Results 1 to 14 of 14
  1. #1
    Community Member TheDjinnFor's Avatar
    Join Date
    Oct 2009
    Posts
    595

    Default Thelanis "The Pit" XP/Loot/Favor farming group

    I'm tired of "The Pit" PuGs... anyone who joins it, as a rule, has never ever ever ever done it before; which is a shame, because it gives great XP on a speedrun, decent loot, and a chance for a Mucks Doom (Muckbane on 'riods).

    And I'm sure you are too.

    So I've decided to make a group/userchannel dedicated to speedrunning it. If you're interested in joining it, make a post in this thread saying so. In the interests of accommodation, as many people that are willing can join it (I'm not going to restrict this group to 6 players or anything, due to the limitations of timing schedules). There are, however, some prerequisites.

    Prerequisites:

    -Be between level 7 and level 9 (minor exceptions may be made if necessary and by group agreement). It's a 7th level quest (not 8th, thanks for pointing that out, Quikster), and you'll be running normal at least 3 times, so you should get enough XP to gain a level or two, so come time for elite you should try to be 9 or 10.
    -Have a featherfall item. Don't have one? Replay a certain korthos quest 10 times; you can get 10 featherfall clickies.
    -Have decent resists. Buy resist pots, UMD resist wands, get house buffs, or find a caster friend that is willing to give you some; casters will not be expected to toss everyone resists and protection to 3+ different elements (fire, acid, and lightning bare minimum) every time someone dies.
    -BYOH, as much as possible. Bring 2 wands of CMW/CSW and hand it to the healer pre-runs (and heck, a wand of Resist Energy), and he hands it back to you post-runs. Drink pots. UMD stuff. Healers can handle mid-battle, you should heal yourself outside of a fight unless you hand over wands. There's only three shrines in the quest, and the quest is a complete mana sink; undisarmable 'traps' are everywhere and enemy casters love spamming 50 pointers en masse.
    -Know the quest. You should know the following: what order the steps are done it, where to get to them, what to do, and what not to do. If you don't know the quest, but really really really want to learn it, contact me or PuG it with this old guide out, or just make notes that you can refer to so that you can pass as knowledgeable if somebody decides to quiz you.

    We will be running the quest n/n/.../h/e; depends on how many times you run it. We'll organize it the old fashioned way; when you log on, you join the following channel: "thepitspeedruns" (type "/joinchannel thepitspeedruns", then type "/uc1 <text>" to talk in it) and stay in the channel till you log off. If you're the only one in it ("number of users: 1" might show up at the bottom), recheck the spelling, and wait for someone else to join. Type your messages into the channel, like "LFM on Normal" or "LFP on Normal" and, when you're ready to finish your farming, "The Pit Finish (Hard/Elite)". When you make a run, the leader should make a post with the date of the run in this thread so that people know that A) The runs are still going on, and B) This topic gets bumped so others join.

    Possible optional caveat

    To be nice, here's an extra thing I felt would be necessary:

    The pit requires a very small amount of builds to be run effectively, and I'm sure everyone might not have the perfect build suited for the pit; in addition, new players may want to learn the Pit so that they can speedrun it a few times as well. To accommodate for such things, all party leaders have the option of reserving one spot in their party for either A) A character playing a build not optimal for the pit (such as a trapsmithing rogue), B) A build with low survivability (such as a player without their own resist buffs), or C) A new player. When searching for such a group, a player who suspects he falls under one of these categories should say "LFP on Normal/whatever 6TH MAN". The requirements still apply; you will be responsible for your own health and if you die, nobody is required to revive you. You must take care of yourself, if that means standing at the entrance or just hiding behind everyone else. If you are purely freeloading the group can do whatever they feel is necessary to prevent you from grouping with other groups.

    Well, if you're interested, follow the instructions provided, grab some friends, and I'll see you there! I'll be running it on my lowbie cleric, Ikeele, so say hi if you see me.
    Last edited by TheDjinnFor; 01-12-2010 at 02:28 PM.

