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  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    195

    Default Whirlwall - 11 wiz/6 rng/3 rog

    The idea is to cast buffs and no-save spells (basically Wall of Fire) while swinging dual khopesh with tempest speed. Rogue levels grant trapskills and evasion with intimidation backup. Docent of Defiance and accompanying guards provide for DR and additional damage while firing off quickened reconstructs.

    I'm not sure however if the reflex save is high enough for evasion to matter. 15 base + 3 item + 5 resistance +4 GH = 27. Any thoughts?

    Code:
    Character Plan by DDO Character Planner Version 3.14
    DDO Character Planner Home Page
    
    Whirlwall 
    Level 20 True Neutral Warforged Male
    (3 Rogue \ 6 Ranger \ 11 Wizard) 
    Hit Points: 272
    Spell Points: 620 
    BAB: 13\13\18\23
    Fortitude: 13
    Reflex: 15
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            15                    19
    Constitution         16                    18
    Intelligence         15                    16
    Wisdom                6                     6
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 10
    +1 Tome of Intelligence used at level 10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16
    Bluff                -2                    -2
    Concentration         5                    26
    Diplomacy            -2                    -2
    Disable Device        6                    26
    Haggle                2                     2
    Heal                 -2                    -2
    Hide                  2                     4
    Intimidate            2                    21
    Jump                  7                    15
    Listen               -2                    -2
    Move Silently         2                     4
    Open Lock             6                     8
    Perform              n/a                   n/a
    Repair                6                     7
    Search                6                    26
    Spot                 -2                    -2
    Swim                  3                     5
    Tumble                6                     8
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Dodge
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Mobility
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 11 (Ranger)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 15 (Ranger)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Wizard Improved Maximizing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Mastery II
    Enhancement: Wizard Wand Mastery III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I

  2. #2
    Founder Riggs's Avatar
    Join Date
    Feb 2006
    Posts
    510

    Default

    http://forums.ddo.com/showthread.php?t=210931

    If your going for firewall, there is little to no reason to go higher than level 7-8.

    Recontructs...are not affected by Maximize, repair critical/serious is. So similar healing.

    Level 12 ranger gets better ac, more hit points, more attacks, more favored enemy damage, evasion still, and bonus skill points make the 3 levels of rogue not needed, 1 level is fine.

    ANything over mid 20s is ok for evasion, it wont work on some high level monster spells as often as a 30+, but again with the 12 ranger instead of 11 wiz it will be higher than 27 anyway. And any evasion saves means less damage so even if its only 50%, thats 50% of 250 point delayed blast fireballs your not having to heal.

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