue)
Level 20 (Rogue)
Ability Raise: DEX
Feat: (Rogue Bonus) Cripling Strike
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Skill Boost I
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Rogue Item Defense I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Monk Improved Recovery I
Enhancement: Fists of Light
Enhancement: Disciple of Breezes
Enhancement: Disciple of Puddles
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Monk Wisdom I
I don't post many of my builds here, so let the bashing begin.