  2. #2
    Community Member Anderei's Avatar
    Join Date
    Sep 2009
    Posts
    1,276

    Default

    Man you are overcomplicating it. All you need for many things is only one to jump it. And actually aside from the monk the traprogue is very useful in the furnaces. You don't need selfsufficent people also. Or any resists.

    You don't need "optimal" builds for the pit, if you even remotely know how to run it. Even on elite, you don't need it.

    Oh, and don't say, but it wiiiiiillll be so much faster, the most of the time you are running through the tubes. The only thing to hurry it up is by having a highly coordinated team, like first guy runs to the switches, while the second already waits a the furnace, while the third already waits at the security center and so on.

    However in one thing I agree, I dislike running the quest with PUGs, because it really is that hardly anybody of the group ran it before, 75% don't come with a featherfall item, you always get someone at least once managing to jump in the lava, etc. etc. All you need is a decent mind-cabable people, if you think oh I need uber-elite-builds/preps/etc. you're doing it wrong.

  3. #3
    Community Member TheDjinnFor's Avatar
    Join Date
    Oct 2009
    Posts
    595

    Default

    Quote Originally Posted by Anderei View Post
    Man you are overcomplicating it. All you need for many things is only one to jump it. And actually aside from the monk the traprogue is very useful in the furnaces. You don't need selfsufficent people also. Or any resists.

    You don't need "optimal" builds for the pit, if you even remotely know how to run it. Even on elite, you don't need it.

    Oh, and don't say, but it wiiiiiillll be so much faster, the most of the time you are running through the tubes. The only thing to hurry it up is by having a highly coordinated team, like first guy runs to the switches, while the second already waits a the furnace, while the third already waits at the security center and so on.

    However in one thing I agree, I dislike running the quest with PUGs, because it really is that hardly anybody of the group ran it before, 75% don't come with a featherfall item, you always get someone at least once managing to jump in the lava, etc. etc. All you need is a decent mind-cabable people, if you think oh I need uber-elite-builds/preps/etc. you're doing it wrong.
    You're making far too many wild assumptions with these comments.

    In any case, if you have issue with these requirements, don't join. Move along.
    Last edited by TheDjinnFor; 01-12-2010 at 12:52 PM.

  4. #4
    Community Member Anderei's Avatar
    Join Date
    Sep 2009
    Posts
    1,276

    Default

    Quote Originally Posted by TheDjinnFor View Post
    I'm also wondering why you mention builds or gear, or take issue over it, considering I never really mentioned any requirements in that regard.
    You did 5/6 chars have to have "an efficient build for the pit" in your case.

    To be nice, here's an extra thing I felt would be necessary:

    The pit requires a very small amount of builds to be run effectively, and I'm sure everyone might not have the perfect build suited for the pit; in addition, new players may want to learn the Pit so that they can speedrun it a few times as well. To accommodate for such things, all party leaders have the option of reserving one spot in their party for either A) A character playing a build not optimal for the pit (such as a trapsmithing rogue),
    Well 1 out of 6 is allowed to be a supbar thing, like a rogue, how nice....

    About FF, I wouldn't have a problem with people without, if a) they don't end up in the lava, b) they find their way running the spirals (I don't for moving down, I always jump down to the furnaces e.g.)

  5. #5
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    I save headaches by running it solo. On paper it sounds slower but, because of the problems you mention, it
    usually works out faster ;-)

  6. #6
    Community Member
    Join Date
    Nov 2009
    Posts
    717

    Default

    Well, i have a pal 6/ rogue 1, i solo most of the time so i m pretty self sufficient, i carry wands of resist elements lvl 7 and self healing that i UMD, so i fullfill most of the requirements, but i m new and dont know the quest, so it seems i m the perfect 6th man (oh and i have a permanent feather falling boots).
    So, where do i find the quest, so i can be ready when i log?

