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    Community Member Flyhalfer's Avatar
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    Jun 2009
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    Default Swashbukler 2 Rog 2 Ran 16 Ftr

    The intent here is to have a non--armored swashbuckler type.
    I didn't go with a monk splash cause Ranger seemed to me more fitting with the build.

    TWF Rapiers/Kensai II. Only 2 +3 tomes used on a 32 point build.

    Don't do this when you're tired. OK scratch the rapiers and insert short swords. Whatever. I'll fix it later.

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (16 Fighter \ 2 Rogue \ 2 Ranger) 
    Hit Points: 330
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 19
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 16                   20
    Dexterity            17                 25                   27
    Constitution         13                 16                   16
    Intelligence         10                 12                   12
    Wisdom               10                 12                   12
    Charisma             12                 14                   14
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +3 Tome of Dexterity used at level 1
    +3 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               9                    15
    Bluff                 6                     8
    Concentration         3                     3
    Diplomacy             2                     2
    Disable Device        n/a                   n/a
    Haggle                2                     2
    Heal                  1                     1
    Hide                  5                     8
    Intimidate            6                    20
    Jump                  7                    22
    Listen                1                     1
    Move Silently         5                     8
    Open Lock             9                    15
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                  5                     8
    Swim                  7                    16
    Tumble                9                    20
    Use Magic Device      6                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Mobility
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Human Versatility I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Ranger)
    Skill: Jump (+1)
    Skill: Open Lock (+0.5)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Improved Recovery I
    
    
    Level 3 (Ranger)
    Skill: Jump (+1)
    Skill: Open Lock (+0.5)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+3)
    Skill: Jump (+1)
    Skill: Open Lock (+2)
    Skill: Spot (+1)
    Skill: Swim (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Evasion
    Enhancement: Human Versatility II
    Enhancement: Rogue Sneak Attack Accuracy I
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Spring Attack
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Attack Boost I
    Enhancement: Rogue Damage Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Dexterity I
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Tumble (+0.5)
    Enhancement: Human Versatility III
    Enhancement: Racial Toughness II
    
    
    Level 8 (Fighter)
    Ability Raise: DEX
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Two Weapon Blocking
    Enhancement: Fighter Armor Class Boost II
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Two Weapon Defense
    Enhancement: Kensei Rapier Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Strength II
    
    
    Level 12 (Fighter)
    Ability Raise: DEX
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Enhancement: Fighter Armor Class Boost III
    Enhancement: Fighter Toughness II
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Rapier Specialization I
    
    
    Level 14 (Fighter)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Human Greater Adaptability Strength I
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Weapon Focus: Piercing Weapons
    Enhancement: Fighter Armor Class Boost IV
    
    
    Level 16 (Fighter)
    Ability Raise: DEX
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
    Enhancement: Kensei Rapier Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Strength III
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Feat: (Selected) Power Attack
    Enhancement: Fighter Haste Boost III
    
    
    Level 19 (Fighter)
    Skill: Use Magic Device (+2)
    Enhancement: Fighter Haste Boost IV
    
    
    Level 20 (Fighter)
    Ability Raise: DEX
    Skill: Use Magic Device (+2)
    Feat: (Fighter Bonus) Superior Weapon Focus: Piercing Weapons
    Enhancement: Fighter Rapier Specialization II
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Item Defense I
    Last edited by Flyhalfer; 01-12-2010 at 02:20 AM.

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