The intent here is to have a non--armored swashbuckler type.
I didn't go with a monk splash cause Ranger seemed to me more fitting with the build.
TWF Rapiers/Kensai II. Only 2 +3 tomes used on a 32 point build.
Don't do this when you're tired. OK scratch the rapiers and insert short swords. Whatever. I'll fix it later.
Code:
Character Plan by DDO Character Planner Version 3.14
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Level 20 Lawful Good Human Male
(16 Fighter \ 2 Rogue \ 2 Ranger)
Hit Points: 330
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 19
Will: 6
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 14 16 20
Dexterity 17 25 27
Constitution 13 16 16
Intelligence 10 12 12
Wisdom 10 12 12
Charisma 12 14 14
Tomes Used
+2 Tome of Strength used at level 1
+3 Tome of Dexterity used at level 1
+3 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 9 15
Bluff 6 8
Concentration 3 3
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal 1 1
Hide 5 8
Intimidate 6 20
Jump 7 22
Listen 1 1
Move Silently 5 8
Open Lock 9 15
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 5 8
Swim 7 16
Tumble 9 20
Use Magic Device 6 22
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Human Bonus) Mobility
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Human Versatility I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Ranger)
Skill: Jump (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Energy Resistence Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Level 3 (Ranger)
Skill: Jump (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Ranger Dexterity I
Level 4 (Rogue)
Ability Raise: DEX
Skill: Balance (+3)
Skill: Jump (+1)
Skill: Open Lock (+2)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion
Enhancement: Human Versatility II
Enhancement: Rogue Sneak Attack Accuracy I
Level 5 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Spring Attack
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Rogue Damage Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Dexterity I
Level 6 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 7 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Enhancement: Human Versatility III
Enhancement: Racial Toughness II
Level 8 (Fighter)
Ability Raise: DEX
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 9 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Weapon Blocking
Enhancement: Fighter Armor Class Boost II
Level 10 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Two Weapon Defense
Enhancement: Kensei Rapier Mastery I
Enhancement: Fighter Kensei I
Level 11 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Strength II
Level 12 (Fighter)
Ability Raise: DEX
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Toughness II
Level 13 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Rapier Specialization I
Level 14 (Fighter)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Human Greater Adaptability Strength I
Level 15 (Fighter)
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Weapon Focus: Piercing Weapons
Enhancement: Fighter Armor Class Boost IV
Level 16 (Fighter)
Ability Raise: DEX
Skill: Intimidate (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
Enhancement: Kensei Rapier Mastery II
Enhancement: Fighter Kensei II
Level 17 (Fighter)
Skill: Intimidate (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+1)
Enhancement: Fighter Strength III
Level 18 (Fighter)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Power Attack
Enhancement: Fighter Haste Boost III
Level 19 (Fighter)
Skill: Use Magic Device (+2)
Enhancement: Fighter Haste Boost IV
Level 20 (Fighter)
Ability Raise: DEX
Skill: Use Magic Device (+2)
Feat: (Fighter Bonus) Superior Weapon Focus: Piercing Weapons
Enhancement: Fighter Rapier Specialization II
Enhancement: Fighter Flanking Mastery I
Enhancement: Fighter Item Defense I