  7. #7
    Community Member Irinis's Avatar
    Join Date
    Sep 2009
    Posts
    712

    Default

    I love the jumping in the Pit. I could waste sooo much time in there!

    Does anyone else lose a few hitpoints from hitting the ceiling?
    Please split the class forums into REAL subcategories this is a jumbled mess.

  8. #8
    Community Member Quikster's Avatar
    Join Date
    Apr 2008
    Posts
    4,968

    Default

    The Pit is a lvl 7 quest.
    Sarlona's FORMER #1 Piker!!
    QuiknDirty~Quikster~Quikkilla Missquik~
    Member of Roving Guns

  9. #9
    Community Member
    Join Date
    Sep 2009
    Posts
    8

    Default

    Quote Originally Posted by Anderei View Post
    ... the traprogue is very useful in the furnaces.
    Why? All the traps are turned off by levers / wheels in all furnaces.

    In fact, I can't recall a single trap a rogue can disable anywhere in the pit, but I've only run it seven or eight times, usually solo because everyone else calls me crazy for doing it.

    Great quest, I want more like this.
    Get your facts first, then you can distort them as you please. - Mark Twain
    If the facts don't fit the theory, change the facts. - Albert Einstein
    Where there is shouting, there is no true knowledge. - Leonardo da Vinci

  10. #10
    Community Member TheDjinnFor's Avatar
    Join Date
    Oct 2009
    Posts
    595

    Default

    Quote Originally Posted by Anderei View Post
    You did 5/6 chars have to have "an efficient build for the pit" in your case.
    Where in that quote of yours did I demand 5 out of the 6 players to have an "efficient build"? What I said was that at least 1 out of the 6 players should be players that won't really contribute at all, to be fair (or did, until I changed it to be optional). It was said to be accommodating, rather than restricting, as in "If you suck, we don't mind; there's room for you here" (though putting it that way sounds rather harsh).

    I'll say it again: You're making far too many assumptions. The only requirements I made were given above: be between level 7-9, have featherfall, be self-sufficient, and know how to run the pit (and I'll justify them all to you, if need be). Anything else is your subjective interpretation.

    Anyways. Glad people are interested; make sure you join that channel!
    Last edited by TheDjinnFor; 01-12-2010 at 02:34 PM.

  11. #11
    Community Member TheDjinnFor's Avatar
    Join Date
    Oct 2009
    Posts
    595

    Default

    UPDATE:

    Hey, good news! First few successful run was made, thanks to all that joined. Lots of leveling, three muckdooms were pulled in total, and we're as ready as ever to keep it up.

    Join that channel if you're interested!

  12. #12
    Community Member dredre9987's Avatar
    Join Date
    Sep 2009
    Posts
    560

    Default

    Quote Originally Posted by Rinnoan View Post
    Why? All the traps are turned off by levers / wheels in all furnaces.

    In fact, I can't recall a single trap a rogue can disable anywhere in the pit, but I've only run it seven or eight times, usually solo because everyone else calls me crazy for doing it.

    Great quest, I want more like this.
    can you say evasion ??? how bout not getting hit by any traps or the fireballs the elementals throw?

    Hi Welcome!

  13. #13
    Community Member Fenrisulven6's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    Hey, Paus sends her regards. Thanks for doing this, it was alot of fun.

    My only advice is to let the PUGers play around in the furnaces. Practice is the only way they'll master it.

  14. #14
    Community Member TheDjinnFor's Avatar
    Join Date
    Oct 2009
    Posts
    595

    Default

    "Hi Welcome!"

    Yeah, you guys all remember that, don'tcha? Anyways, 2 more Muck Dooms pulled (none for me >_>). I'm about ready to call it quits and run hard/elite. If someone wants to take over running the channel, feel free, but otherwise it was fun while it lasted.

    And yeah, I'll let the noobs run the furnaces some time

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload