I've played around with D&D builds before, pretty simple ones like 2Rog/18Wiz, even before playing DDO. But this is my first attempt at something a little more complex and centers around a concept I like: being relatively devastating with a quarterstaff cause it looks cool, and throwing out spells. What I came up with was a 8 Wiz/6 Acrobat/6 Kensai; though there are some AP unused and I can fiddle with the casting feats some if I really like any of the new Wizard Prestige classes coming out (changing one of the mental toughness feats to Focus: Necro would unlock Pale Master I for this build).
Features of the build:Code:Character Plan by DDO Character Planner Version 3.12 BETA DDO Character Planner Home Page Arcane Acrobat Level 20 Lawful Good Human Male (6 Fighter \ 6 Rogue \ 8 Wizard) Hit Points: 346 Spell Points: 663 BAB: 14\14\19\24 Fortitude: 12 Reflex: 11 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 15 22 Dexterity 12 14 Constitution 16 17 Intelligence 14 18 Wisdom 8 8 Charisma 8 8 Tomes Used +2 Tome of Intelligence used at level 12 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 10 Bluff 3 4 Concentration 5 26 Diplomacy -1 -1 Disable Device 6 26 Haggle -1 -1 Heal -1 -1 Hide 1 2 Intimidate -1 -1 Jump 6 12 Listen -1 -1 Move Silently 1 2 Open Lock 5 17 Perform n/a n/a Repair 2 4 Search 6 26 Spot 3 21 Swim 6 10 Tumble 5 10 Use Magic Device 3 22 Level 1 (Rogue) Feat: (Selected) Toughness Feat: (Human Bonus) Two Handed Fighting Level 2 (Fighter) Feat: (Fighter Bonus) Power Attack Level 3 (Wizard) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Toughness Level 4 (Rogue) Level 5 (Wizard) Level 6 (Wizard) Feat: (Selected) Mental Toughness Level 7 (Rogue) Level 8 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons Level 9 (Wizard) Feat: (Selected) Toughness Level 10 (Rogue) Level 11 (Wizard) Feat: (Wizard Bonus) Improved Mental Toughness Level 12 (Wizard) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Rogue) Level 14 (Wizard) Level 15 (Fighter) Feat: (Selected) Improved Two Handed Fighting Level 16 (Rogue) Level 17 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons Level 18 (Fighter) Feat: (Selected) Toughness Level 19 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Level 20 (Wizard) Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Kensei Quarterstaff Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Human Adaptability Intelligence I Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Versatility I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Thief-Acrobat I Enhancement: Rogue Balance I Enhancement: Rogue Balance II Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Enhancement: Rogue Search I Enhancement: Rogue Spot I Enhancement: Rogue Tumble I Enhancement: Rogue Tumble II Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Wizard Intelligence I Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Wizard Wand Mastery I Enhancement: Wizard Wand Mastery II Enhancement: Wizard Wand Mastery III
Locks & Traps
Should have decent melee damage with Quarterstaff
Arcane buffs: Mage Armor, Shield, False Life, Resist X, Displacement, Haste, Heroism, Rage, Stoneskin
Resist Free Attacks/Debuffs: Scorching Ray (2 Rays), Wall of Fire, Solid Fog, Enervation, Ray of Enfeeblement (at low levels before Spell Resistance is a problem)
Wands and Scrolls: Max UMD makes using higher level Arcane wands simple, and even Heal and Raise Dead scrolls aren't out of the question, which is why I took +45% to wands.
Solid Health (I think) - Base 16 CON, Toughness x4, Racial Toughness III, Fighter Toughness II.
Any thoughts?