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  1. #21
    Community Member knightgf's Avatar
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    Maybe they should change Tempests Spine a little if they do decide to unlock an 'epic' option for that raid.

    What do I mean? Well, I guess for starters, they could add an objective where you have to kill some enemies on the ground floor so that the barriers to the entrances to Tempests Spine will drop. They could also have the rune in Tempests Spine change around to either CHR, WIS, or INT on each trip inside. They could also add another boss to Tempests Spine after you kill fire and ice, a balance elemental appears by the chests and attempts to revive both of them in a ritual that takes 30 seconds, and if it is completed, both are revived, and he disappears. As the balance elemental is composed equally of all known elements, including force, it will be very difficult to take him down by arcane power. The underwater part could also have a optional leviathan boss that, while initially unattackable, can be attacked if it surfaces. The inevitable boss could have a 'fake' inevitable that we currently fight, and then buried into the wall is the 'real' inevitable that is the size of Sorgek and bursts out of the wall when the fake inevitable is killed.

    Speaking of the end of the battle, that can also be changed somewhat. From the beginning, the portal is 1 way, meaning you cant go back in once you go through, and the only thing that surrounds the place are narrow columns, making it MUCH harder to avoid being knocked off the top, although you at least have a small glimmer of hope. The puzzle tiles also have a chance of changing randomly when Sorgek does his blowback attack, and he has more attacks, such as a attack where he leaps into the air and meteor swarms the place, a attack where he leaps into the air and comes down stabbing his sword into the ground, doing a blowback attack and causing large force damage. Other attacks include a flame breath attack where he does a 360 flame attack that does 30 seconds of 1d20 fire damage if a fortitude save is not made on top of the usual damage, a dash attack where he dashes foreward with his sword, inflicting damage and pushing everything aside in its path, and a final despiration attack where he leaps into the sky and calls down massive bolts of lighting down onto the platform whilst at the same time causing meteor swarms, ice storms, fire storms, acid rain, horrible wilting, and wails of the banshee. Yeah, its a despirate final attack, but if the party can get rid of the last 10% of his health fast enough, he wont have enough time to use it.

    Overall, Tempests Spine was a great raid for its level, and to see it revived for epic mode would be great, if they do it right.

  2. #22
    Community Member Bronko's Avatar
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    Default The 'Other' North

    Quote Originally Posted by smatt View Post
    Fixing the map would require one to assume that people would actually ever think of looking at the map or using the map, EVEN after you've told them 32 times to look at their map.... NOOOOO THE OTHER NORTH!


    And yes, and Epic treament of TS would be nice
    Would that be like the "other north" of the platform in the Abbot where some cleric that shall remain nameless was supposed to put the ice island?

    Oh well, at least it was a pretty party wipe.
    Bronko Lawbringer
    Founder, Guild Leader, & Official Meat Shield™ of THAC0 on Ghallanda

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    Make Gazebo cry.
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  3. #23
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    Quote Originally Posted by QuantumFX View Post
    Well, I think the VoN series got the upgrade first because they also had to tinker around with the flagging mechanism.

    But an Epic Tempest Spine would be a lot of fun.
    It probably dosent hurt that VoN is p2p, TS is free. I would imagine that the epic treatment gets priority on p2p stuff and they will probably throw a few bones to the f2p crowd along the way.

  4. #24
    Community Member Cyr's Avatar
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    Quote Originally Posted by Cashiry View Post
    If they make it epic, it should be a requirement to clear the outer areas as well.... not many people know the zone "Oh, i got thrown off, how do i get back", they just know the run to the cave...
    Yeah, let's make EPIC quests longer The length is a large contributing factor to why EPICS are not run more, particularly in pug.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  5. #25
    Community Member studentx's Avatar
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    Quote Originally Posted by Jefro View Post
    They should have made epic tempest spine, then they can throw all the seals and scrolls of that quest into the vons as well. It is kinda of a no brainer to increase a lot more use of running these on epic. Tempest spine is a very well loved and fun quest and out of all the raids it would be likely the best to become epic.

    I am highly disappointed that the raid that came out with same modual would be excluded.
    If your Tempest Spine runs aren't Epic, then your NOT loaded enough.

    I imagine this will happen, eventually.
    "Humanity has advanced, not because it has been sober, responsible, and cautious, but because it has been playful, rebellious, and immature." Tom Robbins

  6. #26
    Founder Paragon's Avatar
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    Along with making TS epic they should rethink what epic monsters are like. I think epic would be much better if a setup like the original TS one were used: give the drow blackguards so much AC that most people can only hit them on a 20, super high SR, and good saves. Then caster will be able to contribute more (of course resistances on the mobs can balance this out), melees will need to go for to-hit rather than just damage output per hit, and everyone will have more important roles in moving through the quest. Plus, we'll see a great throwback to the way this quest worked at its best.

    Nothing beat the days of running through TS trying to hit a +50 or so attack bonus on my paladin just so I could hit half-reliably. THAT quest was truly epic in its day.
    Unofficial Dark Wizard of The Hand of the Black Tower

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