Jorasco is a Halfing Lawful Good 12 Ranger/6 fighter/2 monk build. He is a Kensai, Tempest TWF, Str-based, Dragonmarked warrior. The emphasis of this build is definitely the self-healing, and Oh, can he self-heal. He has all the dragonmarks, and all the metamagics feats that improve them. All those feats made this character hard to build, but I believe I have it done in a very efficient manner. I have not tested the dragonmarks with metamagics fully, but I do have a halfling monk that has up to lesser dragonmark of healing with maximize, empower, and empower healing spell. And he sure can heal. Most people ingame that I demonstrate this ability are in awe of the heals. At level 9, I was healing myself for 180hp with the Cure Serious dragonmark. This amount will only improve with my new build(because of ranger devotion). Anyways, I needed feats after all of mine were taken up for dragonmarks and metamagics. That's where monk and fighter come in.
Remarkable abilities:
-9 Least + 7 Lesser + 5 greater dragonmarks of healing. Note these are all modified by Empower, Empower healing spell, Maximize, Ranger Devotion 4(40%), and a superior devotion item +50%. Cure Serious itself will do 3d8+15 x1.4 ranger devotion x1.5 superior devotion x 1.5 empower spell x 1.5 empower healing spell x 2 maximize spell .. for a heal from 170-369. That's if my way of calculating the amount is right, but it can't be far off. Combine that with 5 empowered heal heal spells and 9 cure lights.
+6 to flanking attacks
+Ranger tempest with Fighter Haste
Here's the breakdown.
(Don't pay attention to the exact level progression, I didn't do it very logically. Just wanted to see if the AP's worked out at lvl 20. Note I used a +2 Everything tome at lvl 7. the +2 dex at 3 is not supposed to be there, really, I just didn't want to fix it. The problem is that I decided to decrease my starting dex to 11 and put it into wis(I only need 13 dex for dodge, 11 start +2 tome.) All you have to do to get around it is take monk levels at 6/7 rather than 5/6 like I did here.)
I'm going to refine this character plan soon to make better sense. I just didn't have time right now, Will update it within next couple of days. Give me your opinion.
Code:
Character Plan by DDO Character Planner Version 3.14
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Jorasco The Dragonmarked
Level 20 Lawful Good Halfling Male
(6 Fighter \ 2 Monk \ 12 Ranger)
Hit Points: 354
Spell Points: 136
BAB: 19\19\24\29\29
Fortitude: 22
Reflex: 18
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 11 16
Constitution 17 20
Intelligence 8 10
Wisdom 10 13
Charisma 8 10
Tomes Used
+2 Tome of Dexterity used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 9
Bluff -1 2
Concentration 3 5
Diplomacy -1 0
Disable Device n/a n/a
Haggle 1 2
Heal 0 3
Hide 5 28
Intimidate -1 0
Jump 7 32
Listen 0 4
Move Silently 5 28
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 4 16
Swim 3 7
Tumble n/a 6
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Least Dragonmark of Healing
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Halfling Agility
Feat: (Automatic) Halfling Bravery
Feat: (Automatic) Halfling Keen Ears
Feat: (Automatic) Halfling Luck
Feat: (Automatic) Halfling Size Bonus
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 2 (Ranger)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 3 (Ranger)
Feat: (Selected) Toughness
Feat: (Automatic) Diehard
Level 4 (Ranger)
Ability Raise: CON
Level 5 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Unarmed Strike
Level 6 (Monk)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Monk Bonus) Mobility
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Level 7 (Fighter)
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Level 8 (Ranger)
Ability Raise: STR
Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
Level 9 (Fighter)
Feat: (Selected) Greater Dragonmark of Healing
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 10 (Ranger)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: STR
Feat: (Selected) Maximize Spell
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 15 (Ranger)
Feat: (Selected) Empower Spell
Feat: (Automatic) Improved Wild Empathy
Level 16 (Ranger)
Ability Raise: STR
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Selected) Empower Healing Spell
Feat: (Favored Enemy) Favored Enemy: Construct
Level 19 (Ranger)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Level 20 (Ranger)
Ability Raise: STR
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Kensei Scimitar Mastery I
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Flanking Mastery I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Luck (Will) I
Enhancement: Halfling Luck (Will) II
Enhancement: Way of the Faithful Hound I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II