The intent here is to have a non--armored swashbuckler type.
I didn't go with a monk splash cause Ranger seemed to me more fitting with the build.
TWF Rapiers/Kensai II. Only 2 +3 tomes used on a 32 point build.
Don't do this when you're tired. OK scratch the rapiers and insert short swords. Whatever. I'll fix it later.
Code:Character Plan by DDO Character Planner Version 3.14 DDO Character Planner Home Page Level 20 Lawful Good Human Male (16 Fighter \ 2 Rogue \ 2 Ranger) Hit Points: 330 Spell Points: 0 BAB: 19\19\24\29\29 Fortitude: 16 Reflex: 19 Will: 6 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 14 16 20 Dexterity 17 25 27 Constitution 13 16 16 Intelligence 10 12 12 Wisdom 10 12 12 Charisma 12 14 14 Tomes Used +2 Tome of Strength used at level 1 +3 Tome of Dexterity used at level 1 +3 Tome of Constitution used at level 1 +2 Tome of Intelligence used at level 1 +2 Tome of Wisdom used at level 1 +2 Tome of Charisma used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 9 15 Bluff 6 8 Concentration 3 3 Diplomacy 2 2 Disable Device n/a n/a Haggle 2 2 Heal 1 1 Hide 5 8 Intimidate 6 20 Jump 7 22 Listen 1 1 Move Silently 5 8 Open Lock 9 15 Perform n/a n/a Repair 1 1 Search 1 1 Spot 5 8 Swim 7 16 Tumble 9 20 Use Magic Device 6 22 Level 1 (Rogue) Skill: Balance (+4) Skill: Bluff (+4) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Spot (+4) Skill: Swim (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Dodge Feat: (Human Bonus) Mobility Feat: (Automatic) Attack Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Enhancement: Human Versatility I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Improved Trap Sense I Level 2 (Ranger) Skill: Jump (+1) Skill: Open Lock (+0.5) Skill: Spot (+1) Skill: Swim (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Enhancement: Ranger Energy Resistence Boost I Enhancement: Ranger Sprint Boost I Enhancement: Human Improved Recovery I Level 3 (Ranger) Skill: Jump (+1) Skill: Open Lock (+0.5) Skill: Spot (+1) Skill: Swim (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Finesse Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Enhancement: Ranger Dexterity I Level 4 (Rogue) Ability Raise: DEX Skill: Balance (+3) Skill: Jump (+1) Skill: Open Lock (+2) Skill: Spot (+1) Skill: Swim (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Evasion Enhancement: Human Versatility II Enhancement: Rogue Sneak Attack Accuracy I Level 5 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Spring Attack Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Tower Shield Proficiency Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Attack Boost I Enhancement: Rogue Damage Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Enhancement: Human Adaptability Dexterity I Level 6 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons Enhancement: Racial Toughness I Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Level 7 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Tumble (+0.5) Enhancement: Human Versatility III Enhancement: Racial Toughness II Level 8 (Fighter) Ability Raise: DEX Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons Enhancement: Fighter Attack Boost II Enhancement: Fighter Critical Accuracy II Level 9 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Two Weapon Blocking Enhancement: Fighter Armor Class Boost II Level 10 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Two Weapon Defense Enhancement: Kensei Rapier Mastery I Enhancement: Fighter Kensei I Level 11 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Fighter Strength II Level 12 (Fighter) Ability Raise: DEX Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Piercing Weapons Feat: (Fighter Bonus) Improved Two Weapon Fighting Enhancement: Fighter Armor Class Boost III Enhancement: Fighter Toughness II Level 13 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+0.5) Enhancement: Fighter Haste Boost II Enhancement: Fighter Rapier Specialization I Level 14 (Fighter) Skill: Intimidate (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Greater Two Weapon Fighting Enhancement: Human Greater Adaptability Strength I Level 15 (Fighter) Skill: Intimidate (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+1) Feat: (Selected) Greater Weapon Focus: Piercing Weapons Enhancement: Fighter Armor Class Boost IV Level 16 (Fighter) Ability Raise: DEX Skill: Intimidate (+1) Skill: Tumble (+0.5) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons Enhancement: Kensei Rapier Mastery II Enhancement: Fighter Kensei II Level 17 (Fighter) Skill: Intimidate (+1) Skill: Swim (+1) Skill: Use Magic Device (+1) Enhancement: Fighter Strength III Level 18 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Feat: (Selected) Power Attack Enhancement: Fighter Haste Boost III Level 19 (Fighter) Skill: Use Magic Device (+2) Enhancement: Fighter Haste Boost IV Level 20 (Fighter) Ability Raise: DEX Skill: Use Magic Device (+2) Feat: (Fighter Bonus) Superior Weapon Focus: Piercing Weapons Enhancement: Fighter Rapier Specialization II Enhancement: Fighter Flanking Mastery I Enhancement: Fighter Item Defense I