I am about to build a table with effects (poisoned, dazzled, diseased, cursed, nauseated, ...) and the cure against them. Does anybody know if there is a list of icons (those that flow over the players heads) for these afflictions?
I am about to build a table with effects (poisoned, dazzled, diseased, cursed, nauseated, ...) and the cure against them. Does anybody know if there is a list of icons (those that flow over the players heads) for these afflictions?
Last edited by Skaldrom; 01-13-2010 at 05:57 AM.
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Originally posted by C-Dog
If it walks like a duck and quacks like a duck but it's undead, then it's an undead duck.
This would be absolutely amazing. There have been a few times where I had to search all over the place to find out how to cure something that I never had come up against before.
theres only a few you need to know and you don't need to remember what every cure spell does as there are others that cover the same debuffs and more. you will just confuse yourself by doing so.
lesser resto - stat damage including ray of enfeeble/exhaustion etc
should be used at lower levels and is available in pot form for those that can't cast it
resto - 1 negative level and all stat damage
available much earlier than greater resto. replaces lesser resto
does not cut it at endgame where mobs energy drain you for 2-8 levels but is better than nothing if you can't fit greater resto in. deathward should be used when mobs energy drain but there are some situations where you cannot have deathward up so you must restore (beholder)
greater resto - all negative levels and all stat damage
replaces lesser resto and resto
cures alot of other things too but you will have heal before greater resto which cures the same thing other than neg levels. so unless they actually have a negative level cast heal to cure and heal them.
heal - everything but curse/negative levels/paralising
replaces lesser resto, panacea and resto when not dealing with neg levels
heroes feast - poison immunity after resting
remove curse - curses
cursed wounds(heal immunity) will not show up as black/red orb over head
freedom of movement - most slow/paralising effects (if it doesn't cure it nothing else can)
unyielding sovereignty - everything including feeblemind on yourself. excludes curses.
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so essentially:
if its a curse (black and red orb on head) you must "remove curse"
if its blindness (eye with line through it) you can cast "heal" or "remove blindness"
if they are frozen you must cast "freedom of movement"
poison (green fangs) can be cured and further applications can be prevented with "neutralise poison". "heal" can remove it but not prevent.
negative levels are usually called out by those affected but you can notice it by hearing the sound of deathstar powering its weapon or looking for a red/black light engulfing the person. curable with "resto" or "greater resto" only
anything else that is curable is curable with "heal"
edit: also rest shrines will only remove 1 negative level so at the very least... all but 1 negative level should be removed before shrining otherwise you will not gain 100% sp back
Last edited by zooble; 01-14-2010 at 01:05 AM.
Great answers, thank you very much, that helped a lot!
I am always short on SP (and plat) at my current level, despite all the feats and enhancements, so I try to be as economical as possible.
Sometimes using wands can be economical, although it is hard on your first toon at low levels to buy them. Also, if you have a static group/guild, make sure that the ppl you're running with have appropriate gear. I stopped running with someone who refused to get a poison immunity item because he couldn't find "one that had all the features" he wanted. Sorry dude, not going to wand whip you every three seconds at the expense of keeping the party healed.
That said, a total list would be amazing. I got "Shakes" the other day and wasn't sure what (if anything) could either prevent or heal it.
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